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A little mod I made to change the gameconfig.xml's recovery values to make losing a solider permanently a bit harder, changing base recovery chance from 0hp from 50% to 100%, recovery chance percentage loss for every 1hp below 0 from 2.5% to 1%, and the amount of hp where a solider would be undeniably dead from -20 to -50hp. This is also my first mod, hats off to the devs for making this game able to be modded with a keyboard and a basic knowledge of how to change values in a text document! Advanced Medicine.zip1 point
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XMC Part 1: (Ground Combat) Version 2.0 for X:CE 0.34.1 and Above NOTICE! Now only supporting XCE 0.34 and above for my mods. This change was to allow the creation of my Dropship/Fighter hybrid craft now called assault-ships This is NOT an update to version 1.0 you will have to start a new game to play version 2.0 Introduction: “Xenonaut More Choices” is designed for players that liked the look, feel and playability of the vanilla version but would just like more content in the game. This is pretty much a total overhaul mod but has been broken into parts to allow players to more easily pick and choose what add-ons they want in their game. If you do not like a certain part of this mod just swap it out with another mod of you choice. PART 1 - Ground Combat: This is the main part of my mod and this is pretty much required to make the other mods work. It all about soldier equipment and adds tons of items and weapons to the game. The Mod is quite heavily weighted around ballistics and like such TV programs as Stargate etc. Ballistic weapons are still viable even when more (powerful) plasma weapons exist. We have tried to create a slightly more RPG feel to the Mod and have given an impoverished start to the game. This reflects the fact that the Xenonaut operation was never really taken seriously until the Aliens invaded, this is why you start with even lower Tech weapons than the vanilla game. However, when the invasion started you were suddenly taken very seriously and nations began funding you. To that end you start the game cash rich but with very little equipment. Features at a Glance: Unique Drag Textures Tons of Items/weapons Estimated Research Time for Projects in Man Days (Allows better planning) Impoverished Start – (Weapons start lower Tech than vanilla version) Easily identifiable weapon tiers (Weapons have been ranked) Weapons/Items Sorted for easy location Unique Particle effects, Sounds etc. New Weapon Classes (all upgradable) New Tech Trees Weapon Ranking System Economy: Originally my set of mods had lots of manufacture for profit options, however after extensive play testing it has been decided that it makes the game a little boring. So the list of equipment that requires manufacture has been greatly reduced. However there is still plenty of opportunities still left to make money through selling alien artefacts and manufacture. (Sorry if this disappoints anybody) NOTE: Many items are now returned to the stores and are not automatically sold off at the end of ground missions. This decision is now yours to make; Do you sell them off for profit or keep the to create new technologies? GUI Changes: I have tried to keep them to the minimum however some of the menus needed to be widened to take longer weapon and manufacture descriptions. I have not tested any other GUI overhaul mods with this Mod, however as long as this Mod is number one in the list it should work fine. Installation files: Download the mod. http://www.mediafire.com/download/hp2m59x7tjzgrq0/ChoicesPart1.rar Unpack the file to your mods folder as usual. (My files have bee .rar'd rather than .zip'd for better compression and faster download time) This mod requires to be the highest priority number on in the list. (Number1). Then all other XMC mods need to follow in sequential order...(Of course you may not want to use all). Finally adjust all of your other mods to be prioritised after the XMC Mods. Recommended Mods and Priory order for amazing play-through: 1. Choices Part 1 – Ground Combat Download: http://www.mediafire.com/download/hp2m59x7tjzgrq0/ChoicesPart1.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13248-XMC-Part-1-%28Ground-Combat%29-Version-1-0-for-XCE-0-33-HF1 **** Minor Update of Missing Strings 20/10/2015 **** 2. Choices Part 2 – All Things Alien Download: http://www.mediafire.com/download/rr1zmlf3bhpck6a/ChoicesPart2.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13249-XMC-Part-2-%28All-Things-Alien%29-Version-1-0-for-XCE-0-33-HF1 **** Fixed Bug that crashed game on launch 28/10/2015 **** **** If you had a previous version the delete the whole Choices Part 2 mod before downloading new one **** 3. Choices Part 3 – Aircraft Download: http://www.mediafire.com/download/297oc99mupat8c6/ChoicesPart3.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13250-XMC-Part-3-%28Aircraft%29-Version-1-0-for-XCE-0-33-HF1 **** Couple of minor bug fixes for manufacturing aircraft 20/10/2015**** 4. Choices Part 4 – Armour Download: http://www.mediafire.com/download/98qfc7m2n7vr76t/ChoicesPart4.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13251-XMC-Part-4-%28Armour%29-Version-1-0-for-XCE-0-33-HF1 **** Updated with Max's Improved Xenopedia Entries 06/10/2015 **** 5. Choices Part 5 – Buildings Download: http://www.mediafire.com/download/1bhwt79ov0rbtbb/ChoicesPart5.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13252-XMC-Part-5-%28Buildings%29-Version-1-0-for-XCE-0-33-HF1 **** Updated again as last upload appeared to have failed 01/11/2015 **** 6. Choices Part 6 – Vehicles Download: http://www.mediafire.com/download/012wj05okbijasz/ChoicesPart6.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/13292-XMC-Part-6-%28Ground-Combat-Vehicles%29-Version-1-0-for-XCE-0-33-HF1 **** Updated Missing Shadows on Jeep 06/10/2015 **** 7. Armoured Assault! Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=12 Details: http://www.goldhawkinteractive.com/forums/showthread.php/11692-v1-5-X-CE-Armoured-Assault%21-A-Vehicle-Rebalance-Mod Note: Mod Already Included in XCE 0.34 8. Fire in the Hole (My Favourite Mod) Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=18 Details: http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-5-X-CE-Fire-in-the-Hole%21-Destructible-UFO-Hulls-%28v1-3-3%29 9. Kabill's Random Map Artic Collection Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=14 Details: http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-5-X-CE-Kabill-s-%28Sort-of%29-Random-Maps%21 Note: Mod Already Included in XCE 0.34 10. Kabill's Random Map Pack Dessert Style Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=13 Details: http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-5-X-CE-Kabill-s-%28Sort-of%29-Random-Maps%21 Note: Mod Already Included in XCE 0.34 11. Kabill's Random Map Pack Farm Edition Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=6 Details: http://www.goldhawkinteractive.com/forums/showthread.php/11422-v1-5-X-CE-Kabill-s-%28Sort-of%29-Random-Maps%21 Note: Mod Already Included in XCE 0.34 12. Khall's Tundra Set Download: https://www.dropbox.com/s/fb91wkio5t65fks/Khall's%20Tundra%20Tileset.rar Details: http://www.goldhawkinteractive.com/forums/showthread.php/10627-Khall-s-Tundra-Tileset?highlight=tundra Note: Mod Already Included in XCE 0.34 13. Khall's More Portraits Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=53 Details: http://www.goldhawkinteractive.com/forums/showthread.php/12212-V1-09-X-CE-0-30-Khall-s-More-Portraits-Pack-V1?highlight=khall%27s+portraits Note: Mod Already Included in XCE 0.34 14. Lore+ Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=55 Details: http://www.goldhawkinteractive.com/forums/showthread.php/9159-The-Lore-project Note: Mod Already Included in XCE 0.34 15. New Cars Download: http://www.goldhawkinteractive.com/forums/showthread.php/12275-XCE-0-30-HF1-New-Car-Mod?highlight=cars Details: http://www.goldhawkinteractive.com/forums/showthread.php/12275-XCE-0-30-HF1-New-Car-Mod?highlight=cars Note: Mod Already Included in XCE 0.34 16. Skitso's Sounds of Pain Download: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=102 Details: http://www.goldhawkinteractive.com/forums/showthread.php/12266-Skitso-s-Sounds-of-Pain?highlight=Skitso%27s+Sounds+Pain 17. Skitso's Ultimate Megamix Map Pack 2000 Note: Mod Already Included in XCE 0.34 18. Furies, Terror and Dreadnoughts Oh My Note: Mod Already Included in XCE 0.34 19. Skitso's Alien Base Booster Pack Note: Mod Already Included in XCE 0.34 20. Skitso's Improved Tile Art Pack Note: Mod Already Included in XCE 0.34 21. Restored Community Map Pack Note: Mod Already Included in XCE 0.34 22. Ambience Forest Note: Mod Already Included in XCE 0.34 23. Extended Weapon Descriptions for Fighters Note: Mod Already Included in XCE 0.34 Then of course any Mods you like followed by the usual X:CE mods Mods known to be completely incompatible with the Choices Mods Below is a list of Mods proven to completely mess up the choices mods.. If you use any mods in the below list then I am afraid I cannot provide any support.... However, this does not mean that any of these mods listed here are not excellent mods in their own right. 1) X-Division (Not compatible as its a complete overhaul mod, I still recommend playing it but not with my mods at the same time) Starting Funds: 2,000,000 Original Vanilla Amount. This has now had lots of testing, if you set it any higher you will be able to build too much at the beginning and it will really spoil your game. NOTE: If you are providing us feedback on game balance etc., then please let us know if you have changed your starting funds from the default before posting as our game balance is not just based on stats but also on how expensive and difficult items are to produce. LIMITATIONS: In order to get the game to play as I intended I had to add an additional manufacturing category that was not intended to be available to the players. Unfortunately I cannot prevent it appearing in the manufacturing category list. If you stumble across it, then you will find an additional category with no name and all items within it are labelled none. Please ignore this as it is there to provide game functionality and none of the items labelled none are intended to be created. In fact the requirements to create them don't even exist. I am only mentioning this as some players stumble across it and think it is a bug. TIPS: This game deliberately has a lot of content, hence the name "More Choices", however it is not a requirement to research everything. You can complete the game using many strategies, however most vanilla research projects have reduced completion timescales. To help you plan estimated research times have been added to all project descriptions. Have fun. Use observation craft and balloons where you dont have bases so you dont lose monthly funding from those regions. Manufacture for Profit. Create a hazmat team and load them up with chemical weapons. Some Tech trees start of whith inferior items, but keep researching and you will be rewarded. Try carrying a stowable shield and pistol for when you are ready to breech the alien craft. History: This is part of an older Mod I put together a while ago, I then added a lot more content and split it into categories so players could pick and choose the parts they want and more easily incorporate other mods they like. CREDITS: Big Thanks to: Drages (My Unofficial Mentor) Specialist Skill: Knowing Everything Reactocore (Playtesting and feedback) Specialist Skill: PR Expert Rallige (Playtesting / Balance & Bug Reporting) Specialist Skill: Finding Bugs Soul Filcher (Graphics Support) Specialist Skill: Photoshop & Blender Expert Content Updates: We still have plenty of content to add and will release small updates to this Mod from time to time, however it should not effect the play through of you game if you decide to update as newer versions are released. (I will include update entries for all my mods under this post for easy reading) Included in this Update Version: Additional XMC Breifings Finer Tuning of GC Weapons Lots of Missing Sprite Fixes Amazing Xenopedia Update (Big Thanks to MAX) Longer Game Garage with Starting Vehicle Depleted Alienium Weapon rebalance Counter measures on dropships (Partial) Research / Manufacture re-balance Armour Stats Available in Game New Aliens Spy More 3d Drag Textures More Buildings Feedback We are very interesting in your ideas and will obviously try to take on board all of your points, however some requests are directly at odds with those of others, which will mean we can obviously only implement one of them. Additionally when providing feedback of weapons balance, please remember weapons are not just balanced on the stats that you see in the tool tips. It includes weight, Inventory Size, the usual stats but additionally, how much, how long and how expensive it is to produce. Additionally we have hidden some slightly overpowered weapons down some weaker starting technology branches. This was intended and was meant to keep players on their toes and add a little extra angle to the game. However, if you feel like you have found a weapon that is way out of balance we are keen to hear about it. What People are Saying: - The general design of the mod is astonishing, graphic design is clean, the line-up of the game is intuitive and very well done. I was really surprised with "Refit" feature of this game. Bravo! Well done AAJS. - The general rules of targeting, distance and accuracy are awesome! I need to say that is the best part of the game, the difference of accurate shot at distance and burst shot in short range is incredible. Other Bravo for that! -AAJS! My congratulations about your work, the art is amazing, the choices are incredible and the game is pretty near to vanilla game in concept and artwork. Tactical Dragon Forgot to thank you once more for this mod, and than everyone else who's helping you. This little gem, while still somewhat rough around the edges, is damn close to being "the way Xenonauts were meant to be played". Rallige What you have here, when released, is practically a new game experience entirely. That's a big deal, almost akin to a release of a new xenonauts game. People like xenonauts and would be thrilled with something that expands and changes it significantly. Reactocore ...your mod(s) my favorite and I love how much effort you put into support. Just created an account so I could let you know about this stuff. Hibblebeep1 point