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Showing content with the highest reputation on 07/28/2018 in Posts

  1. Psi Healing: Like medkit, but can be done ranged. Upgraded skill may become AoE effect instead of doing higher heals. Psychic Surgery: A slow, costy ability that restores "unhealable" hp. Empathy: See enemy hp and/or role, if originally hidden. Scrying: A sensor probe not limited by walls. Clairvoyant: See further and/or wider. Precognition: See enemy plan. The plan may change with player action. Cue Invisible Inc. Retrocognition: Like motion tracker. Daze: Reduce or Eliminate target overwatch. Mind Trick: Make a unit immune to enemy overwatch. Psi cloak / distorion: Reduce accuracy of non-mechanic enemies agaist a target or area. Mind Shade: Same as above but used on enemy. Pyrokinetic: Remotely start fire, put out fire, or ignite grenade. Apportation / Psychokinesis Hand: Open/Close/Pickup/Move/Drop remotely. An ability to move a missed grenade would be nice, if they explode at end of turn like X1. Psychokinesis Shield: Project an energy field that reduce damage (think mass effect) Psychokinesis Push/Pull: Moving alies sounds like fun. Note: If these sounds like magic, there is a good reason. They are easier to balance than panic and mind control.
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