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Showing content with the highest reputation on 01/10/2020 in all areas

  1. Personally, already played beta more than I've played first game. Small little changes here and there made it more enjoyable. - Like ability to break UFO walls make ground mission feel much less grindy as exactly the same UFO can now be breached in a different way - New way of management of Scientist/Engineers feels more engaging, previous version was more of "how much money I spend on these guys" type of thing - I'm loving new sounds, weapons sound like they have a good punch behind them - reworked aliens and characters look pretty good in 3D and it's easier to read "specials" There are other things but this is just what jumped immediately to mind.
    1 point
  2. Well what is a 2 game supposed to be? It is supposed to be similar to the first game. So of course Xenonauts 2 should be very similar to Xenonauts 1. It should have been a continuation of the story in Xenonauts 1 with new features and gameplay arising naturally from that continuation of the story. Instead the original plan for Xenonauts 2 looked like a really bad version of Xcom: EU. But people got behind Xenonauts 1 in the first place because it wasn't like Xcom: EU. So really the problem was that Xenonauts 2 wasn't originally a continuation of Xenonauts 1! From what I saw of the original changes it was Xcom: EU with worse graphics and worse gameplay. When they made Xcom: EU they decided to heavily focus on making the game a turn based squad game and so creating things like an action cam, soldier abilities, awesome graphics, etc. Xenonauts 2 however would have none of that. It would only have the superficial changes everyone hated about Xcom: EU. Specifically the change to a single base being constructed anthill style and air combat that boiled down to RNG. A good upgrade from Xenonauts that would make satellite bases useful is to allow satellite bases to hold troop units that be used to auto resolve ground combat and create heavier restrictions on the ability of Xenonaut crews to run back to back missions. This would require the player to maintain multiple units ideally in multiple locations to combat the multiple downed aircraft. And since most of the battles will be resolved via an automated system the player won't get bored and tired of resolving the multiple downed UFOs. Nor will they feel they are missing out if they auto resolve the UFOs and therefore feel like they have to play through every single one. This was a huge fault in Xenonauts 1.
    1 point
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