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Showing content with the highest reputation on 04/15/2018 in all areas

  1. Look at hotkeys in gameoptions, I believe Q rolls left and E rolls rigth as default , changed mine to use arrowkeys instead. Never use the icon, it chooses random direktion.
    1 point
  2. What is the fundamental objective of a Terror mission? In X-Com or X1, the objective was to kill aliens and try to not kill civilians. Mission success was when you killed all the aliens, but mission failure was not triggered if all the civilians died. You got a massive relation hit for failing a Terror mission - far more than other mission types. So while you could ignore shot down ufos or alien bases, you could not ignore terror missions. In XCOM, Terror missions were directly tied to civilians. You had a quota of civilians that you had to save (by standing next to them). If you couldn't meet the quota because too many civilians were killed, you lost. the problem with that was that you took a map, randomly scattered civilians in it, then randomly scattered aliens in it while the soldiers always started at a specific location. The consequence of that that aliens would always get a chance to kill humans the player could not save. This was partially addressed in War of the Chosen. There were terror missions which had civvies holed up in fortified locations which in turn were protected by several NPC soldiers. Once you killed the ADVENT attacking a specific location, you moved onto the next and the soldiers from one location would reinforce the next, so the player would stand a chance of getting all the civvies safe. So in X2, what is the fundamental objective of a Terror mission? We know from the April post that Terror missions are styled as "very similar" to X1. At the moment, the objective is to kill all the aliens, and maybe not kill civilians (but that doesn't matter). If the Xenonauts are not there to save the civilians, then perhaps it might be beneficial to set the aliens an objective on the map, theme it to concept of Terror, and use the civilians as resources for the aliens to achieve their objective. The Terror mission then sets the Xenonauts in opposition to the alien's objective, to deny the aliens the resources they want to complete their objective. Let me give some examples. The simplest example is a Reaper infestation outbreak.The civilians on the Terror site are being converted into Reapers. If too many civilians are converted into Reapers, then the entire site is destroyed by airstrike. Perhaps set a quota for the number of civilians that must be converted for the aliens.Once the aliens convert X civilians, mission over. It would be an interesting balance in such a game, because the most obvious way to deny the Reapers their resources would be to kill any civilians that you see. but if stiff relationship penalties were imposed for dead civilians, you have to make a chice as to whether it's better to kill them on sight, or try and keep them alive for the public. A more complex example would be a Psyon domination assault. Psyons are taking over the minds of civilians enmasse. For each civilian dominated, they will then be used as an agent provocateur, working to undermine the detente between NATO and the Warsaw Pact, the the aim of the Terror mission would be to keep the number of converted human agents as low as possible. If you can kill the Psyons dominating the civilians then they will be free of control, but the Psyons won't hesitate to use freshly mental-controlled civilians to attack the opposing Xenonauts, and dominated civilians might also be trying to escape the battle zone, so it again,might be beneficial just to kill civilians but of course, it doesn't look good when you've got Xenonauts killing (seemingly) unarmed civvies . (they were mind controlled, honest!) In both examples we hold true to the underlying X1 concept of a Terror site - kill the aliens, save the civilians if you can. But rather than it having just be that, the civilians become a resource to be fought over. The aliens want the civvies to carry out their plans, the Xenonauts want to either kill or save the civvies, to prevent alien plans from moving forward.
    1 point
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