Speaking of Mind War, I can think of 3 different ways to spice it up/make it better, since 1 turn to activate it seems cheap: The soldiers fighting back during the Mind War.
1) The higher his willpower, the higher the penalties on all attributes while the soldier is MC'd. Even if he cannot fully break out of it, he can shoot worse than a star wars stormtrooper
2) The solider under MC gets a semi random TU cost increase for all actions (dependent on willpower)
3) The soldier under MC can at semi-ranom intervals (depending on willpower) simply suddenly stop and loose TU's
All of these simulate a soldier fighting back.