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Showing content with the highest reputation on 02/15/2020 in all areas

  1. Shield Mars is the single greatest scout or aggro controller possible.
    1 point
  2. I don’t know why, but just had an image of R2D2 with a riot shield.............
    1 point
  3. Yeah, it's relatively easy to support this - it's just a camera setting. It'll probably be a day or so of work to set up the different view levels on the camera and the logic that remembers which one you have selected between missions etc, but to be honest it's not that high priority an issue for me right now. If you ask me again in a few months we might put it in the game then
    1 point
  4. Yeah it´s similar to the good old X-Com Titels. But it has the Advanteges of the new and old X-Com Titels combined and get working elements from Xenonatus 1. 1. The Game is now 3D in Ground Fights and has a rotating Camera. That we could test in the free Ground-Combat-Feature from GoG Galaxy long time ago. 2. The Base Build Concept is the same as in good old X-Com and Xenonaut 1. But you can (if it´s implemented again like in the first long-playable Betas from Xenonauts 2) set Soldiers to the Training Center, Scientists / Worker to the Generators, Hospital, Hangars etc. 3. You have now Weapon-Upgrades, which were not implemented in Xenonauts 1 and the old X-Com Series. You have to Research them first and then you get a Workshop-Order for all Weapons (f. e. you can make your Ballistic-Weapons 20% stronger). 4. You have now the Modular-Armor System which was firstly implemented in X-Com Apocalypse and later in the new XCom-Series. The Modules you can upgrade later too (like the Kevlar-Vest to a better Protection) 5. You have now the Modular-Aircraft System (with Armor and Weapons). Weapons were implemented in all Games, but the Armor-Modular-System is new. It´s working like the Same as on Soldiers. 6. You have Vehicles again. Not big as in the old X-Com-Series [EU / TftD] and first Xenonauts. And you will need them, that I can promise. 7. The Soldiers, Enemys, Civilians etc. are all in 3D. Esp. the Enemys are looking in 3D much more angst-indung then before (Xenonauts 1 and the old X-Com-Row). It´s from the feeling you play the new XCom-Row only in the 2nd Xenonauts against organic Enemys / Robot-Enemys. 8. The Geoscape get max. Improvements with Special Missions and other surprises. 9. Special Researches help your Founders and esp. their Security (Police etc.) in all points later on. 10. Special Surprises are get in and there will come more until the Game is finished. There could be more i have forgotten. But you see, Chris and his Team are making the best Game from all Predecessors in one. And you will get an official Modding support to the Finished Game if the things the Devlepors and Beta-Testers get in for you aren´t enough. But for the most Gamers ist will be, that we can promise.
    1 point
  5. This is an original X-Com clone.. a clone should be same at core and got improvements here and there with nice additions. There are people out there who wants to play an original xcom game. So this is it. There are many franchises which failed so bad because they changed their core at next installments. To be honest, if the engine was good, we won't even need this. Because X-1 got everything and beyond for people who wants xcom experience. Yeah, it was weak as core game but mods and XCE project handled that so good even against that broken engine. If the engine was good, Goldhawk would make many improvements and expansions already. So for that reason, we needed a remake of X-1 with all the experience and solid ground. A "working" game got always a chance to improve. Working means here to have bug free core elements, like proper shooting, proper AI, proper cover.. Chris made the right choice here. I am happy with that. I hope he can make a very solid, bug free core game. With the mod support, there is no chance to fail. To be honest, i got huge hopes about Phoenix Point but that game got a long way content, game play and bug wise.. i am so happy that, they started with Epic, so in my mind, the game is still in development and they got time about 1 year before they come to steam.. probably much more polished and with needed expansion/DLC's.. So for short, it's a remake of X-1 which is needed and waited for a loooong time. I will wait more if needed. Chris is our only chance to have a proper modern X-Com.. If a solid ground combat needs time, he can have my years..
    1 point
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