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  1. Speaking of changes in the accuracy system, it would be great to add an evasion parameter. Thus, small and fragile aliens (such as psions without heavy armor) as well as soldiers of the player who do not have heavy armor will be less likely to take damage from a great distance. Thus, they will be more effective for long-distance combat. And large and tenacious aliens (such as androns and sebilians) as well as soldiers with heavy armor and the player's vehicles will have poor evasion and will more often receive damage from long distances, so they will be more effective for combat at close range. I think it will improve the balance of tactical battles and make them even more interesting and similar to real ones.
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