<?xml version="1.0"?>
<rss version="2.0"><channel><title>Completed Map Packs Latest Topics</title><link>https://www.goldhawkinteractive.com/forums/index.php?/forum/19-completed-map-packs/</link><description>Completed Map Packs Latest Topics</description><language>en</language><item><title>Restored Community Map Pack</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/12830-restored-community-map-pack/</link><description><![CDATA[
<p>This is a pack of more than 100 maps originally created by Stinky, Flash and Moxar. See <a href="https://www.goldhawkinteractive.com/forums/showthread.php/4971-It-s-the-Stinky-s-terrible-maps-thread" rel="">this thread</a> and <a href="https://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack" rel="">this thread</a> for details.</p>
<p>Download: <a href="https://www.goldhawkinteractive.com/forums/downloads.php?do=file&amp;id=112" rel="">Here</a>.</p>
<p>Required version of game:</p>
<ul><li>There are some minor (visual) glitches that will be fixed in X:CE 0.34 (or maybe 0.33 HF1). However, barring these, the maps should be perfectly usable with the current X:CE version.<br /></li>
<li>I don't know if the maps are usable with the vanilla 1.59 version, although I expect they should be (also having the minor glitches).<br /></li>
</ul><p>These maps were created for Xenonauts before the stable release, and apparently all the mappers involved had left before some changes caused these maps to no longer work properly with the stable version, so there were objects and even whole buildings missings. Unfortunately nobody took care of the maps, which is rather a shame, because the maps are very nice, so I've fixed them up. I do not intend to maintain them as such as soon as I consider the map pack finished, so in the unlikely case somebody would like to take over or even further improve the maps, feel free to do so.</p>
<p>Pending issues:</p>
<ul><li>There are some drawing problems with objects taking more than one tile, most notably sofas right behind walls show through. This will be fixed with next X:CE release.<br /></li>
<li>There are few various minor graphical problems, such as pieces of inner house walls showing through outside walls. I probably couldn't be bothered to be honest, if it annoys you, provide a fix and I'll include it.<br /></li>
</ul><p>Screenshots:</p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5426" rel="external nofollow"><img data-fileid="5426" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" class="ipsImage ipsImage_thumbnailed" alt="arctic1.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5427" rel="external nofollow"><img data-fileid="5427" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" class="ipsImage ipsImage_thumbnailed" alt="farm1.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5428" rel="external nofollow"><img data-fileid="5428" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" class="ipsImage ipsImage_thumbnailed" alt="town1.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5429" rel="external nofollow"><img data-fileid="5429" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" class="ipsImage ipsImage_thumbnailed" alt="town2.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5431" rel="external nofollow"><img data-fileid="5431" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" class="ipsImage ipsImage_thumbnailed" alt="middleeast1.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5432" rel="external nofollow"><img data-fileid="5432" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" class="ipsImage ipsImage_thumbnailed" alt="soviettown1.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5433" rel="external nofollow"><img data-fileid="5433" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" class="ipsImage ipsImage_thumbnailed" alt="soviettown2.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5430" rel="external nofollow"><img data-fileid="5430" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" class="ipsImage ipsImage_thumbnailed" alt="industrial2.jpg" /></a></p>
<p><a href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" class="ipsAttachLink ipsAttachLink_image" data-fileid="5434" rel="external nofollow"><img data-fileid="5434" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" class="ipsImage ipsImage_thumbnailed" alt="desert1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" rel="external nofollow" data-fileid="5426"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" data-fileid="5426" class="ipsImage ipsImage_thumbnailed" alt="arctic1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" rel="external nofollow" data-fileid="5427"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" data-fileid="5427" class="ipsImage ipsImage_thumbnailed" alt="farm1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" rel="external nofollow" data-fileid="5428"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" data-fileid="5428" class="ipsImage ipsImage_thumbnailed" alt="town1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" rel="external nofollow" data-fileid="5429"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" data-fileid="5429" class="ipsImage ipsImage_thumbnailed" alt="town2.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" rel="external nofollow" data-fileid="5430"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" data-fileid="5430" class="ipsImage ipsImage_thumbnailed" alt="industrial2.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" rel="external nofollow" data-fileid="5431"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" data-fileid="5431" class="ipsImage ipsImage_thumbnailed" alt="middleeast1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" rel="external nofollow" data-fileid="5432"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" data-fileid="5432" class="ipsImage ipsImage_thumbnailed" alt="soviettown1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" rel="external nofollow" data-fileid="5433"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" data-fileid="5433" class="ipsImage ipsImage_thumbnailed" alt="soviettown2.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" rel="external nofollow" data-fileid="5434"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" data-fileid="5434" class="ipsImage ipsImage_thumbnailed" alt="desert1.jpg" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/arctic1.jpg.a21e89fe6b3ce8c445651a51c3be552b.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5426" class="ipsImage ipsImage_thumbnailed" alt="arctic1.jpg.a21e89fe6b3ce8c445651a51c3be" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/farm1.jpg.48e22e03cda815dc6f611cf7b23e93c4.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5427" class="ipsImage ipsImage_thumbnailed" alt="farm1.jpg.48e22e03cda815dc6f611cf7b23e93" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town1.jpg.f5d5cf40571192454277e636df020c60.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5428" class="ipsImage ipsImage_thumbnailed" alt="town1.jpg.f5d5cf40571192454277e636df020c" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/town2.jpg.5b62ec724685afe73f3df2b263714168.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5429" class="ipsImage ipsImage_thumbnailed" alt="town2.jpg.5b62ec724685afe73f3df2b2637141" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/industrial2.jpg.a92bc6cffb797f7c861fdf3ad75efbb5.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5430" class="ipsImage ipsImage_thumbnailed" alt="industrial2.jpg.a92bc6cffb797f7c861fdf3a" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/middleeast1.jpg.483c380c9d1515e8a20ed999d34d250c.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5431" class="ipsImage ipsImage_thumbnailed" alt="middleeast1.jpg.483c380c9d1515e8a20ed999" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown1.jpg.3066010a013d73881404a5845fa189a0.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5432" class="ipsImage ipsImage_thumbnailed" alt="soviettown1.jpg.3066010a013d73881404a584" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/soviettown2.jpg.677c7e79a0d56f2ff4eabd7a729d38f7.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5433" class="ipsImage ipsImage_thumbnailed" alt="soviettown2.jpg.677c7e79a0d56f2ff4eabd7a" /></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" rel="external nofollow"><img src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2015_07/desert1.jpg.ac1519e302ee73e4aa28a99c86df482b.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=5434" class="ipsImage ipsImage_thumbnailed" alt="desert1.jpg.ac1519e302ee73e4aa28a99c86df" /></a></p>
]]></description><guid isPermaLink="false">12830</guid><pubDate>Fri, 03 Jul 2015 12:15:39 +0000</pubDate></item><item><title>Skitso's Alien Base Booster Pack</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/12489-skitsos-alien-base-booster-pack/</link><description><![CDATA[
<p><span style="font-size:18px;"><strong>Skitso's Alien Base Booster Pack</strong></span></p>
<p>The vanilla game has practically only 3 different small and medium sized alien bases where only variations are different race specific rooms. This map pack has 21 completely unique maps and also more than five times the number of unique submap variations for each room.</p>
<p>This pack also fixes a few small but annoying graphical tile issues the alien bases had. (some inner corners had ugly gaps and some outer corners didn't tile perfectly.</p>
<p><a href="http://www.mediafire.com/download/89p9m1abbdpj5jj/Skitso%27s+Alien+Base+booster+pack+v.1.1.rar#39;s_Alien_Base_booster_pack_v.1.1.rar" rel="external nofollow"><span style="text-decoration:underline;">DOWNLOAD</span></a></p>
<p>INSTALLATION: (important stuff)</p>
<p>As all my new maps are named differently compared to vanilla (<a href="https://www.goldhawkinteractive.com/forums/showthread.php/12794-Skitso-s-Alien-Base-Booster-Pack?p=145842&amp;viewfull=1#post145842" rel=""><span style="text-decoration:underline;">for reasons</span></a>), you should delete all three original map files from each folder listed below before installing this pack.</p>
<p>/assets/maps/alienbase/basemaps/alienbase.medium.andron</p>
<p>/assets/maps/alienbase/basemaps/alienbase.medium.caesan</p>
<p>/assets/maps/alienbase/basemaps/alienbase.medium.sebillian</p>
<p>/assets/maps/alienbase/basemaps/alienbase.small.andron</p>
<p>/assets/maps/alienbase/basemaps/alienbase.small.caesan</p>
<p>/assets/maps/alienbase/basemaps/alienbase.small.sebillian</p>
<p>After that, just unpack the archive file into install directory/assets/</p>
]]></description><guid isPermaLink="false">12489</guid><pubDate>Sun, 15 Feb 2015 11:29:37 +0000</pubDate></item><item><title>[X:CE 0.34.1] Tropical and Swamp Tileset (v1.4)</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/13442-xce-0341-tropical-and-swamp-tileset-v14/</link><description><![CDATA[
<p>
	Since Khall seems to have abandoned updating the Tropical tileset by ZZZ, TT3 and Frakel I decided to try it myself and here is the result. As a bonus I came up with the idea of reusing the tropical tileset to make a swamp tileset.
</p>

<p>
	This map pack adds Tropical and Swamp maps to crashed/landed UFO missions. It covers parts of <span>Southeastern </span>United States, South and Central America, Central Africa, North and South East Australia and South East Asia. Tropical maps feature lots of dense vegetation with lots of trees obscuring the view, while swamp maps feature swamp terrain which doubles TU movement cost. Both tilesets contain no civilians or local forces. Additionally I have added ambient sounds to the tilesets with both tilesets having their own soundscape.
</p>

<p>
	<br />
	The graphics were originally made by ZZZ and TT3, converted by me to the latest version of Xenonauts: Community Edition (0.34.1) with various fixes and additions. There are 13 random maps each, for both tilesets.
</p>

<p>
	<br />
	I hope you enjoy the mod and this couldn't have been made without the previous efforts of ZZZ, TT3 and Frakel! Also props to Khall for his thread which made me discover there was an unfinished tropical tileset.
</p>

<p>
	<strong>SCREENSHOTS:</strong>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6347" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_09/57e6abf5aef41_Xenonauts2016-09-2417-04-47-20.jpg.384fd62ee6c2fc4e160d682caa2cfdb9.jpg" rel=""><img alt="Xenonauts 2016-09-24 17-04-47-20.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6347" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_09/57e6abf665054_Xenonauts2016-09-2417-04-47-20.thumb.jpg.14687045c4d12b7bd9fb716e1db2a397.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6348" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_09/57e6abf9d9770_Xenonauts2016-09-2417-06-27-23.jpg.b0df949ec177f412622f33a8ea2639b5.jpg" rel=""><img alt="Xenonauts 2016-09-24 17-06-27-23.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6348" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_09/57e6abfa5a808_Xenonauts2016-09-2417-06-27-23.thumb.jpg.94e4ba6be9aa1ccca334c4685373e6ac.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6476" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c13a76bf_Xenonauts2016-10-0215-16-57-79.jpg.34bede290b37acd2a05771a5e837584b.jpg" rel=""><img alt="Xenonauts 2016-10-02 15-16-57-79.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6476" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c145cedf_Xenonauts2016-10-0215-16-57-79.thumb.jpg.3249f92cda7e081586d39f438ff36f1d.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6477" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c16033b7_Xenonauts2016-10-0215-17-08-98.jpg.c7d8975f9780765feb44f403edbaed9d.jpg" rel=""><img alt="Xenonauts 2016-10-02 15-17-08-98.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6477" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c1675710_Xenonauts2016-10-0215-17-08-98.thumb.jpg.49fa2a345f4b811434adb5e317ccaece.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6478" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c1859142_Xenonauts2016-10-0215-17-40-02.jpg.791e899e4434868efac2c79ff3a93d0b.jpg" rel=""><img alt="Xenonauts 2016-10-02 15-17-40-02.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6478" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c18cba2c_Xenonauts2016-10-0215-17-40-02.thumb.jpg.1a24f7409c0ca2b9f06bed555d44babf.jpg" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="6479" href="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c1a7ab2c_Xenonauts2016-10-0215-17-42-77.jpg.a1be751684716575db1beb6ad86e340f.jpg" rel=""><img alt="Xenonauts 2016-10-02 15-17-42-77.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="6479" src="https://www.goldhawkinteractive.com/forums/uploads/monthly_2016_10/57f10c1aea087_Xenonauts2016-10-0215-17-42-77.thumb.jpg.2b4462347f961079a8f8e065090dd471.jpg" /></a>
</p>

<p>
	<strong>DOWNLOAD:</strong>
</p>

<p>
	v1.4 - <a href="http://www.nexusmods.com/xenonauts/mods/23?" rel="external nofollow">http://www.nexusmods.com/xenonauts/mods/23?</a>
</p>

<p>
	<strong>CHANGELOG:</strong>
</p>

<p>
	1.1<br />
	Updated earthmask.<br />
	Added some transparency to small and mediumtree treetops to make it easier to see units.<br />
	Updated a bunch of props with new damage graphics. Some made from Solver/Khall's previous efforts.<br />
	Cleaned up a lot of prop graphics.<br />
	Added some new props.<br />
	Removed drone spawns on swamp maps.<br />
	Adjusted swamp maps to include new props.<br />
	Remade all tropical maps and submaps. 13 new maps.
</p>

<p>
	1.2<br />
	Remade all the medium, small and palm trees. Their treetops now fade out as you move near them or use the remove roofs button.<br />
	Adjusted all maps to work with the updated tree system.<br />
	Fixed some vegetation making it impossible to use your weapons while standing on top of them.<br />
	Cleaned up more graphics.<br />
	Removed some graphical files that were unnecessary.<br />
	Moved light rays to level 1.<br />
	Fixed some sortpoints causing graphical issues.<br />
	Adjusted the bulletScore for all vegetation.<br />
	Adjusted the health for all vegetation.
</p>

<p>
	1.3<br />
	Replaced the palms with new ones that match the art style of Xenonauts better and cause less graphical issues.<br />
	Adjusted submaps and maps to fix potential graphical issues with trees.<br />
	Updated the modinfo.xml description.
</p>

<p>
	1.4<br />
	Greatly improved the treetop fading on all trees when standing near/under them. Especially the big ones. No more need to play with roofs disabled.<br />
	Removed the stairs setting from a tree lian.<br />
	Remade the graphics on the big trees to be more similar to the base game.
</p>
]]></description><guid isPermaLink="false">13442</guid><pubDate>Sat, 24 Sep 2016 16:45:14 +0000</pubDate></item><item><title>[V1.09]Skitso's Ultimate Megamix Map Pack 2000</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/10704-v109skitsos-ultimate-megamix-map-pack-2000/</link><description><![CDATA[
<p><img src="http://i.imgur.com/Yegmp72.jpg" alt="Yegmp72.jpg" /></p>
<p>Over 5000 downloads already! <img src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/ohmy.png" alt=":o" srcset="https://www.goldhawkinteractive.com/forums/uploads/emoticons/ohmy@2x.png 2x" width="20" height="20" /></p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="the Xenonauts community" data-cite="the Xenonauts community" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="10704" data-ipsquote-contentclass="forums_Topic"><div>
<p><span style="font-size:8px;"><em>"These are wonderful maps Skitso and solve the only real problem I had with this excellent game."</em></span><span style="font-size:8px;"> - Mustang Shooting Stars</span></p>
<p><span style="font-size:8px;"><em>"They are so nice-looking!"</em></span><span style="font-size:8px;"> -Podbelski</span></p>
<p><span style="font-size:8px;"><em>"This map pack is absolutely amazing and is exactly what this game needed."</em></span><span style="font-size:8px;"> - Junker154</span></p>
<p><span style="font-size:8px;"><em>"Thank you sir Skitso!</em></span><span style="font-size:8px;"> - sectoid </span></p>
<p><span style="font-size:8px;"><em>"Man I love your maps!"</em></span><span style="font-size:8px;"> -Thixotrop</span></p>
<p><span style="font-size:8px;"><em>"This map pack gives the game a new lease on life. Great work!"</em></span><span style="font-size:8px;"> -Steelpoint </span></p>
<p><span style="font-size:8px;"><em>"This map pack is amazing!! Really improves my experience."</em></span><span style="font-size:8px;"> -b0lib0jang</span></p>
<p><span style="font-size:8px;"><em>"Terrific, grab the maps people, real deal"</em></span><span style="font-size:8px;"> -gdlat</span></p>
<p><span style="font-size:8px;"><em>"Great work and an impressive high quality, as always!"</em></span><span style="font-size:8px;"> -Giovanni</span></p>
<p><span style="font-size:8px;"><em>"Skitso u are genius. Cant wait until update"</em></span><span style="font-size:8px;"> -radek</span></p>
<p><span style="font-size:8px;"><em>"I think ur nick or name should be mentioned in the credites somehow for the effort u made for this game."</em></span><span style="font-size:8px;"> -radek</span></p>
<p><span style="font-size:8px;"><em>"An impressive piece of work."</em></span><span style="font-size:8px;"> -Chris</span></p>
<p><span style="font-size:8px;"><em>"That flea market looks really good."</em></span><span style="font-size:8px;"> -Ol'Stinky</span></p>
<p><span style="font-size:8px;"><em>"They look awesome!"</em></span><span style="font-size:8px;"> -kabill</span></p>
<p><span style="font-size:8px;"><em>"Your the best one making maps o.o"</em></span><span style="font-size:8px;"> -Tactical Dragon</span></p>
<p><span style="font-size:8px;"><em>"Thanks for the maps, dude. Their presence in the game makes it much funnier."</em></span><span style="font-size:8px;"> -Zolden</span></p>
<p><span style="font-size:8px;"><em>"That's effort beyond comprehension, mate."</em></span><span style="font-size:8px;"> -KevinHann</span></p>
<p><span style="font-size:8px;"><em>"Great work!"</em></span><span style="font-size:8px;"> -Khall</span></p>
<p><span style="font-size:8px;"><em>"Damn, this is very awesome! Great work!"</em></span><span style="font-size:8px;"> -Anderty</span></p>
<p><span style="font-size:8px;"><em>"Loving this so far! +1 to you mate!"</em></span><span style="font-size:8px;"> -FranTorres</span></p>
<p><span style="font-size:8px;"><em>"You should add a plaque - "Beware, Genius at work""</em></span><span style="font-size:8px;"> -Silencer </span></p>
<p><span style="font-size:8px;"><em>"Good stuff!!"</em></span><span style="font-size:8px;"> -frank_walls</span></p>
<p><span style="font-size:8px;"><em>"I use this map since quite some time and its GREEEEEEAT"</em></span><span style="font-size:8px;"> - Ragnarok</span></p>
</div></blockquote>
<p>Thanks for all the praise and feedback. I truly appreciate it!</p>
<p><strong><span style="font-size:12px;"><span style="text-decoration:underline;">WHAT IS IT?</span></span></strong></p>
<p>The pack contains more than 70 new high quality maps for desert, industrial, farm and middle east tilesets. In addition to these new maps, I've completely remade tons of vanilla maps and also made some smaller modifications to some of their ufo division to minimize the chance of dublicate maps on course of a single playthrough. All lightscout maps are now unique instead of just smaller versions of scout/corvette maps.</p>
<p>All vanilla farm maps have also been more or less redone as I have always thought they are not quite up to standard and they also now contain forests to some degree. I've also included my <a href="https://www.goldhawkinteractive.com/forums/showthread.php/10697-Skitso-s-Improved-Tree-Stumps-%28SITS%29?p=118147&amp;viewfull=1#post118147" rel=""><span style="text-decoration:underline;">improved tree stumps</span></a> in this map pack as the vanilla versions are kinda ugly.</p>
<p>The maps include lots of custom buildings and other props, random elements and multiple spawn point variations for both ufos and dropships. I've also added new forest tiles, (farm tileset), highway tiles (industrial), oasis tiles (desert) and walkable shipping container roofs with makeshift stairs to reach them (desert and industrial) and used them in several maps to give some additional variation in those tilesets. </p>
<p>This map pack has now also merged in the <a href="https://www.goldhawkinteractive.com/forums/forumdisplay.php/31-Xenonauts-Community-Edition" rel=""><span style="text-decoration:underline;">Xenonauts: Community Edition</span></a> (X:CE) So if you are using it, there's no need to download this separately.</p>
<p><strong><span style="font-size:12px;"><span style="text-decoration:underline;">COMPATIBILITY</span></span></strong></p>
<p>This pack is 100% compatible with practically any release of Xenonauts. Also compatible with FitH and other major mods and is designed in a way you can overwrite everything when installing. Some of these maps have already been approved by GoldHawk's project lead, Chris, and are added officially in the game, but this pack has the definitive versions of all of them, so you can safely overwrite everything when installing the pack. </p>
<p>These can be used mid campaign too with 100% save game compatibility.</p>
<p><strong><span style="font-size:12px;"><span style="text-decoration:underline;">IMAGES</span></span></strong></p>
<p>Click the spoiler button below to see screenshots.</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p><img src="http://i.imgur.com/O3ZrFF9.jpg" alt="O3ZrFF9.jpg" /></p>
<p><img src="http://i.imgur.com/ejhjlbP.jpg" alt="ejhjlbP.jpg" /></p>
<p><img src="http://i.imgur.com/cvQB8lv.jpg" alt="cvQB8lv.jpg" /></p>
<p><img src="http://i.imgur.com/F2rPGBZ.jpg" alt="F2rPGBZ.jpg" /></p>
<p><img src="http://i.imgur.com/AV0rokj.jpg" alt="AV0rokj.jpg" /></p>
<p><img src="http://i.imgur.com/pZnWUgc.jpg" alt="pZnWUgc.jpg" /></p>
<p><img src="http://i.imgur.com/5TqiOQc.jpg" alt="5TqiOQc.jpg" /></p>
<p><img src="http://i.imgur.com/hm6Ui3u.jpg" alt="hm6Ui3u.jpg" /></p>
<p><img src="http://i.imgur.com/d8RJDQ1.jpg" alt="d8RJDQ1.jpg" /></p>
<p><img src="http://i.imgur.com/iRZSkoF.jpg" alt="iRZSkoF.jpg" /></p>
<p><img src="http://i.imgur.com/WifRSbx.jpg" alt="WifRSbx.jpg" /></p>
<p><img src="http://i.imgur.com/BqNrqub.jpg" alt="BqNrqub.jpg" /></p>
<p><img src="http://i.imgur.com/gw6hexv.jpg" alt="gw6hexv.jpg" /></p>
<p><img src="http://i.imgur.com/VgkuOaZ.jpg" alt="VgkuOaZ.jpg" /></p>
<p><img src="http://i.imgur.com/prD2HqB.jpg" alt="prD2HqB.jpg" /></p>
<p><img src="http://i.imgur.com/oTk5L6F.jpg" alt="oTk5L6F.jpg" /></p>
<p><img src="http://i.imgur.com/Zfs4TC6.jpg" alt="Zfs4TC6.jpg" /></p>
<p><img src="http://i.imgur.com/3rBnGCv.jpg" alt="3rBnGCv.jpg" /></p>
<p><img src="http://i.imgur.com/sQMBwTu.jpg" alt="sQMBwTu.jpg" /></p>
<p><img src="http://i.imgur.com/VAXRlmt.jpg" alt="VAXRlmt.jpg" /></p>
<p><img src="http://i.imgur.com/bsnC34U.jpg" alt="bsnC34U.jpg" /></p>
<p><img src="http://i.imgur.com/6U3rkZt.jpg" alt="6U3rkZt.jpg" /></p>
<p><img src="http://i.imgur.com/rabWRyc.jpg" alt="rabWRyc.jpg" /></p>
<p><img src="http://i.imgur.com/bgPeqE7.jpg" alt="bgPeqE7.jpg" /></p>
<p><img src="http://i.imgur.com/e3qdBLo.jpg" alt="e3qdBLo.jpg" /></p>
</div>
</div>
<p><strong><span style="font-size:12px;"><span style="text-decoration:underline;">HOW TO GET IT?</span></span></strong></p>
<p>V1.62 (Last updated 20.03.15 DDMMYY) <a href="http://www.mediafire.com/download/63b26c27x4cujq3/Skitso%27s+Ultimate+Megamix+Map+Pack+2000+v1.62.rar#39;s_Ultimate_Megamix_Map_Pack_2000_v1.62.rar" rel="external nofollow"><strong><span style="text-decoration:underline;">&gt;DOWNLOAD HERE&lt;</span></strong></a></p>
<p><strong><span style="font-size:12px;"><span style="text-decoration:underline;">INSTALLATION</span></span></strong></p>
<ul><li>Download the map pack<br /></li>
<li>Head to your Xenonauts install directory<br /></li>
<li>Backup everything in case something goes wrong. (Or for some bizarre reason would like to play the game without this pack <img src="https://www.goldhawkinteractive.com/forums/uploads/emoticons/smile.png" alt=":)" srcset="https://www.goldhawkinteractive.com/forums/uploads/emoticons/smile@2x.png 2x" width="20" height="20" />)<br /></li>
<li>Copy the content of the zip into the /assets/ folder in the Xenonauts directory overwriting everything.<br /></li>
<li>Install the stair patch (read <a href="https://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-09-Skitso-s-Ultimate-Megamix-Map-Pack-2000?p=151327&amp;viewfull=1#post151327" rel=""><span style="text-decoration:underline;">this</span></a>)<br /></li>
<li>Play the game!<br /></li>
</ul><p><strong>Acknowledgements:</strong></p>
<ul><li>Special thanks go to Kabill and Khall for providing me several additional maps for industrial and middle east tilesets. These maps also gave me lots of inspiration and new ideas. Thanks guys!<br /></li>
<li>Thanks to khall for the great inspiration to my new rural factory map. (winning idea in the "<a href="https://www.goldhawkinteractive.com/forums/showthread.php/11553-I-ll-realise-your-map-idea" rel=""><span style="text-decoration:underline;">I'll realize your map idea</span></a>" -thread)<br /></li>
</ul>]]></description><guid isPermaLink="false">10704</guid><pubDate>Thu, 26 Jun 2014 06:57:15 +0000</pubDate></item><item><title>[v1.5/X:CE] Kabill's (Sort of) Random Maps!</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/11145-v15xce-kabills-sort-of-random-maps/</link><description><![CDATA[
<p>
	<span style="font-size:18px;"><strong>Kabill's (Sort of) Random Maps!</strong></span>
</p>

<p>
	Contains hundreds of new maps which make full use of the random submap mechanism to maximize map variability.
</p>

<p>
	Note that this set of map packs is still WIP. The map packs available are fully functional, but their's occasional kinks which need ironing out. If you encounter any issues, please report them with a screenshot as it will help me resolve the problem for the future.
</p>

<p>
	<strong><span style="font-size:18px;">Downloads:</span></strong>
</p>

<p>
	<strong><a href="https://www.goldhawkinteractive.com/forums/index.php?/files/file/45-random-map-project-farm-edition/" rel="">Farm Maps</a></strong> (last updated 11/07/2014)
</p>

<p>
	- Contains over 300 new maps with fully randomised elements.
</p>

<p>
	<strong><a href="https://www.goldhawkinteractive.com/forums/index.php?/files/file/46-random-map-project-desert-style/" rel="">Desert Maps</a></strong> (last updated 11/07/2014)
</p>

<p>
	- Contains over 150 maps with full randomised elements.
</p>

<p>
	- No military base themed desert maps yet. Haven't been able to make it look good.
</p>

<p>
	<strong><a href="https://www.goldhawkinteractive.com/forums/index.php?/files/file/47-random-map-project-arctic-collection/" rel="">Arctic Maps</a></strong> (last updated 26/07/2014)
</p>

<p>
	- Contains 100 maps with fully randomised elements.
</p>

<p>
	<strong>Install Instructions:</strong>
</p>

<p>
	To install, either:
</p>

<p>
	1) Unpack the zip file into assets/mods; or
</p>

<p>
	2) Install using the mod manager in the Xenonauts game launcher
</p>

<p>
	Alternatively, for Steam users, you can install the mod via Steam Workshop.
</p>

<p>
	However you install the mod, make sure you set it to 'active' in the mod manager.
</p>

<p>
	<strong>Uninstall Instructions:</strong>
</p>

<p>
	To uninstall, either:
</p>

<p>
	1) Delete the mod's folder from assets/mods; or
</p>

<p>
	2) Uninstall using the mod manager in the Xenonauts game launcher
</p>

<p>
	If you installed using Steam Workshop, you should also unsubscribe from the mod (otherwise it will keep re-downloading). Note that simply unsubscribing from the mod will not delete it; you must also delete the mod using one of the above methods.
</p>

<p>
	<strong>FAQ</strong>
</p>

<p>
	"Can this map pack be used with other map packs?"
</p>

<p>
	Yes, these maps will work fine with other people's map packs as well. However, the large volume of maps in this pack has an unfortunate side-effect of drowning out other maps from the pool, so you'll tend to see a lot of these maps and only occasionally see vanilla maps or maps from other packs.
</p>

<p>
	<strong>Acknowledgements</strong>
</p>

<p>
	Quick mention to Skitso for use of the building submaps he made which are now bundled with the game. Saved me a good few hours of work!
</p>
]]></description><guid isPermaLink="false">11145</guid><pubDate>Fri, 11 Jul 2014 19:45:31 +0000</pubDate></item><item><title>Invalid terrain maps for area</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/13270-invalid-terrain-maps-for-area/</link><description><![CDATA[
<p>I've noticed that I am getting maps that are invalid for the area of the world that is being fought for.</p>
<p>Some Examples:</p>
<p>Deserts in part of Brazil that should be JUNGLE.</p>
<p>Farms in the Sahara Desert--farms are very RARE in the Sahara.</p>
<p>Almost every map has buildings even areas where buildings should be very rare.</p>
<p>I don't remember ever getting a map that did not have buildings.</p>
<p>Some maps have too many buildings...example farms where large fields should be there are 5 or more barns.  I know of few farmers who would take producing land and turn it into barns.</p>
<p>I have no idea how to make maps so please don't suggest that I do it.  I don't know HOW.</p>
]]></description><guid isPermaLink="false">13270</guid><pubDate>Sat, 30 Jan 2016 16:06:19 +0000</pubDate></item><item><title>Map Pack Posting Rules!</title><link>https://www.goldhawkinteractive.com/forums/index.php?/topic/10601-map-pack-posting-rules/</link><description><![CDATA[
<p>This forum is for the posting of complete map packs - mods that are complete enough that people can download and play them (they are allowed to be updated further once posted).</p>
<p>Any mapping ideas, mapping discussions / guides, or untested maps should be posted on the Mapping Discussion forum instead. This forum is intended to make it easy for players to find and download new maps, so clutter should be kept to a minimum.</p>
<p><span style="text-decoration:underline;"><strong>FORUM RULES:</strong></span></p>
<ul><li>Post the thread name in this format "[Xenonauts Version No.] Map Pack Name (version number)", so an example would be "[V1.07] Skitso's Map Pack (V3)"<br /></li>
<li>One thread is allowed per map pack. If you update the map pack, then please either:<br /><ul><li>Edit and update the original post content / title.<br /></li>
<li>Delete the old thread and post a new version (on this forum, thread creators are able to delete their own threads).<br /></li>
</ul><p>[*]The first post of the thread should contain the details of the map pack, install instructions and the download link.</p>
<p>[*]If you update the thread with a new version, replace it in the first post. Users should never have to scroll past the first post to find what they need.</p>
<p>[*]If Xenonauts is updated to a new version number, please ensure the map pack remains compatible with the updated game. If it is, you can update the version number in the thread title accordingly.</p>
<p>[*]Please attach the map pack as a forum attachment rather than an external link where possible.</p>
</li>
</ul>]]></description><guid isPermaLink="false">10601</guid><pubDate>Mon, 23 Jun 2014 12:35:08 +0000</pubDate></item></channel></rss>
