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Showing content with the highest reputation on 07/07/2020 in all areas

  1. So I've been playing these games since I was a child. Somehow this basic observation has never occurred to me. My stance is always gameplay before realism, but I think it is worth re-examining the original game for what elements should actually be rebooted. I've seen Chris defend the rectangular geoscape projection because the globe version has the fault that you can't see all of it at once. Similarly, I think it is worth pulling apart the conventions around base building for the same reason. One of the problems with removing stuff is that some bits of the old school game have nostalgic value. I kinda liked spinning the globe around whilst having the time set to fast forward. But how much did it add to the game overall? Not a lot. Same with the access lifts in base building. Does it actually make building a base more interesting or challenging? Not really, it just feels like it has been carried forward by default. But if it doesn't even make a lot of conceptual sense, then that bit has no reason to be left in. (Having said that, I do remember base defence missions in xcom did have the aliens dropping in through the hangar bays, implying a cargo lift or something). Overall, I think a problem with thinking about base design is in figuring out what that part of the game is meant to do. As @Alienkiller says, how to make the current system more interesting. In XCOM, it was mostly about getting engineers for satellites. In Xenonauts, it was more about the radar and interceptor coverage. I think it'd be really nice if the game were balanced so you could make a choice between your base builds: labs, workshops or even training centres and additional hangars (so you could try to outnumber and overwhelm the aliens).
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  2. From the beta video i watched recently, the Orbital Bombarment lore stated that the Earth launched 100 ICBMs towards UOO-1 but all got incinerated immediately. This lore might change afterwards but i guess the devs currently won't think about utilizing ICBMs into xenonauts arsenals and just stating that ICBMs are useless. Though i do hope that nuclear weapons would play a greater role lore-wise, relating them further with the Cold War settings.
    1 point
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