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Showing content with the highest reputation on 08/01/2018 in all areas

  1. All my soldiers end up with the same number of TUs after 10 or so missions with TU training (with armor differences obviously resulting in TU differences), and they stop gaining TUs even if trained by mistake. There may well have been a removal of a cap to TUs gained per mission (which is what was stated), but I think there's a max value (and it would really be silly with 1000 TU units, so it's a good thing). I've seen some rather crazy stat gains in 0.99.45 with +90 reaction on one mission. Unfortunately, I'm getting a bit worried about the 1.00 campaign, as I largely whack things with whiffle sticks, so when the pointy end is needed they may be found a bit lacking in terms of accuracy and reaction (and reaction training seems to have the rather unfortunate property of being rather hard to train when you really need to improve). Bugs: Yes, it's in a fairly good shape. In 0.99.45 I encountered wraiths that were invisible as they stood on the highest roof tops, and my guess is that it's a map design issue, i.e. the top level of the map needing to be one level above the top level surface for that surface (and creatures on it) to be visible. Haven't reached that stage with 1.00 though. I don't know if rocket launcher bugginesses are engine related, but suspect they are (auto reloaded when in inventory on game load, auto reversion of rocket type to the basic one between every mission (probably actually game load), loading a rocket launcher at the loadout screen does not reduce the number of available rockets). Resources: Well, I'm short of basically everything except those excess parts resulting from craft core DSB (and downed fighters: I expect they have no use once you've gotten hold of the next level, so I think they're may make a good cash reserve. I don't expect to be able to use more than 3 per base, as hangar shortage is an issue). I would like enough alloys to make aircraft cannons, for instance (haven't yet reached the phase where alien craft weapon systems take over as the bottle neck), so alloys are definitely an issue (eagerly grabbing at every measly drop generated by downed alien fighters). Face huggers: Rather annoying, so far. I've only had one or two cases where they've been able to get at someone (local, not my soldiers), but those weren't particularly pleasant. Writing: It's a pity you need a fair bit of lore knowledge and technical info to do it. It doesn't help that the chief scientist is an arrogant asshole (as I hate those, even if they ARE brilliant at what they're doing). The game giveaway on GOG as marketing for Xenonauts 2 ought to have brought in a few players, in particular since that game is just starting the main production. Also note that criticism in these posts is praise in disguise: I wouldn't bother posting about issues if I didn't like the core enough to want it improved further. I've never understood people who post with what appears to be the sole purpose of telling the world they hate that game category...
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