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Showing content with the highest reputation on 03/19/2018 in all areas

  1. Thanks for the replies! Removing strength seems like a sensible way to go also. Looking forward to the game!
    1 point
  2. It's a good idea if we retain the strength-based system for equipping gear, but we're experimenting with removing the Strength stat (given it's nowhere near as useful as some of the other stats) and setting inventory size based on the type of armour instead so you have to make a decision on protection vs. the amount of equipment you can carry. I'll bear it in mind though
    1 point
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