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Showing content with the highest reputation on 01/15/2020 in all areas

  1. Mechanically, it was interesting, but LW2 also felt really soulless to me. Plus side, there's no need to choose, LWOTC is actually out. WOTC was made for Mass appeal, and it's board game setup of strategic layers wasn't meant for thinking too hard about the logistics, it's kind of like comparing a game show and an army base. But yeah, with the soulless problem fixed, and improved performance, LWOTC is a really interesting setup. That said, it only works in that setting. Seeing the infiltrator missions turn into a missions might be a neat way to implement this, but the Xenonauts are basically responding to things instantly, they don't have time for prep, that's what makes it work. (Then it brings the question of why more units aren't sent on either side, why they didn't bring heavier vehicles, why there's no air, and any of the other "why can't we have full military porn, I like guns a lot" greatest hits. ) XDiv seems to walk the line pretty well between the two. You get heavy armor and a free vehicle, your planes are constantly trying to keep some semblance of control above, and there is no point where you don't have a goal to go after. There's lots more locals, and the battles feel very believable. Random Takeaways: Keeping the tech tree crazy over stocked seems to handle keeping the rut away. More enemy types keeps larger battles from getting tedious. Reliable armor keeps RNGesus at Bay. Also feels really good when you break a unit's armor and shred them down. Basically mostly low health and high armor, except for the tanks. Weapons changing mechanics on an individual basis keeps things fresh, LW did this too. Having a free vehicle makes it feel like your people are always doing their best. More weapon types on planes, swapped every Phase, makes the air game feel like aliens are responding to your advances.
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