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Showing content with the highest reputation on 12/08/2018 in all areas

  1. I NEED nice aircraft to be able to take down two terror dreadnoughts in the same wave, and I haven't even been able to try to see if I can do anything about the triple landing ship group;) Aircraft weapon entries: Most entries just use descriptions such as wide and narrow for firing arcs, but a number of them use the same 180 that's stated in the panel of weapon stats. On top of that, I haven't been completely sure a weapon mounted on the "left" side would cover the "right" one, and vise versa. I don't think it's good to give a different firing arc number in the text compared to what's found in the panel, but if it is indeed correct for all cases that 180 means 360, then I can revise entries for such weapons to indicate full coverage. Balance: It's very expensive to send cores and alien weapons from one base to another for processing, while it's comparatively cheap to send the weapon wielders (both the dead and live ones). I think it would be good to lower the costs for the expensive items to allow players to chose their production strategy. Soldier weapons, on the other hand, ought to be still be costly to ship around to make it an offset cost to ship troops and equipment around rather than using multiple teams (which require the manufacture of multiple sets of equipment).
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