<?xml version="1.0"?>
<rss version="2.0"><channel><title>Xenonauts-2 Bug Reports Latest Topics</title><link>https://www.goldhawkinteractive.com/forums/index.php?/forum/33-xenonauts-2-bug-reports/</link><description>Xenonauts-2 Bug Reports Latest Topics</description><language>en</language><item><title>[V7.21.3 - General] All saved games are gone</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51064-v7213-general-all-saved-games-are-gone/</link><description><![CDATA[<p>
	When I press Load game from the start screen, none are present. The game then freezes and crashes a bit later.
</p>

<p>
	I have attached my saved games and the bug reports.
</p>

<p>
	91 hours played. No mods installed ever. Please help me get my saved games back.
</p>
<p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22567&amp;key=e5374f1432eabe549bb9cf5bd9203cc6" data-fileExt='zip' data-fileid='22567' data-filekey='e5374f1432eabe549bb9cf5bd9203cc6'>saves and bugreports.zip</a></p>]]></description><guid isPermaLink="false">51064</guid><pubDate>Fri, 01 May 2026 14:27:33 +0000</pubDate></item><item><title>[v7.21.6 Ground Combat] Cyberdrone armor not updating after hits</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51217-v7216-ground-combat-cyberdrone-armor-not-updating-after-hits/</link><description><![CDATA[<p>
	See attached screenshot sequence. Crouched soldier shoots cyberdrone twice, hits both shots. Standing soldier also shoots cyberdrone twice, hits both shots. The tooltip armor/health display for the cyberdrone does not update after each shot until the armor is sufficiently gone for it to actually lose health, then suddenly almost all the armor is gone. It should update after each hit showing the armor decreasing with each shot.
</p>

<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014648_1.jpg.1de2a86a803fea0d45918883d91a9b66.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22715" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014648_1.thumb.jpg.7c02081e7d325490084fc68eb05d957c.jpg" data-ratio="41.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260515014648_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014655_1.jpg.c9213a3ac3db7a837a112538109b0ce7.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22716" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014655_1.thumb.jpg.ef0a054cd708e2c2342127e313c2c097.jpg" data-ratio="41.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260515014655_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014708_1.jpg.5172d9400e25e3de9b4a60a0babc6cd7.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22717" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014708_1.thumb.jpg.c23edf6f36a6d9c70a1936134adf177b.jpg" data-ratio="41.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260515014708_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014712_1.jpg.c9072ea311514ceac9b605b5b42d743c.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22718" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014712_1.thumb.jpg.cab24bbd0842c9c27b095a9cff65443d.jpg" data-ratio="41.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260515014712_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014719_1.jpg.50d85994f707202470e103a757cddca8.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22719" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260515014719_1.thumb.jpg.a909e7859ca0db693ccd32a80e4ba461.jpg" data-ratio="41.6" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260515014719_1.jpg"></a></p><p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22714&amp;key=c2d899836767e81885cebe0c24bc475b" data-fileExt='json' data-fileid='22714' data-filekey='c2d899836767e81885cebe0c24bc475b'>auto_groundcombat_turn_2_start-1056.json</a></p>]]></description><guid isPermaLink="false">51217</guid><pubDate>Fri, 15 May 2026 05:53:04 +0000</pubDate></item><item><title>7.23.2 Crash Unhandled exception secondary base defense on loading end</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51308-7232-crash-unhandled-exception-secondary-base-defense-on-loading-end/</link><description><![CDATA[<p>
	Game crashed to desktop after secondary base is under attack and mission loading is about to finish.
</p>
<p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22812&amp;key=c13f0e6c95a9d28578f35ed531faecfe" data-fileExt='zip' data-fileid='22812' data-filekey='c13f0e6c95a9d28578f35ed531faecfe'>bug_report_2026-05-31-21h10_lo_7.23.2_unhandled_exception.zip</a></p>]]></description><guid isPermaLink="false">51308</guid><pubDate>Sun, 31 May 2026 18:24:00 +0000</pubDate></item><item><title>[7.23.xx] Ground combat CTD, ALL 7.23 versions</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51309-723xx-ground-combat-ctd-all-723-versions/</link><description><![CDATA[<p>
	I put a full report in the discord, but essentially ground combat crashes every time on the Stable, and Experimental with logging. The cause is the LOS not properly initiating and causes a CTD as soon as you see an enemy.  I loaded experimental 7.24.0, and it is working now. Now uploading 7.24.1<br />
	<br />
	You can see my report and logs here, and it seems to be a big deal<br />
	<br />
	<a href="https://discord.com/channels/702822278148390983/1510512596451721266" rel="external nofollow">https://discord.com/channels/702822278148390983/1510512596451721266</a><br />
	 
</p>
]]></description><guid isPermaLink="false">51309</guid><pubDate>Sun, 31 May 2026 19:12:48 +0000</pubDate></item><item><title>Roof 7.24.1</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51317-roof-7241/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_06/image.png.730c04ebbb20f38207a4151474909ab9.png" data-fileid="22815" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="22815" data-ratio="56.20" width="1000" alt="image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.png" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_06/image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.png" /></a>I 've threw the breaching charge on the roof. And then a grenade launcher shot. The alien floats in the air now
</p>
]]></description><guid isPermaLink="false">51317</guid><pubDate>Mon, 01 Jun 2026 19:38:13 +0000</pubDate></item><item><title>Roof</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51316-roof/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_06/image.png.730c04ebbb20f38207a4151474909ab9.png" data-fileid="22815" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="22815" data-ratio="56.20" width="1000" alt="image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.png" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_06/image.thumb.png.b21f8e5830e40659cad0aa2f679a9a40.png" /></a>I 've threw the breaching charge on the roof. And then a grenade launcher shot. The alien floats in the air now
</p>
]]></description><guid isPermaLink="false">51316</guid><pubDate>Mon, 01 Jun 2026 19:37:50 +0000</pubDate></item><item><title>Not responding. Non-critical. 7.23.1</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51271-not-responding-non-critical-7231/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="22761" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.png.d2e25b72ac7e0cfa9578fea1ec24c383.png" rel=""><img alt="image.thumb.png.3239fbedeb2e3cdae5cb828c1d4138e9.png" class="ipsImage ipsImage_thumbnailed" data-fileid="22761" data-ratio="56.20" width="1000" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.thumb.png.3239fbedeb2e3cdae5cb828c1d4138e9.png" /></a>
</p>

<p>
	It unfroze after a while. And i've pressed accept and it went fine.
</p>

<p>
	By the way. Why do i have only 150 OP. Ive captured a general and all cleaners on the first mission? I dont get it<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="22763" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.png.5347289f3fc34a815746eb5a5c919835.png" rel=""><img alt="image.thumb.png.550ecef06939df93513ccea1dd889e50.png" class="ipsImage ipsImage_thumbnailed" data-fileid="22763" data-ratio="56.20" width="1000" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.thumb.png.550ecef06939df93513ccea1dd889e50.png" /></a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">51271</guid><pubDate>Sun, 24 May 2026 14:14:40 +0000</pubDate></item><item><title>breaching charge</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51310-breaching-charge/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="22813" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.png.26a2ef3308d12543128c602e381c4ae7.png" rel=""><img alt="image.thumb.png.275773f05565ae8fe29622b70e9ad02b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="22813" data-ratio="56.20" width="1000" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/image.thumb.png.275773f05565ae8fe29622b70e9ad02b.png" /></a>Breaching charge did not destroy the hedge. See the exploision near cursor
</p>
]]></description><guid isPermaLink="false">51310</guid><pubDate>Sun, 31 May 2026 22:38:27 +0000</pubDate></item><item><title>Storage Room capable of storing battle loot even when Storage Room not completely finished</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51306-storage-room-capable-of-storing-battle-loot-even-when-storage-room-not-completely-finished/</link><description><![CDATA[<p>
	As title says
</p>

<p>
	I have a new base where I am trying to build the <strong>first storage room</strong>. The storage room is <strong>still 3 days to finish</strong>.
</p>

<p>
	This base got attacked by aliens, and I defeated the invaders.
</p>

<p>
	I am able to see loot in my storage.
</p>

<p>
	Is this expected behavior?
</p>

<p>
	 
</p>

<p>
	Moreover, it is like the building gets into effect whenever the construction starts, instead of construction finishes.
</p>

<p>
	This "comes into effect before building is finished" is helpful for power management: I can construct my radar along with generator, without having to wait for generator to finish.
</p>
]]></description><guid isPermaLink="false">51306</guid><pubDate>Sun, 31 May 2026 03:25:39 +0000</pubDate></item><item><title>Civilian reaper infected softlocks mission during their ENEMY OVERWATCH</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51300-civilian-reaper-infected-softlocks-mission-during-their-enemy-overwatch/</link><description><![CDATA[<p>
	I sent my trooper to melee infected civilian with stun melee weapon, triggered their overwatch, and the mission got locked bc they were never able to "Fire" or finish triggering their overwatch. womp womp
</p>
]]></description><guid isPermaLink="false">51300</guid><pubDate>Fri, 29 May 2026 19:23:47 +0000</pubDate></item><item><title>(7.23.2) German translation Stungun wrong</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51293-7232-german-translation-stungun-wrong/</link><description><![CDATA[<p>
	Stungun should translate to Betäubungpistole and not Betäubungsgewehr
</p>

<p>
	Pistole = Pistol
</p>

<p>
	Gewehr = Rifle
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">51293</guid><pubDate>Thu, 28 May 2026 14:37:18 +0000</pubDate></item><item><title>[7.22.3 - Geoscape] Consistent lock in cutscene after bridge mission</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51275-7223-geoscape-consistent-lock-in-cutscene-after-bridge-mission/</link><description><![CDATA[<p>
	When I finish the bridge mission (which I assume is the last mission in the game?), the game locks up while showing the dialogue after the mission. It's not completely consistent <em>when</em> it locks up - I've seen it lock in the middle of the first line, or after the fourth or so, or quite far into the text.
</p>

<p>
	I've added the bug report generated from f11, as well as a video of the issue happening.
</p>

<video controls class="ipsEmbeddedVideo" data-fileid="22788" data-controller="core.global.core.embeddedvideo">
	<source src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Xenonauts2_EcWL1VKzRz.mp4.6dd3c9fea4ff27a676729e3b65bed503.mp4" type="video/mp4">
	<a class="ipsAttachLink" href="//www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22788&amp;key=929d5c3cbbb3f762ccb0dda371a56bbe">Xenonauts2_EcWL1VKzRz.mp4</a>
</video><p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22787&amp;key=5612f65378b23d81289b02854668436b" data-fileExt='zip' data-fileid='22787' data-filekey='5612f65378b23d81289b02854668436b'>bug_report_2026-05-25-15h29_mm_7.22.3_user_f11.zip</a></p>]]></description><guid isPermaLink="false">51275</guid><pubDate>Mon, 25 May 2026 13:32:12 +0000</pubDate></item><item><title>[Full Release (7.23.2) General] Small typo on Xenopedia Quantum Gateway article in English</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51307-full-release-7232-general-small-typo-on-xenopedia-quantum-gateway-article-in-english/</link><description><![CDATA[<p>
	Attached image of typo
</p>

<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/typo.png.f372556aa258268f495b43a2821523be.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22811" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/typo.thumb.png.757464058cba22278bb21638d654a92a.png" data-ratio="56.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="typo.png"></a></p>]]></description><guid isPermaLink="false">51307</guid><pubDate>Sun, 31 May 2026 14:33:37 +0000</pubDate></item><item><title>-fixxed it already-</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51314-fixxed-it-already/</link><description><![CDATA[<p>
	----
</p>
]]></description><guid isPermaLink="false">51314</guid><pubDate>Mon, 01 Jun 2026 09:33:48 +0000</pubDate></item><item><title>Door is opening toward different direction then the animation</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51311-door-is-opening-toward-different-direction-then-the-animation/</link><description><![CDATA[<p>
	See the screenshot below.
</p>

<p>
	Although the animation shows that the door is opening <strong>outward</strong>, the game logic actually treats the door as opening <strong>inward</strong>.
</p>

<p>
	<u>(Please ignore the text in my picture, the text in my picture is wrong)</u>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/screenshot1.jpg.42d1d4e1745f30f2b39af45006a70859.jpg" data-fileid="22814" data-fileext="jpg" rel=""><img alt="screen shot 1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="22814" data-ratio="28.2" width="1000" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/screenshot1.thumb.jpg.1c78ddad30b8a41e2d2827380655d812.jpg" /></a>
</p>
]]></description><guid isPermaLink="false">51311</guid><pubDate>Sun, 31 May 2026 22:45:35 +0000</pubDate></item><item><title>[7.22.3 - Ground Combat] Crash/Hang at end of Destroyer UFO recovery</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51260-7223-ground-combat-crashhang-at-end-of-destroyer-ufo-recovery/</link><description><![CDATA[<p>
	At the defeat of the last enemy Sebillian, the game reports the mission successful, then the loading screen afterwards will either crash or hang permanently at the 87% mark. It never gets back to the geoscape screen.
</p>

<p>
	I've tested killing the alien with multiple soldiers, using the pistol, the mag pistol, the shotgun, and knocking it unconscious with the baton, it all either leads to a crash or hang. Problem doesn't seem related to the actual defeat of the enemy. It replicated every time I've tested it, 5 times so far.<br />
	<br />
	This is my first Ground Combat this campaign in the desert biome, I think. There's a line in the output log that mentions a misconfiguration with the local soldier
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Left Hand Palm Offset wasn't set for: default^arid^male^2(Clone) - Disabling HumanIKControl.<br />
			IK Controls were disabled due to mis-setup<br />
			 Combatant GlobalEntity 7045 - Soldier [Name:Local Soldier - Rank:soldier] LifeStatus:Conscious on GO default^arid^male^2(Clone) has IK disabled.
		</p>
	</div>
</blockquote>

<p>
	<br />
	<br />
	Attached is the save file and output log of the last crash.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="log" data-fileid="22748" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22748&amp;key=8a2ef926803190ae7c3fd1370bfdcdb5" rel="">Player.log</a> <a class="ipsAttachLink" data-fileext="json" data-fileid="22749" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22749&amp;key=707f00a8585e183652067e1f59c1b182" rel="">auto_groundcombat_turn_15_start-97.json</a>
</p>
]]></description><guid isPermaLink="false">51260</guid><pubDate>Thu, 21 May 2026 02:40:48 +0000</pubDate></item><item><title>Crashing intermittently</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/50823-crashing-intermittently/</link><description><![CDATA[<p>
	<a href="https://drive.google.com/drive/folders/1es9AdzMufPPHZ8YMs5eVM_HQvzrxzXVn?usp=sharing" rel="external nofollow">https://drive.google.com/drive/folders/1es9AdzMufPPHZ8YMs5eVM_HQvzrxzXVn?usp=sharing</a>
</p>

<p>
	Link provides access to: save file, output, and player
</p>

<p>
	The game is intermittently crashing for no apparent reason. Nothing else to say. No rhyme or reason.
</p>
]]></description><guid isPermaLink="false">50823</guid><pubDate>Mon, 06 Apr 2026 16:32:40 +0000</pubDate></item><item><title>[V7.22.3 - General] game polish</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51273-v7223-general-game-polish/</link><description><![CDATA[<p>
	I have finished my first play through, these are some of the low impact things I noticed. I can break these into multiple posts if you need. I got better at using the 
</p>

<ul>
	<li>
		Geoscape
		<ul>
			<li>
				Mousing over Greenland highlights Europe but not Greenland.
			</li>
			<li>
				Attempting to transfer items to a base with full storage gives a message "Base [Base Name] does not have a storeroom".
				<ul>
					<li>
						20260520171052_1.jpg
					</li>
				</ul>
			</li>
			<li>
				Missions that use the Quantum Gateway (UOO, Endgame) still have the "Launch Dropship" button text.
				<ul>
					<li>
						The background image shows the gateway but text like "Embark Gateway", or "Start Mission", and changing the button icon would be better.
					</li>
					<li>
						20260520175843_1.jpg
					</li>
				</ul>
			</li>
			<li>
				A "UOO-1 Analysis" countdown timer displays even after finishing the research and the bridge mission is available.
				<ul>
					<li>
						<a class="ipsAttachLink" data-fileid="22770" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22770&amp;key=56d278ef4f18febd71e4d34ddff182e4" data-fileext="zip" rel="">bug_report_2026-05-24-15h30_st_7.22.3_user_f11uoo1.zip</a>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Ground Combat
		<ul>
			<li>
				You can see around some of the "missing" perimeter walls in UFOs.
				<ul>
					<li>
						I have a screenshot I think is from a cruiser, but I think there were battleships also.
					</li>
					<li>
						20260520170314_1.jpg
					</li>
				</ul>
			</li>
			<li>
				It seems pretty common for tiles that are supposed to be "damaged" to just show the black, "hidden tile", texture rather than a "damaged" or "destroyed" texture/model.
				<ul>
					<li>
						20260522184646_1.jpg I took this for the fire glitch below, but a lot of the roof is just black, maybe I hadnt revealed it in this view but it was so common I didnt really 
					</li>
					<li>
						visible by the explosion in the upper center right of the shieldoccluded.zip bug report.
					</li>
				</ul>
			</li>
			<li>
				The alien slanted wall tile set has a lot of z fighting issues when it is partially revealed. Used on Alien Base mission, Endgame stage 1.
				<ul>
					<li>
						20260521200041_1.jpg by cursor
					</li>
					<li>
						20260523183059_1.jpg
					</li>
					<li>
						visible if you load the shieldoccluded.zip bug report save and swing the camera. Seems to be the away facing sides that would be blocked by the next segment of the wall and should have the black texture. 
					</li>
				</ul>
			</li>
			<li>
				One of the planters in Endgame stage 2 has z fighting when partially revealed.
				<ul>
					<li>
						20260523193221_1.jpg
					</li>
				</ul>
			</li>
			<li>
				The "on fire" effect isn't properly layered in this view.
				<ul>
					<li>
						20260522184646_1.jpg
					</li>
				</ul>
			</li>
			<li>
				When a soldier with a shield is behind a door you get different striped occlusion silhouettes depending on the view angle.
				<ul>
					<li>
						Sometimes you get the silhouette of [soldier + shield], sometimes [soldier - shield].  (maybe [soldier xor shield]?) There is a smooth transition as you swing the camera.
					</li>
					<li>
						20260521210958_1.jpg, this is the intermediate view.
					</li>
					<li>
						20260524163337_1.jpg clearer here.
						<ul>
							<li>
								<a class="ipsAttachLink" data-fileid="22778" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22778&amp;key=ddec78cf46b6026a5000003f9cae0af3" data-fileext="zip" rel="">bug_report_2026-05-24-16h34_gc_7.22.3_user_f11 shieldoccluded.zip</a>
							</li>
						</ul>
					</li>
					<li>
						This is top tier shield not sure about others.
					</li>
				</ul>
			</li>
			<li>
				A soldier hover-moving on jetpack has a silhouette that is odd compared to the model, bulkier.
			</li>
			<li>
				The stealth suit next to a hidden tile looks wrong/ visual glitch.
				<ul>
					<li>
						20260521194253_1.jpg
					</li>
				</ul>
			</li>
			<li>
				It seems pretty common to get a "can't path" message for long moves across the map to tiles that are pathable but out of movement range. Possibly jetpack related. Becomes an issue when e.g. trying to bring units multiple rounds of movement back to the main stack waiting to breach the ufo.
			</li>
		</ul>
	</li>
</ul>

<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520170314_1.jpg.283e8b1c080aff1e7857539573ed40c4.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22767" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520170314_1.thumb.jpg.b0f3393e58f0d3d7cff76c1749bb939a.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260520170314_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520171052_1.jpg.3df6ec6f695aa4740a9b49a3bbcdae90.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22768" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520171052_1.thumb.jpg.7d14d28fe46ad5717c92679b494faf19.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260520171052_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520175843_1.jpg.67da422bd0f477dbb9f8a3d0a6f7170e.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22769" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260520175843_1.thumb.jpg.2305789bcc678011c2ecce3655fd1ad0.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260520175843_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521200041_1.jpg.32394dfdc9a62653d73b46c6c328cd6b.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22771" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521200041_1.thumb.jpg.041e5ff511df6c0ab1cae726882e2018.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260521200041_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260523193221_1.jpg.ec268e238d9e410c8076f6ca59c2bca8.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22772" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260523193221_1.thumb.jpg.3a12409c4b74d0529a747158cf5851b5.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260523193221_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260523183059_1.jpg.d523891fc86b106a9f7b4086cf03440e.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22773" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260523183059_1.thumb.jpg.78b17a85221c31a684bb6f4ae9d3bcb3.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260523183059_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521210958_1.jpg.30c9eda310b842dfeeae60b845ec599b.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22774" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521210958_1.thumb.jpg.8472c72275f54a1f03d3b74cf102aa74.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260521210958_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521194253_1.jpg.c3dc253bf1c16b8a3c56840fb4d7eb79.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22775" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260521194253_1.thumb.jpg.31265ce206d7d9874bc96c7a4431e49b.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260521194253_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260522184646_1.jpg.b945a831d2e2c01415d67b8173a64e9e.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22776" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260522184646_1.thumb.jpg.4f1e42a3959a935e1772d710b3574173.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260522184646_1.jpg"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260524163337_1.jpg.5cdfd5e08141908c768eb826c921dada.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22777" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260524163337_1.thumb.jpg.41cbe649ccc2cae9e5bf301197c4f7f4.jpg" data-ratio="62.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20260524163337_1.jpg"></a></p>]]></description><guid isPermaLink="false">51273</guid><pubDate>Sun, 24 May 2026 23:55:34 +0000</pubDate></item><item><title>[V7.22.3 - Geoscape] Ironman game freeze</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51272-v7223-geoscape-ironman-game-freeze/</link><description><![CDATA[<p>
	Hi,
</p>

<p>
	EDIT: this isn't a crash after all, it's the game freezing for a very long time - with the "this program is not responding" Windows popup. In the end, the game resumed.
</p>

<p>
	I'm playing in ironman and the game keeps crashing after the first mission.
</p>

<p>
	I don't know if that's relevant, but I'm capturing the general as well as a standard enemy alive on that mission.
</p>

<p>
	When I load the ironman save, I'm just before finishing the general (in melee). This save doesn't change, so maybe the game crashes when attempting the next autosave.
</p>

<p>
	When the mission is over, I usually have one or two seconds before the crash.
</p>

<p>
	Also worth noting is that my previous ironman game didn't have that issue.
</p>

<p>
	output.log is empty.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="json" data-fileid="22766" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22766&amp;key=c188fc38ec3c913d4c58ccb56d366ae6" rel="">iron_man-16.json</a>
</p>
]]></description><guid isPermaLink="false">51272</guid><pubDate>Sun, 24 May 2026 19:01:15 +0000</pubDate></item><item><title>[V7.22.3 - Ground Combat] Movement TU estimate not correct, movement fails</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51274-v7223-ground-combat-movement-tu-estimate-not-correct-movement-fails/</link><description><![CDATA[<p>
	I have a soldier that I try to path to my cursor. The TU estimate says I will get there with 4 TU remaining. When I click, the movement path goes away but nothing happens. I am able to path to the tile next to this one with 0 TU remaining. It seems like the TU to open a door is not included in the estimate. The soldier doesn't actually have enough TU because of the hidden tile that it paths through but I would expect the unit to start moving until that tile is revealed. If I open the door first and click on the same tile (0 TU remaining) the unit moves until it can see the sloped wall and stops since the TU estimate is no longer valid. This is what I would expect when the door is closed but the unit just doesn't move.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260524170511_1.jpg.33c07cf9868404542d8426c1e400a252.jpg" data-fileid="22781" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="22781" data-ratio="62.50" width="1000" alt="20260524170511_1.thumb.jpg.d95ab2889dfa1ff681cd458959401e5a.jpg" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/20260524170511_1.thumb.jpg.d95ab2889dfa1ff681cd458959401e5a.jpg" /></a>
</p>

<p>
	 
</p>
<p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22779&amp;key=8e2cd471999b0a3971f8b4905aa8d522" data-fileExt='zip' data-fileid='22779' data-filekey='8e2cd471999b0a3971f8b4905aa8d522'>bug_report_2026-05-23-19h12_gc_7.22.3_user_f11 cantpathnomessage.zip</a></p>]]></description><guid isPermaLink="false">51274</guid><pubDate>Mon, 25 May 2026 00:13:11 +0000</pubDate></item><item><title>Bug report xenonaut getting stuck in barrels</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51270-bug-report-xenonaut-getting-stuck-in-barrels/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Semttulo.png.60784e5397a55218753d20ee44767e4c.png" data-fileid="22759" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="22759" data-ratio="42.10" width="1000" alt="Semttulo.thumb.png.2c45faea439eb873f1e649d8f73a008c.png" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Semttulo.thumb.png.2c45faea439eb873f1e649d8f73a008c.png" /></a>
</p>

<p>
	i was walking on the side of a container and there was an obstruction in the form of 4 barrels diagonally to it in the scout winter map, like this:<br />
	B
</p>

<p>
	     [                      ]
</p>

<p>
	     [                      ]<br />
	  ^&lt;--------------
</p>

<p>
	i clicked to move in the fog beyond the barrels without seeing it was there, i accidentaly hit the speed up button and ended up stuck inside the obstacle, i can't move anywhere, but i can rotate and see through it, even crouched.
</p>

<p>
	love your games, you are wonderful.
</p>
<p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22760&amp;key=60da01e890dd9e3e54c11e707e4da652" data-fileExt='zip' data-fileid='22760' data-filekey='60da01e890dd9e3e54c11e707e4da652'>bug_report_2026-05-23-23h13_gc_7.22.3_user_f11.zip</a></p>]]></description><guid isPermaLink="false">51270</guid><pubDate>Sun, 24 May 2026 02:30:18 +0000</pubDate></item><item><title>[V7.22.3 - Geoscape] Mouse Cursor Disappears in Borderless and Fullscreen Modes</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51269-v7223-geoscape-mouse-cursor-disappears-in-borderless-and-fullscreen-modes/</link><description><![CDATA[<p>
	Whenever a window opens on the geoscape, my cursor disappears. Have tried a number of recommended fixes via changing computer settings, checking drivers, etc. and it still happens. I also noted that when I was renaming my soldiers, after I did a couple, the pop up to rename the soldier didn't appear and I had to Esc key out to the geoscape to regain control of the game (presumably the window was 'open' but invisible, and I couldn't therefore interact with the visible elements onscreen?). I'm playing at my recommended resolution, 2560 x 1440.
</p>
<p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22755&amp;key=39cc7ba69065e9fd14e0d421210bf0b9" data-fileExt='zip' data-fileid='22755' data-filekey='39cc7ba69065e9fd14e0d421210bf0b9'>bug_report_2026-05-23-10h14_st_7.22.3_user_f11.zip</a></p>]]></description><guid isPermaLink="false">51269</guid><pubDate>Sat, 23 May 2026 09:25:56 +0000</pubDate></item><item><title>[steam release] - tanks teleport weird</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51259-steam-release-tanks-teleport-weird/</link><description><![CDATA[<p>
	Tanks don't teleport back once right click teleportation square (unlike troops). Once tank being hit by opportunity attack while moving teleportation square - it doesn't teleport. I guess because teleports are "doors"? And tanks can't open?
</p>
]]></description><guid isPermaLink="false">51259</guid><pubDate>Thu, 21 May 2026 00:14:48 +0000</pubDate></item><item><title>[V 7.21.6 - Ground Combat ] - The Assault Bridge mission never ends</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51232-v-7216-ground-combat-the-assault-bridge-mission-never-ends/</link><description><![CDATA[<p>
	I have completed all of the objectives, my soldiers were teleported the explosions started, the whole screen went white, but the mission did not end. I thought the game crashed so I loaded it up to discover that now all my soldiers are invisible and the mission cannot end, enemy reinforcements are still coming and there is no way of completing it. I cannot finish the game <span><img alt=":(" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/frown.png.c2a65617ebf295419941f1fb31d05753.png" title=":(" width="16" /></span>
</p>

<p>
	<span>What happened in steps.</span>
</p>

<p>
	<span>1. I killed all enemies and was able to hold the bridge with ease, I think for one turn I did not have to do anything, so I just skipped the entire turn</span>
</p>

<p>
	<span>2. When I saw teleporting circles explosions and screen going white, I waited a bit, then I pressed alt+tab to check something, when I came back the screen was all white.</span>
</p>

<p>
	<span>3. I load up the game, and everyone became invisible, screen went white again and enemy reinforcements arrived (on white screen so I could not see them) I heard the retaliation fire</span>
</p>

<p>
	<span>4. I pressed alt+F4 to load the game again and now I need to deal with new reinforcements, my soldiers are invisible and the missions has not ended.</span>
</p>

<p>
	<span>I am sending you screenshots and a bug report, great game, great fun. It is third time I play on Ironman, and it was first time I was able to finish these missions, please help me finish the game <span><img alt=":D" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/biggrin.png.463c9c940aa1eb5478bb8fce083a378b.png" title=":D" width="16" /></span></span>
</p>

<p>
	 
</p>

<p>
	<span><span>Best Regards</span></span>
</p>

<p>
	<span><span>Fantim</span></span>
</p>

<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084301.png.307857629af3a6100240277b4b14cbeb.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22737" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084301.thumb.png.9f523167f2400cecaae44ce05c1420eb.png" data-ratio="56.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2026-05-17 084301.png"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084247.png.f8e0428ee731aa52df951d7ee6576b6a.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22738" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084247.thumb.png.0c04508ecf0ff16b342ca8d727505bdc.png" data-ratio="56.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2026-05-17 084247.png"></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084235.png.c04ba03562f5d052e8280a6bb061ac82.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="22739" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2026_05/Screenshot2026-05-17084235.thumb.png.9b0ca69210815dc921d9ed9fe3f1b222.png" data-ratio="56.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Screenshot 2026-05-17 084235.png"></a></p><p>
<a class="ipsAttachLink" href="https://www.goldhawkinteractive.com/forums/applications/core/interface/file/attachment.php?id=22740&amp;key=00b5b2a6c80b8d9a3755c3f9473b8cc1" data-fileExt='zip' data-fileid='22740' data-filekey='00b5b2a6c80b8d9a3755c3f9473b8cc1'>bug_report_2026-05-17-08h28_gc_7.21.6_user_f11.zip</a></p>]]></description><guid isPermaLink="false">51232</guid><pubDate>Sat, 16 May 2026 22:57:43 +0000</pubDate></item><item><title>[V7.21.6 - Ground Combat] - Soldiers starts running from starting point multiple times if their paths are crossing</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/51129-v7216-ground-combat-soldiers-starts-running-from-starting-point-multiple-times-if-their-paths-are-crossing/</link><description><![CDATA[<p>
	When you want to move soldier and his path crosses other actively moving soldier, he will run to the destination and reset his position to starting point, after that he starts to run again <span><img alt=":)" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/smile.png.d1802ccf9b5c412f23a09006fa9249ab.png" title=":)" width="16" /></span>
</p>

<p>
	<span>I was able to reproduce it and created short video. Here I have clicked 2 times onto destination because he didn't want to run. But before this incident I was able to click 3 times and he ran to the destination 3 times in a row. Pretty funny bug though <span><img alt=":D" data-emoticon="" height="16" src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/biggrin.png.463c9c940aa1eb5478bb8fce083a378b.png" title=":D" width="16" /></span></span>
</p>

<p>
	<a href="https://www.youtube.com/watch?v=k08pcczHGUM" rel="external nofollow">https://www.youtube.com/watch?v=k08pcczHGUM</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">51129</guid><pubDate>Wed, 06 May 2026 16:40:19 +0000</pubDate></item></channel></rss>
