<?xml version="1.0"?>
<rss version="2.0"><channel><title>Xenonauts General Discussion Latest Topics</title><link>https://www.goldhawkinteractive.com/forums/index.php?/forum/6-xenonauts-general-discussion/</link><description>Xenonauts General Discussion Latest Topics</description><language>en</language><item><title>Using AI to bulk edit font scales for accessibility?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/50635-using-ai-to-bulk-edit-font-scales-for-accessibility/</link><description><![CDATA[<p>
	Hello everyone!
</p>

<p>
	I know there was previously a mod to increase the font size of the game, but I was wondering if a new approach is possible. With the help of modern AI tools, would it be possible to bulk edit all the game fonts to a <b>1.1x scale</b>? I’m hoping this slight increase would improve readability without massively upscaling the text and breaking the UI layout.
</p>

<p>
	I’m in my early 40s and have astigmatism, so I’m tired of squinting at the screen! For context, I’m playing on a <b>Steam Deck</b> since I don’t have a desktop PC.
</p>

<p>
	If anyone has experience with this or knows how to advise me on how to do this (even if it's one file at a time), I would really appreciate the help. Thanks a ton!<br />
	<br />
	(I wrote this using AI as my English is bad)
</p>
]]></description><guid isPermaLink="false">50635</guid><pubDate>Thu, 12 Mar 2026 17:45:17 +0000</pubDate></item><item><title>Kickstarter pledge rewards</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/50633-kickstarter-pledge-rewards/</link><description><![CDATA[<p>
	I'm a backer, but I never received my pledge rewards. Who do I get in contact with to acquire them? Thanks!
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">50633</guid><pubDate>Thu, 12 Mar 2026 00:24:57 +0000</pubDate></item><item><title>Newbie questions</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/43881-newbie-questions/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I'm a newbie and have some questions.
</p>

<p>
	1. How does air combat work and what can I do to make it more in my favor. Always had a bias view when splitting the money I get from infantry to base then air assets, so it’s something I think is the weakest. (If there a video pls)
</p>

<p>
	2. Do equipment not get destroyed when my soldiers die? Cause I got my armor and gun back (lasers) and was like didn’t both my guys die.
</p>

<p>
	Thanks in advance!
</p>
]]></description><guid isPermaLink="false">43881</guid><pubDate>Tue, 31 Dec 2024 06:36:13 +0000</pubDate></item><item><title>My game just got deleted?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/46964-my-game-just-got-deleted/</link><description><![CDATA[<p>
	Not sure what happened. Played last night. Today went to go load my game. All my saves are gone and deleted. Any help? 
</p>
]]></description><guid isPermaLink="false">46964</guid><pubDate>Tue, 01 Jul 2025 23:25:50 +0000</pubDate></item><item><title>Capturing Alien Weapons For Ground Combat Fun!</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/46540-capturing-alien-weapons-for-ground-combat-fun/</link><description><![CDATA[<p>
	Hello, I'm attempting to ini tweak/ mod the game myself, as I was thinking it would be fun to have a few soldiers equipped with alien weaponry.
</p>

<p>
	Whilst I have been able to tweak the game so it doesn't auto sell weapons and they are showing in my stores, I'm unable to equip them to my soldiers in the base. They simply do not show on the soldier equip screen.
</p>

<p>
	Any thoughts on how to get them to show so I can gear up a 'Xenotech Commando' kind of soldier?
</p>
]]></description><guid isPermaLink="false">46540</guid><pubDate>Mon, 19 May 2025 14:32:37 +0000</pubDate></item><item><title>Soldier Ranks: What Ranks Should We Have?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/6132-soldier-ranks-what-ranks-should-we-have/</link><description><![CDATA[
<p>So, basically, I want to create a mod that renames all of the soldier ranks, and gives them new rank icons. </p>
<p>The goal of the mod is making the ranks less high, so that you don't feel weird with a squad of commanders running around (considering that you the player are referred to as "Commander", this weird feeling is appropriate). </p>
<p>I would like this mod to be well liked enough, and to fix the aforementioned issue so well, that Chris puts it in the game as the vanilla rank names and icons (because the ones in there now, especially the icons, honestly look like placeholders). I don't know if this'll happen, but that is my end goal. </p>
<p>There are 8 rank slots to fill. </p>
<p>Right now, the ranks are:</p>
<p>Private, corporal, sergeant, lieutenant, captain, major, commander, colonel. </p>
<p>I'm looking at something more like:</p>
<p>Private, Private First Class, Corporal, Sergeant, 2nd Lieutenant, Lieutenant, Captain, Major. </p>
<p>My question to you, the members of the forum, is this:</p>
<p>What ranks do you want the soldiers to have?</p>
<p>And, once we decide on what ranks to use, does anyone have the graphical skills to make good looking rank icons that fit with the atmosphere of the game, but also look realistic and not place-holder-y, that would be willing to make icons for us?</p>
<p>Thanks!</p>
]]></description><guid isPermaLink="false">6132</guid><pubDate>Sat, 13 Jul 2013 19:56:54 +0000</pubDate></item><item><title>Xenonauts: Crimson Dagger (a novella by Lee Stephen)</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/3790-xenonauts-crimson-dagger-a-novella-by-lee-stephen/</link><description><![CDATA[
<p>I know plenty of you have been awaiting the release of Xenonauts: Crimson Dagger for a while - it's finally here. This is the story of the Iceland Incident, humanity's first contact with extraterrestrial life and the events that led directly to the formation of the Xenonauts.</p>
<p>The novella is written by Lee Stephen, who is the writer of the <a href="http://www.epicuniverse.com/" rel="external nofollow">Epic Universe</a> series of novels. Lee is a huge fan of X-Com and wrote Crimson Dagger free of charge as an extra to go in our Kickstarter. Thanks, Lee!</p>
<p>This novella will be available free on this sub-forum for the forseeable future, and will also be bundled with every copy of the game on release. You should also be able to find it free on Lee's site, and on Amazon (where I think it costs $0.99 as free release may not be possible).</p>
<p>For now, though, it is a Premium Pre-Orderer exclusive, so enjoy it! Naturally, if you enjoy it, then it would be worth checking out Lee's other work!</p>
<p><strong>PDF: </strong><a href="http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.pdf" rel="external nofollow"><strong>http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.pdf</strong></a></p>
<p><strong>EPUB: </strong><a href="http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.epub" rel="external nofollow"><strong>http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.epub</strong></a></p>
<p><strong>MOBI: </strong><a href="http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.mobi" rel="external nofollow"><strong>http://www.xenonauts.com/devfiles/Xenonauts_Crimson_Dagger.mobi</strong></a></p>
]]></description><guid isPermaLink="false">3790</guid><pubDate>Mon, 04 Feb 2013 12:46:00 +0000</pubDate></item><item><title>Artbook X1/X2?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/43706-artbook-x1x2/</link><description><![CDATA[<p>
	Hi! I'm such a big fan of the concept and style of the games! I looked to see if there was an artbook to purchase but I didn't find any. <br />
	 
</p>

<p>
	is there somethIng I'm missing? If possible, I'd love to collect the concept art to at least have a collection of it- 
</p>

<p>
	 
</p>

<p>
	thanks in advance and happy holidays!
</p>
]]></description><guid isPermaLink="false">43706</guid><pubDate>Tue, 24 Dec 2024 09:22:48 +0000</pubDate></item><item><title>Is there a way to contact someone from the team?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/41582-is-there-a-way-to-contact-someone-from-the-team/</link><description><![CDATA[<p>
	I'm a game design student in my 6th semester, and right now we have a market class where we need to interview someone that is active on the game market. I wanted to see if anyone from the team would like to give a small interview with six questions considering this game studio is what I aim to achieve one day.<br />
	Looking forward for an answer.<br />
	 
</p>
]]></description><guid isPermaLink="false">41582</guid><pubDate>Thu, 26 Sep 2024 13:31:38 +0000</pubDate></item><item><title>Xenonauts on M series Mac (64bit)?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/41170-xenonauts-on-m-series-mac-64bit/</link><description><![CDATA[<p>
	I see it support macOS but it does not support past macOS 10.15 (I am on M1 macOS 14.5 but have an update waiting)
</p>

<p>
	on steam it says: `<span style="background-color:rgb(27,40,56);font-size:14px;">This product is not compatible with macOS 10.15 Catalina or above.` </span>
</p>

<p>
	<span>I am wondering if there is an update planned for it to be compatible, my hopes are low because Xenonauts 2 is early access and is being developed.</span>
</p>

<p>
	<span>I also saw the community edition, the last update seems to be 2018 so very not likely they added the compatibility to that branch.</span>
</p>

<p>
	<span>My current options is to dual boot or buy another computer to play it, wanted to see if an update is planned before I do that <img alt=":D" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/biggrin.png.463c9c940aa1eb5478bb8fce083a378b.png" title=":D" width="16" /> </span>
</p>

<p>
	If anyone knows a better way def tell me! <img alt=":D" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/biggrin.png.463c9c940aa1eb5478bb8fce083a378b.png" title=":D" width="16" />
</p>

<p>
	<span>If any devs read this I am a Software Engineer and am willing to help update the community version to support this (if I can do it haha)! idk if there is anyone left working on it. You can get in direct contact with me via the email I used to post this, or reply here, or neither that is ok too. No matter what I will play.</span>
</p>
]]></description><guid isPermaLink="false">41170</guid><pubDate>Fri, 06 Sep 2024 12:55:11 +0000</pubDate></item><item><title>Anyway to buy the artbook for Xenonauts 1 (digital or physical)?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/40646-anyway-to-buy-the-artbook-for-xenonauts-1-digital-or-physical/</link><description><![CDATA[<p>
	Yeah I know it was part of the kickstarter awards but wondering if there is a way to purchase now?
</p>
]]></description><guid isPermaLink="false">40646</guid><pubDate>Wed, 14 Aug 2024 23:29:36 +0000</pubDate></item><item><title>Xenonauts 1.65 CE 0.35 Endless Alien Turn</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/40349-xenonauts-165-ce-035-endless-alien-turn/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I stream an insane/ironman game but today i have an endless turn while the alien is supposed to play, the game is not crashing, music is running... i just can t continue my games since its  ironman mod.
</p>

<p>
	Somebody have a solution please? <img alt=":)" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/smile.png.d1802ccf9b5c412f23a09006fa9249ab.png" title=":)" width="16" />
</p>

<p>
	Here the savegames
</p>

<p>
	<a class="ipsAttachLink" data-fileid="18900" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=18900&amp;key=9ba35fe665ec9aa66677b54262efce44" data-fileext="rar" rel="">Endlessturn.rar</a>
</p>
]]></description><guid isPermaLink="false">40349</guid><pubDate>Wed, 24 Jul 2024 21:34:28 +0000</pubDate></item><item><title>What is the best mod load order for XCE? Does it work with Fire in the hole?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/35660-what-is-the-best-mod-load-order-for-xce-does-it-work-with-fire-in-the-hole/</link><description><![CDATA[<p>
	What is the best mod load order for XCE? Does it work with Fire in the hole?
</p>
]]></description><guid isPermaLink="false">35660</guid><pubDate>Fri, 04 Aug 2023 11:37:21 +0000</pubDate></item><item><title>CE: Added additional Living Quarters, personnel capacity still has not increased from default value. Why?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/32745-ce-added-additional-living-quarters-personnel-capacity-still-has-not-increased-from-default-value-why/</link><description><![CDATA[<p>
	Hello, everyone. I'm surprised I couldn't find an answer to this anywhere online, so I'm hoping someone might have an answer here. How do you increase your base's personnel capacity? I've added two additional Living Quarters, one is right next to the default one, and the second is off to the side bordering another building. They're already built but the base capacity still shows the default of having one Living Quarters.
</p>

<p>
	Am I missing something?
</p>

<p>
	Edit: I decided to see if this behavior had to do with it being played as Community Edition or Normal. So, adding additional Living Quarters did increase my base's personnel capacity in Normal mode. So, turns out that CE has something going on with it that is not allowing it to update the capacity. I just double-checked my theory by starting from new and found that CE does have an issue with not updating the capacity correctly when any new relevant building is built.
</p>
]]></description><guid isPermaLink="false">32745</guid><pubDate>Mon, 06 Mar 2023 20:35:38 +0000</pubDate></item><item><title>Unlocking Bedroom Bliss: Vidalista 20mg and Vidalista 60mg Explained</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/40180-unlocking-bedroom-bliss-vidalista-20mg-and-vidalista-60mg-explained/</link><description><![CDATA[<p>
	Unlocking bedroom bliss is no longer a dream but a reality with <strong><a href="https://snowmeds.com/product/vidalista-20-mg/" rel="external nofollow">Vidalista 20mg</a></strong> and <strong><a href="https://snowmeds.com/product/vidalista-60-mg/" rel="external nofollow">Vidalista 60mg</a></strong>. These potent medications are designed to treat erectile dysfunction (ED), offering renewed confidence and enhanced intimacy for countless men. Vidalista, containing the active ingredient Tadalafil, works by increasing blood flow to the penis, ensuring a strong and lasting erection when sexually stimulated.
</p>

<p>
	Vidalista 20mg is often the starting dose, suitable for men who require moderate assistance in achieving and maintaining an erection. It provides up to 36 hours of effectiveness, allowing for spontaneity and prolonged intimate encounters. On the other hand, Vidalista 60mg offers a higher dosage for those with more severe ED. This option ensures even greater efficacy, supporting those who need a more robust solution.
</p>

<p>
	Both dosages of Vidalista are renowned for their safety and minimal side effects. Users report enhanced sexual performance, increased satisfaction, and improved relationships. By addressing ED, Vidalista not only restores physical function but also boosts psychological well-being, enabling men to enjoy their intimate moments fully.
</p>

<p>
	Incorporating Vidalista into your routine can transform your love life, making bedroom bliss an achievable goal. Consult with a healthcare provider to determine the best dosage for your needs and unlock a new level of sexual satisfaction.
</p>

<p>
	 
</p>

<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2024_07/Vidalista-20Mg.jpg.9e5b9708172126e3c2b1ee9e6775d5f3.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="18850" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2024_07/Vidalista-20Mg.jpg.9e5b9708172126e3c2b1ee9e6775d5f3.jpg" data-ratio="100" width="500" class="ipsImage ipsImage_thumbnailed" alt="Vidalista-20Mg.jpg"></a></p>]]></description><guid isPermaLink="false">40180</guid><pubDate>Tue, 16 Jul 2024 04:09:04 +0000</pubDate></item><item><title>The Uneven spread of Cities on the Map</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/37488-the-uneven-spread-of-cities-on-the-map/</link><description><![CDATA[<p>
	Hello,<br />
	<br />
	On a recent playthrough, I stopped to zoom in and appreciate the map. First I would like to say that the in-game map is gorgeous! However, then I noticed how the spread of cities is very unusual. I'm making this post today to open up a dialogue about the best method of choosing cities on the map. Currently, the map doesn't seem to have much rhyme or reason. I don't want to sound rude, I just find it confusing that China has two cities but New Zealand has three. It's nice that all Central American cities have their capital on the map but why not the same for Africa? Why is Monico on the map but not etc... <br />
	I hope to start constructive Criticism and perhaps improve the map before release. Thank you for taking the time to read this,<br />
	-AG
</p>
]]></description><guid isPermaLink="false">37488</guid><pubDate>Sat, 16 Mar 2024 17:34:31 +0000</pubDate></item><item><title>How many bases should I build at the begining of the game?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/35668-how-many-bases-should-i-build-at-the-begining-of-the-game/</link><description><![CDATA[<p>
	How many bases should I build at the begining of the game? 
</p>
]]></description><guid isPermaLink="false">35668</guid><pubDate>Sat, 05 Aug 2023 06:34:08 +0000</pubDate></item><item><title>can I buy xenonauts direct from Goldhawk</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/25600-can-i-buy-xenonauts-direct-from-goldhawk/</link><description><![CDATA[<p>
	Above title says it.
</p>
]]></description><guid isPermaLink="false">25600</guid><pubDate>Wed, 07 Sep 2022 02:40:21 +0000</pubDate></item><item><title>Xenonauts general comments and review</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/35711-xenonauts-general-comments-and-review/</link><description><![CDATA[<p>
	Hello all,
</p>

<p>
	I got Xenonauts as a download from GOG.com.
</p>

<p>
	Soon after downloading I found the forums and the references to the Community Edition, and the various mods constructed. I started a game and settled into the action and several things struck me as I navigated through the game elements and screens.
</p>

<p>
	Reading about it before-hand, I recollect some of the general comments, such as "... a faithful recreation of the original XCOM: UFO Defense, some people say too faithful ..."
</p>

<p>
	The graphics of the game were excellent, 2010-era artwork, as were the building, the creatures and the human team members. Once the navigation of the menus and terrain traverse were understood, as well as the ballistics (chance-to-hit algorithms), the game was on auto-pilot practically.
</p>

<p>
	As is typical with these games, the funding mechanism of the governments of Earth are almost antagonistic or adversarial. So one relies upon UFOs showing up to fund operations. If there's any complaint in the operations structure there is almost too much taken out of the players hands, to the point of a click-and-shoot kind of game. The tactical actions are deadly and the player is well advised to hug the terrain, and be free with fire support. The "suppressed" response to automatic fire is a nice feature, and give an essence of authenticity.
</p>

<p>
	Where the program breaks down is in little features;
</p>

<p>
	a. There is no "overview" map that I've been able to find for the tactical landscape, showing team members;
</p>

<p>
	b. If you "order" recruits or supplies there is no screen to show when they are arriving;
</p>

<p>
	c. You can research enemy weapons, but unless picked off the battlefield you can't use them, they aren't in the inventory;
</p>

<p>
	d. Alien gear is sold right away, and Alien bodies are removed - clean, antiseptic, like your mother is there to tidy up after you;
</p>

<p>
	e. Laser or plasma weapons (as the ballistics) has unlimited quantities, never need to be produced, never need to buy; and each new weapon advance has ammo appear immediately, including aircraft weapons, no re-arming needed (unless you want to).
</p>

<p>
	This is the simple, easy-to-use version of XCOM-1, where almost everything behind the scenes is done for you. The progression of enemy ships and types of Aliens, ranks, gear and motives is credible; XCOM-light. The world map screen is a Mercator projection, which allows zooming and easy scrolling. The new element of "Airstrikes" is nice, which prevents having to assault another meaningless scout-wreck with a team, and gets you a discount payment.
</p>

<p>
	Having played XCOM-1 and XCOM-2 (TFTD) and XCOM-3 (Apocalypse) I find those have better game and campaign play, though in fairness I haven't reached beyond the mid-game of Xenonauts.
</p>

<p>
	In 2014-2016 some group out of Sourceforge.net produced what seemed like a response to Xenonauts, UFO Alien Invasion in several versions. They used a spherical or globe map, rotatable and zoomable, like the XCOM 1 &amp; 2, a much superior system to that used in Xenonauts. In UFO Alien Invasion in the 2.4 and 2.5 versions they had a scrollable (not a locked, 2D-isometric display) that allowed to zoom in. With that 3rd person tactical or 1st person shooter perspectives could be displayed - much better.
</p>

<p>
	In my current game with Xenonauts, I got a team up on the second deck of a Cruiser, hunting for the Leader (which was advertised very helpfully at the outset). I tried to get the 8th team-member up on the deck and the game froze - no action. I reloaded, and got just one player on each lift - and the game froze. I had to shut the whole program down (Task Manager - kill program), and reload again. I ended up running up a guy, opening the door, another three tossed in "disable"-grenades, run them back down the lifts and wait. This rigmarole was continued until the other soldiers were killed and the leader stunned.
</p>

<p>
	I don't know if I hit a "bug phase" in the game, or if this is something with CE version, or if it is something resident with the Alien Cruiser ship-type. As there were no future updates for the version I had, the only other option was Xenonauts 2, which is just a modernized version of the original (as some review stated).
</p>

<p>
	To someone whose first experience is Xenonauts 1, they would have no other reference point and the game would play fine (minus the bugs). Even with the VERY dated graphics, I think XCOM-1 is actually a better game for the time spent. Xenonauts is likely going to Long Term Care just to see how the timeline ends, with the carrier and other components.
</p>

<p>
	Sorry if this is a downer to those devoted to the game - it does have its nice elements - needing improvement.
</p>
]]></description><guid isPermaLink="false">35711</guid><pubDate>Tue, 08 Aug 2023 19:47:40 +0000</pubDate></item><item><title>Favourite game of all time?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/19289-favourite-game-of-all-time/</link><description><![CDATA[
<p style="background:#FFFFFF;">
	<b></b></p>
<p><b></b></p>
<b></b>


<p style="background:#FFFFFF;">
	<span style="color:#505050;background:#FFFFFF;"><span>            </span>What is your favourite game ever? the one game you always go back to, the one you could play over and over? And most importantly, why?</span><br style="word-spacing:0px;" /><span style="color:#505050;"><span style="background:#FFFFFF;"><span>            </span><span style="float:none;word-spacing:0px;">For me, it would have to be Fallout 3: GOTY edition. There is just so much story, the world design is stunning, the characters, the development...just everything about it is amazing, I have personally bought the game 3 times because of selling it and then wanting it back again xD On both Xbox and PS3 :') </span><span>  </span></span></span></p>
<p></p>


<p style="background:#FFFFFF;">
	<span style="color:#505050;background:#FFFFFF;"><span>            </span>A close second would be Super Mario Sunshine on the GameCube </span><span lang="th" style="font-size:14pt;font-family:'Cordia New', sans-serif;" xml:lang="th"><span> </span></span>
</p>

<p style="background:#FFFFFF;">
	<span style="color:#92D050;"></span></p>
<p></p>


<p>
	<span style="color:#92D050;"></span></p>
<p></p>
]]></description><guid isPermaLink="false">19289</guid><pubDate>Fri, 20 Oct 2017 05:45:06 +0000</pubDate></item><item><title>My 13 suggestions</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/36125-my-13-suggestions/</link><description><![CDATA[<p>
	1. the effect of the stun grenades must be reduced, these are much too strong! A stung grenade should only be able to prevent an aimed shot.
</p>

<p>
	2. soldiers should hit better at the beginning of the game, the hit effect should be reduced in return. An alien should withstand 4-6 hits from an assault rifle at the beginning.
</p>

<p>
	3. new spaceship type small scout: one to maximum three crew members, so that a 8th squad has any chance at all at the beginning, when 4-6 hits on the alien are necessary.
</p>

<p>
	4. mission 1: Test the firepower and defensive equipment of the aliens and deliver a report (no soldier should die).
</p>

<p>
	5. mission 2: Take an alien corpse: Take an alien corpse and escape from the superior firepower of the aliens (only makes sense right after mission 1, of course).
</p>

<p>
	Mission 3: Alien Abduction: Capture an alien and escape from the superior firepower of the aliens (only makes sense after mission 2).
</p>

<p>
	7. alien defense campaign should last three to 5 years; rebuilding alien technology every few days is unrealistic.
</p>

<p>
	8. reapers/cutters should be deadly (again) without exception.
</p>

<p>
	9. lasers and gauss weapons were brought into the game way too early, plasma weapons could be skipped in early access at all.
</p>

<p>
	10. aliens have grenades in their backpacks, but don't use them - &gt; change needed.
</p>

<p>
	11. more colors for the alien bases -&gt; see "UFO Enenmy unknown".
</p>

<p>
	12. The air combat should be turn-based.
</p>

<p>
	13. The landing ship should be an air target of alien ships. To avoid being shot down, the landing ship should be given the option of an emergency landing with automatic cloaking net.
</p>

<p>
	 
</p>

<p style="margin-bottom:0cm;line-height:normal;">
	 
</p>
]]></description><guid isPermaLink="false">36125</guid><pubDate>Mon, 25 Sep 2023 16:41:51 +0000</pubDate></item><item><title>Ground Combat Guide For Beginners</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/10834-ground-combat-guide-for-beginners/</link><description><![CDATA[
<p>This is my first edition of a basic ground combat guide to get beginners through their first few missions.  If anyone has suggestions for improvement or corrections just post here and I'll take a look at them.  Please keep in mind that this is what works for me and is not intended to be a all encompassing manual.  There many ways to approach most things in Xenonauts.  I'm just trying to give a beginner a method to get through the first few recovery missions.</p>
<p>Get it here:</p>
<p><a href="https://www.dropbox.com/s/45esdbi8nsua7ud/Xenonauts%20Ground%20Combat%20Guide%20for%20Beginners.pdf?dl=0" rel="external nofollow">https://www.dropbox.com/s/45esdbi8nsua7ud/Xenonauts%20Ground%20Combat%20Guide%20for%20Beginners.pdf?dl=0</a></p>
]]></description><guid isPermaLink="false">10834</guid><pubDate>Sun, 29 Jun 2014 23:52:54 +0000</pubDate></item><item><title>Is it possoble?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/35919-is-it-possoble/</link><description><![CDATA[<p>
	
	<span style="font-size:10pt;">During my third ground mission, I encountered a small village with a few two-story buildings. I took precautionary measures by surrounding one of the buildings and sending two men inside to search for any aliens. Surprisingly, there were none to be found. Feeling confident, I instructed one of my men to check upstairs, and again, there was no sign of any enemies. However, on the next turn, to my shock, my soldier upstairs was shot in the back by an alien who appeared at the top of the stairs. I'm puzzled as to where the alien came from, as we had thoroughly covered the downstairs area and completely checked upstairs. Is it even possible for an enemy to appear like this? This occurrence has left me bewildered and concerned!</span>
</p>
]]></description><guid isPermaLink="false">35919</guid><pubDate>Mon, 28 Aug 2023 13:48:18 +0000</pubDate></item><item><title>A nickname?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/3716-a-nickname/</link><description><![CDATA[
<p>So, I'm writing a research description for an upgraded stun weapon. One of the things I wanted to put in the description was a reference to how the other soldiers referred to the poor bastard who got given the stun baton and was expected to run up to the alien and hit him with it.</p>
<p>An example - in WW2 there was a "tail-end Charlie" in British fighter squadrons whose job it was to fly at the back of the formation and watch for enemy planes (of course, being outside the rest of the formation, he was the most vulnerable man and naturally was the first pilot picked off by the Germans if they attacked).</p>
<p>Therefore I want a generic and preferably amusing nickname for the unfortunate stun baton soldiers. Any suggestions?</p>
]]></description><guid isPermaLink="false">3716</guid><pubDate>Wed, 16 Jan 2013 15:17:43 +0000</pubDate></item><item><title>What triggers crash site victory?</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/34945-what-triggers-crash-site-victory/</link><description><![CDATA[<p>
	In the game manual<br />
	4.1 MISSION TYPES / OBJECTIVES<br />
	The mission objective in a Crash site is to eliminate all alien units in the mission, or to clear the UFO<br />
	of all aliens and keep a soldier inside it for five turns.
</p>

<p>
	 
</p>

<p>
	Yet I recently had a victory trigger without ever breaching the UFO - 10/11 aliens were killed (I only killed 3 Androns by hand)
</p>

<p>
	 
</p>

<p>
	I blasted open the bridge doors of the UFO a couple turns earlier, my best guess is that there were no aliens inside, and I had line of sight into the spacecraft which counted as "keeping a soldier inside it"?<br />
	<br />
	Just wondering cos this could be infuriating if I was trying to drag some weapons or corpses back to my dropship.
</p>
]]></description><guid isPermaLink="false">34945</guid><pubDate>Fri, 14 Jul 2023 04:54:41 +0000</pubDate></item></channel></rss>
