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Showing content with the highest reputation on 12/22/2022 in all areas

  1. Just because I've only recently started posting here in regards to testing, doesn't mean I haven't backed the game long ago. Honestly, I've been avoiding the forums because of you but whatever
    1 point
  2. Thanks. Yeah, I can reproduce the problem - we'll get it fixed in January when the coders are back. Here's your updated save game. Remember you'll need to switch to the Legacy branch to load this save and continue the campaign as soon as I release the next patch. iron_man-3.json
    1 point
  3. To add 4 gripes/suggestions on the new build in this post. 1) I see now that the sniper's laser rifle only havs 3 shots per clip instead of 5. There are a lot of changes I don't mind trying out, but please don't limit my soldier's ammo anymore than they already were (yeah, I know the original sniper rifle had more than the 5 shots it has now, but I was willing to overlook that bit). 2) I just tried out a Mars Rover for the first time in ages. It lasted through 2 missions and a base defense. Then on the 3rd mission, 3 Sebillians picked it apart on the same turn, one at short range and 2 at mid range. Ouch. Double ouch after seeing how much it costs to repair it. I'm right near the end of month 2 and North America is at 80 panic level (with a couple others in the 70s) so that's not going to be getting repaired any time in the near future. 3) Also regarding Vehicles, I noticed there's a $200K option to convert vehicle weapons to laser weapons, but I don't even see a laser available to be built for my aircraft yet ... do I really have to build an accelerated cannon before I get an option to build a laser cannon? Could we get an option to convert standard cannons to accelerated/laser/plasma for a set cost instead of having to build individual ones for each aircraft? I dunno, I'm still refusing to sell anything at all based on the diminishing returns aspect, but at the start of Month 3 that's going to have to change. Feel like there's an overwhelming amount of expenses in addition to maintaining a decent research and engineering line (currently at 19 soldiers, 19 scientists, 19 engineers) with 4 Living Quarters, 3 Labs and 3 Workshops). 4) Please consider reducing the month operating costs of the Access Lifts. Most everything else seems manageable as far as the building upkeep goes, but at $125K per Access Lift, it is almost as much to maintain as everything else in your base, combined. Don't think I'm not enjoying some of the changes ... this extra difficulty with multiple attacks in areas I can't get to with only 2 planes and one base on Month 2 is definitely challenging here on Veteran Difficulty, but I think I might still be able to swing those back to my favor when I scrag the Cleaners and get some rudimentary air bases going in those spots .... provided my horde of alien mag weapons and alien dead bodies is vast enough when I flood the market ...
    1 point
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