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Showing content with the highest reputation on 06/23/2019 in all areas

  1. When it comes to base defense missions, it's a feature I care the least about. You could make a battle outside of the base or a simple attack mechanics (e.g. power of attack/defense and assessing losses). Sometimes a UFO could land nearby and those would be like missions with higher difficulty levels. There are so many more important features that I wouldn't even know which to start with. Thus, I think adding this functionality would be a waste of time.
    2 points
  2. Strings are still spaghetti: You could save 500 mb by making a soldier_spectre instead of shipping all the images. In fact, all the soldier_spectre are already in place, you just need to delete everything else but the spectre. armour.basic\weapon.forceshield.makarov doesnt have code. Once you have done that you can have a single 15 mb file for every setup.
    1 point
  3. Have to agree here, teleporting dropship just doesn't make sense or fit with everything else, if you have the tech to teleport a massive aircraft then why the hell are you using crappy old ballistic guns from basic concept of which is 100 or more years old? and current designs from 30 years ago? why would you have the tech to teleport things but not have anything to defend your troops from more than a gnat farting at them?
    1 point
  4. Quite like the idea here, one base but with the extra floor options like this is very appealing.
    1 point
  5. I'm 51 yo and and been around awhile. Played the original XCOM when it came out like many of you. Been around XCOM and this game too. Ive read the above. In short, as a supporter and fan, here is what Id like to see one day... Multiple bases: Each base with their own soldiers and staff, vehicles, and supply. Some bases might be outposts or later developed by the player into larger bases. I think having one soldier pool that somehow warps to remote bases under attack or one drop ship limit is not good at all IMHO. Id like to see bases be constructed with defenses in mind that the player can build such as sealing or strong doors, turrets, AA etc. Thats just me. That is what will set this game apart from just a graphics redo. Needs to add a lot and be something more.
    1 point
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