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Showing content with the highest reputation on 08/01/2019 in all areas

  1. You can airstrike crash sites already. It's the "I can't be bothered, instant win" button.
    1 point
  2. This advise will change, but currently: 1) You must staff the satellite uplink center with engineers. Each engineer is 1 radar for a base 2) You can only activate radars and buy aircraft strips/aircraft.
    1 point
  3. I had another thought when it comes to drop ships investigating crash sites and alien raids ... you know how after, I think, 20 turns or so on an alien city raid, the whole map would be displayed for you along with exactly where all the remaining aliens were / what they were doing? I'm thinking of a smaller scale, less approximate use of such a system of aerial surveillance, the trade-off being that you got results much sooner into the battle itself, but at a reduced value of certainty. Ugh, let me break it down into steps. 1) Drop ship lands in affected area. Cue drop ship some few feet off the ground, stabilizers & landing gear engaged, dust, leaves, sand, grass blowing around the LZ. Cue pilot headset chatter announcing landing, perhaps announcing something along the lines of 'LZ HOT ! or LZ COLD.' depending upon alien presence or lack thereof. 2) Soldiers encounter initial alien response, eventually contain threat, last soldier leaves drop ship or soldiers move a sufficient highlighted distance from drop ship. 3) Start of next turn, drop ship lifts off into the sky, cue pilot headset chatter, 'BIRD BACK IN THE AIR ...' or some such. 4) A turn or 2 later, pilot headset chatter, 'SCOUTING FOR UGLIES !' 5) 5 to 10 turns into mission. Pilot "We May Have Something Here. North Northwestern Grid, Unidentified Heat Signatures in (Forested Area, Open Area, Residential Area)." Or just skip the type of area description and end with 'unidentified heat signatures' and pan camera briefly to a small area unmasked from fog of war, with a red or orange outline of general area aliens may be lurking in. 6) Repeat this process every 5 to 10 turns if helpful / needed.
    1 point
  4. Everyone survived unharmed, courtesy of comical amounts of dakka, but yeah, I can only assume he was trying to land on them, after getting sick of his 0 kill count.
    1 point
  5. Yup. Maybe getting a bit off topic here, but I think Oblivion's horrible VA wasn't so much because the actors were bad (though some were IMO), but rather because there were so few voices. When every Orc in the game has the same voice, it's immersion-breaking. And that leads to the conclusion that quality VA is costly. If I imagine VA in Xenonauts, the idea is fine, but if the game only had 1 male and 1 female soldier voice, it would just detract from the atmosphere. Goldhawk is obviously a small studio, and while I'm sure they could record a few lines, they just couldn't afford VA that's even halfway immersive. Overall I really think X1 had a great amount of character for such a low-budget game. The art had a distinct style, the Chief Scientist was a great snarky character - a major writing achievement since the game's text was almost entirely research reports - and the soundtrack was pretty great. The visual design of aliens is the only major flaw of X1 atmosphere-wise.
    1 point
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