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Showing content with the highest reputation on 02/11/2020 in all areas

  1. Hi there, I had a couple of general questions, if anyone could help me out. There were a couple of things that I was hoping to do, and wanted to see if anyone could let me know if they were kosher. First, I wanted to do a small feedback stream of sorts with my small group of fellow strategy (and XDiv) fans. We keep discussing this over XDiv streams, but I had heard that this was the version in which it would potentially be allowed? I just wanted to get confirmation on that. Second, I love listening to the air game theme, but couldn't just find the sound file for it. So I made a private video to just listen to, is it OK for that to be posted with credits, or no?
    1 point
  2. Aaaar, there be a fine crop o' cabbages this year. So fine them blasted Xenonauts want to run off with 'em! Savegame: user-2.json
    1 point
  3. Yep Steelpoint. The Repair of Aircrafts are very very long. Here I have an Idea to Minimise the Repairtime. That Feature was in in the last Builds and can be integratet in an Hotfixpatch very fast again. Here it comes: What I have noticed is that you canĀ“t move the Research- and Technican Personal as well as Soldiers to the Buildings anymore. That Feature was in the middle and last Builds great. In the complete Builds from Beta Version 5 to Version 10 you can move your Personal to Sickbay and Research (Scientists) as well as Generators and Workshop (Technicans). And the not to forgett the Soldiers in the Training Center to get more EXP. That is a must have again. The Technicans / Scientists should have Access to the Training Center too to help the Soldiers. So you can use 8 Soldiers and 1 Technican / Scientists in one Training Center. Or 10 Soldiers in a Training Center. As well as the Technicans should have access to the Hangars to repair the Aircrafts faster. Or you sepcialice 2 Technikans in every Base to Repair the Fighters / Transports with the Hanger-Personal. So would give the Game more Potential in the Base again.
    1 point
  4. Yes, this is exactly what I was going to suggest. The MARS spawns an item when it's destroyed (which is why the wreckage offers cover), and we can make that a recoverable item - and then create a workshop project called "MARS Rebuild" that only appears when you have MARS Wreckage in your base stores.
    1 point
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