One person claims that adding aliens will complicate the game, and the game should be easy. Another person claims that expanding the inventory will simplify the game, and the game should be difficult. I agree with both:
1. The game should not tire and exhaust the player.
2. The game should set difficult and interesting tasks for the player.
But I am against the fact that the complexity of the game is achieved by artificially limiting the tactical capabilities of the player's soldiers, and not achieved by increasing the tactical capabilities of the enemy.
What prevents aliens from throwing grenades into the smoke screen? Or start firing a cloud of smoke from a machine gun? What prevents aliens from using a cloud of smoke?
And if, in order to complicate the game, it is permissible to limit soldiers to the number of smoke grenades, without paying attention to the physical strength of the soldier and the carrying capacity, then why can't the weapon be limited to the number of shots, without paying attention to the actual size of the clip?
The player ALWAYS defeats the opponent in a ground tactical battle.
And if the player ALWAYS wins, then why not make the battle itself: fun and interesting, and not tedious?