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Showing content with the highest reputation on 12/21/2022 in all areas

  1. Hi there, first of all I just want to say that I'm very impressed with X2 so far. While playing for the first 2-3 hrs I really had to slow down and think hard about suggestions because there are no major problems! Here's a list of some pretty niche things. I'm sure as I play more I will have more to say about the core systems and progression Visuals/animations Huge step up from X1, they really add so much. The wobbly tracer behind shots looks a bit funny. It does make them much easier to follow but I don't think the wobbling is needed- just the tracer is enough A lot of the text is white on a black background (that includes this forum haha). Not many games accommodate for this, but this text+background combination is super hard to read for people with astigmatism. Here's an article talking about it: https://www.levelaccess.com/blog/accessibility-for-people-with-astigmatism. UI/UX Excellent, everything is where I expect it to be and is instantly intuitive as an X1 player. It should be very clear even for newbies I think Tooltips are very helpful I was really surprised when the demo charge detonated instantly after being thrown, really looks like a remote activated sort of thing Same problem with grenades as X1- is the green area around the nade the area of effect or where it might land? Confusing for newbies Not sure how to unreserve TUs Start production button in the Workshop menu added one unit to the construction queue instead of starting production like I thought it would Tactical layer Well done, super tense and pacing is on point (veteran difficulty) I feel like bleeding injuries happen too often. We can't zoom out? Nooooooooooooo I feel like the current view is too zoomed in Narrative Again, very nicely done. All the research reports I've seen so far are well written The intro about the lead scientist I thought was pretty compelling I was relieved to find out quickly that the Cleaners aren't just regular humans supporting the aliens- FiraXCOM bored me to death with that idea The Cleaners office raid felt weird, attacking an office building in broad daylight. Where are the local cops? Have we been cleared by the government or are we basically committing a terrorist attack? haha Performance (GTX 1660, Ryzen 5 3600, 16gb ram) Stutters happen often, usually when spotting new enemies or being spotted
    1 point
  2. Hi Chris, for a second I thought we had to first select the number of units we wanted, and then press "start production" to actually begin manufacturing them. I wouldn't really worry about it, it was just a dumb brain fart.
    1 point
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