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Showing content with the highest reputation on 10/14/2016 in all areas

  1. There is no difference in experience gain for different difficulties. If you are interested in what the difficulties change take a look into the gameconfig.xml. Here is an example but it is not limited to : <!-- DIFFICULTY MULTIPLIERS --> <!-- The values for each are multiplied by these numbers --> <alienTickerSpeedEasy value="0.8" /> <alienTickerSpeedNormal value="0.9" /> <alienTickerSpeedVeteran value="0.9" /> <alienTickerSpeedSuperhuman value="1.0" /> <ufoHealthEasy value="0.75" /> <ufoHealthNormal value="1.0" /> <ufoHealthVeteran value="1.0" /> <ufoHealthSuperhuman value="1.0" /> <alienAttributeEasy value="0.7" /> <alienAttributeNormal value="0.8" /> <alienAttributeVeteran value="1.0" /> <alienAttributeSuperhuman value="1.25" /> <alienWeaponDamageEasy value="0.6" /> <alienWeaponDamageNormal value="0.8" /> <alienWeaponDamageVeteran value="1.0" /> <alienWeaponDamageSuperhuman value="1.1" /> <alienWeaponAccuracyEasy value="0.6" /> <alienWeaponAccuracyNormal value="0.8" /> <alienWeaponAccuracyVeteran value="1.0" /> <alienWeaponAccuracySuperhuman value="1.25" /> <!!! Confirmed NOT WORKING, thuse the same values !!! > <humanAirplaneSpeedEasy value="1.0" /> <humanAirplaneSpeedNormal value="1.0" /> <humanAirplaneSpeedVeteran value="1.0" /> <humanAirplaneSpeedSuperhuman value="1.0" /> <humanAirplaneRangeEasy value="1.0" /> <humanAirplaneRangeNormal value="1.0" /> <humanAirplaneRangeVeteran value="1.0" /> <humanAirplaneRangeSuperhuman value="0.8" /> <maintenanceModifierEasy value="0.75" /> <maintenanceModifierNormal value="0.9" /> <maintenanceModifierVeteran value="1.0" /> <maintenanceModifierSuperhuman value="1.0" /> <!-- LOST CONTINENTS LIMIT --> <!-- Game ends if more than this continents (depending on difficulty setting) are lost to aliens --> <lostContinentsLimit MODMERGE="update"> <Easy value="5" /> <Normal value="5" /> <Veteran value="4" /> <Insane value="4" /> </lostContinentsLimit> <!-- CONTINENTS FUNDING DAMAGE MODIFIERS --> <!-- Funding damage caused by alien missions to continents is multiplied by the value corresponding to the current difficulty settings --> <fundingDamageModifier MODMERGE="update"> <Easy value="0.5" /> <Normal value="0.75" /> <Veteran value="1.0" /> <Insane value="1.25" /> </fundingDamageModifier>
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  2. The Manufacture UI was limited until 34.2 XCE, so we had limited categories before and this caused the problems you got. After XCE 34.2 goes leave and at out 99.4 patch, you will have all handled. 99.4 will have totally new things as manufacture and it's UI. I can say that, the mod will evolve with very new things as we got with 34.2. AI is not cheating at Xenonauts, it's their stats and invasion speed. This mod is created for veteran difficulty so everything is %100 at veteran. Normal and easy are easier. Genius is a bit harder. As the mod created to be hard, we don't need more harder difficulties but people can need more eaiser one so i choose to stay at veteran. I don't know that, soldier training is scaling at difficult, it's charon's specialty.
    1 point
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