• evden eve
  • bosch servisi
  • free hosting coupons

    Search:

    Tag: mod

    Page 1 of 5 1 2 3 4

    Search: Search took 0.03 seconds.

      • Replies: 4
      • Views: 306
      Last Post: 01-13-2015 22:54
      by phantra  Go to last post
    1. W.I.P : Sound mod (non music sound replecement/additions)

      Started by phantra, 01-10-2015 06:16
      2 Pages
      1 2
      mod, modding, sound, sound effects
      • Replies: 12
      • Views: 414
      Last Post: 01-16-2015 05:01
      by phantra  Go to last post
    2. [X:CE 0.31+] A Storm of Tranquil Fury

      Started by Man of Doge, 12-30-2014 04:53
      2 Pages
      1 2
      • Replies: 11
      • Views: 1,300
      Last Post: 01-22-2015 00:15
      by podbelski  Go to last post
      • Replies: 6
      • Views: 1,563
      Last Post: 01-19-2015 20:13
      by Man of Doge  Go to last post
    3. (Request) Intermediary VTOL Transport

      Started by Zenny, 10-12-2014 17:23
      inspiration, mod, request
      • Replies: 2
      • Views: 453
      Last Post: 10-13-2014 12:23
      by silencer  Go to last post
    4. (Request) BIPEDAL COMBAT VEHICLES!

      Started by RickAyd, 10-09-2014 23:19
      2 Pages
      1 2
      mech, mod, request, vehicle
      • Replies: 11
      • Views: 1,202
      Last Post: 10-19-2014 12:00
      by drages  Go to last post
    5. 486 xcom thanks to everyone who made it.

      Started by turkmenbashi, 10-06-2014 09:54
      blaster, geoscape, mod, pay, ufo
      • Replies: 3
      • Views: 249
      Last Post: 10-06-2014 23:53
      by Commissar Pancakes  Go to last post

      Forum:
      Off-Topic

    6. About weapon dmg types and resistances

      Started by drages, 09-29-2014 09:37
      • Replies: 8
      • Views: 363
      Last Post: 09-30-2014 12:27
      by drages  Go to last post
    7. [X:CE 0.28] Graviton Beam Emitter (Blame! inspired weapon)

      Started by Reactorcore, 09-20-2014 00:51
      2 Pages
      1 2
      • Replies: 14
      • Views: 2,168
      Last Post: 11-23-2014 18:01
      by Aklyon  Go to last post
    8. [V1.09] Pulse-Fire Rifle (V1.0)

      Started by Xenonaunt, 08-21-2014 04:49
      2 Pages
      1 2
      • Replies: 10
      • Views: 2,160
      Last Post: 08-31-2014 23:48
      by Xenonaunt  Go to last post
    9. Kabill "Fire in the hole" mod questions

      Started by Steves, 08-19-2014 06:24
      compatible, kebill, mod
      • Replies: 3
      • Views: 301
      Last Post: 08-21-2014 02:21
      by Steves  Go to last post
    10. Xenonaut Choices MOD - Part 1

      Started by aajs, 07-11-2014 20:53
      3 Pages
      1 2 3
      • Replies: 27
      • Views: 3,251
      Last Post: 08-03-2014 17:45
      by aajs  Go to last post
    11. E-3 AWACS mod v0.9 released!

      Started by dskzz, 06-19-2014 02:10
      2 Pages
      1 2
      aircraft, awacs, mod, recon
      • Replies: 15
      • Views: 1,645
      Last Post: 06-20-2014 16:06
      by dskzz  Go to last post
    12. Designing a Mod around the theme of all out war

      Started by Hovis, 06-02-2014 23:32
      2 Pages
      1 2
      all out war, configs, kill it with fire, mod
      • Replies: 12
      • Views: 1,021
      Last Post: 06-18-2014 12:23
      by Zoring  Go to last post
    13. Crazy Idea

      Started by Basilisk, 04-18-2014 11:26
      mod, total conversions, wwi
      • Replies: 4
      • Views: 419
      Last Post: 06-20-2014 00:07
      by Max_Caine  Go to last post
    14. Stinky's sandpit (Fighting against passive AI.)

      Started by Ol' Stinky, 12-24-2013 09:24
      4 Pages
      1 2 3 ... 4
      artificial intelligence, mod
      • Replies: 32
      • Views: 3,853
      Last Post: 02-14-2014 17:02
      by Ol' Stinky  Go to last post
    15. Skitso's Oppressive UI MOD

      Started by Skitso, 12-30-2013 15:16
      14 Pages
      1 2 3 ... 14
      • Replies: 136
      • Views: 15,103
      Last Post: 06-25-2014 17:25
      by Skitso  Go to last post
      • Replies: 0
      • Views: 331
      Last Post: 11-02-2013 19:25
      by EnderWiggin  Go to last post
    16. Ufo Mission Analysis

      Started by Max_Caine, 10-12-2013 12:46
      13 Pages
      1 2 3 ... 13
      mod, research
      • Replies: 125
      • Views: 20,590
      Last Post: 05-14-2014 10:59
      by KevinHann  Go to last post
    17. lemmbase - lemm's Alien Base Layouts

      Started by lemm, 09-09-2013 12:43
      • Replies: 4
      • Views: 1,295
      Last Post: 09-27-2013 21:35
      by lemm  Go to last post
    18. Modding balance changes - attempt 1

      Started by TrashMan, 09-10-2013 09:26
      8 Pages
      1 2 3 ... 8
      balance, mod
      • Replies: 79
      • Views: 4,665
      Last Post: 07-10-2014 08:12
      by TrashMan  Go to last post
    19. Hidden Movement screen getting on the way?

      Started by Jsleezy, 08-24-2013 01:42
      hidden movement, mod
      • Replies: 6
      • Views: 711
      Last Post: 08-26-2013 17:16
      by Jsleezy  Go to last post
    20. Kabill's Air Combat Balance Mod

      Started by kabill, 08-21-2013 18:01
      3 Pages
      1 2 3
      balance, mod
      • Replies: 26
      • Views: 2,222
      Last Post: 10-03-2013 09:46
      by TrashMan  Go to last post
      • Replies: 7
      • Views: 507
      Last Post: 08-19-2013 00:41
      by Jean-Luc  Go to last post
    21. Quasi-Realism (Alpha) (Balance Mod for 1.0x)

      Started by Mask, 08-16-2013 13:38
      5 Pages
      1 2 3 ... 5
      balance, mod
      • Replies: 43
      • Views: 6,405
      Last Post: 07-19-2014 11:46
      by Mask  Go to last post
    Results 1 to 25 of 104
    Page 1 of 5 1 2 3 4