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Showing content with the highest reputation on 11/22/2017 in all areas

  1. Given the shadow war approach the game seems to be taking, the local forces could be made hostile too. There is a possibility of stealth/non-lethal gameplay, and that could be expanded to local forces as well. Fighting aliens and their henchmen with lethal force, but carrying stun weapons in case the local forces attempt to engage you and the aliens. There was also talk about intelligence gathering being a requirement to missions, and that could be used to tag local forces are enemies or not, and maybe even allies. That way, if acting on weak intel, you might be required to investigate to see if the a unit is a local force or an alien force before killing/subduing. If acting on strong intel, maybe you are able to arrive dressed in their uniforms or something and fool the local forces to work with you. Time will tell!
    1 point
  2. I use for myself some rules about loadout. 1.Weapon damage profile must be differenciated. 2.Many main weapons can be great backuped with counter damage type support things. 3.I prefer a division vehicle mgun for it great supression capabilities and vast ammo loadout. 4.Every merk must have at least one smoke grenade with him. Other types also useful (chemical, shock, stun and fire at early game). 5.I use 2-3 heavy weapon specialists (different damage types), for supression and devastation at close range. 6.Never use only shock weaponry, it must be only backup situational weapon. Shock rifle goes well with the kinetic sniper rifle and direwolf suit (move + 2 bursts with nice accuracy). 7.I take 1-3 stun loaded rocket launcher to gas main ufo entrance and command room. 8.When I train newbies, I take on a mission no more than 3 for a 10-man shrike. 9.Buzzard AP bonus are great for novices, unlike Direwolf. Direwolf is for very experienced mans with near max APs. 10.Also i take 3-4 mans with shields. One must be high reflexed profi for risky jobs, like command room assault. Other can be noobs. 11.So great loadout for noob is buzzard + shield with laser pistol and buckup kinetic shotgun (dont forget for grenades). It is useful and train accuracy and reflexes pretty fast. Or it can be with a laser sniper (with it accuracy even noob can make 95% hit).
    1 point
  3. I just wanted to drop in an ask if its ok to create a submod that enables the alien weapons in the soldier equipment screen? I have been working on this in my spare time for personal use and its starting to all come together nicely so I might as well release it when its finished if that is ok. Also would it be possible to give me some basic info on how each alien weapon class works so that I can go ahead and write up some basic xenopedia articles for them?
    1 point
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