Version V6.3 is now out on the Experimental branch and contains a number of balance updates based on community feedback from the previous build. This thread is the place for people to make balance suggestions (not feature requests) so we can continue to improve the gameplay experience with every new build - there's plenty of work left to be done, but all these small changes certainly add up over time!
The balance changes made in V6.3 were:
Suppression is now applied on miss shots as well as hit shots (fixed a bug in the suppression)
Grenade throw cost increased to 25TU, from 15TU
Ballistic Rifle / SMG - Single shots now cost 12/18/24 TU instead of 14/20/28 TU, with the most accurate fire mode dropping to 120% Accuracy from 130% Accuracy. Burst fire now costs 25TU instead of 30TU.
Ballistic LMG Accuracy increased to 45%, from 35%
Large Psyon Accuracy decreased from 70 to 65, small Psyon accuracy unchanged
Small Sebillians down to 70HP from 100HP, large Sebillians down to 160HP from 180HP
Small Sebillian Accuracy increased to 60, from 55
Sebillian energy resistance increased to 30%, from 0%
Wraith Accuracy increased to 75, from 60
Wraith Reflexes increased to 70, from 50
Wraith energy resistance dropped to 0%, from 50%
Mantid Accuracy increased to 65, from 60
Reaper Accuracy increased to 90, from 60
Androns now carry a version of the Alien Plasma Rifle that has a blast radius
Alien Plasma Rifle damage reduced to 55, from 60
Alien Magnetic Rifle now fires 3 shots with each attack, weapon accuracy halved and damage reduced to 30 from 45
Alien Magnetic LMG now fires 6 shots and has accuracy increased to 50% from 30%, damage reduced to 30 from 50