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Tag: mechanics

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  1. 'Herding' question

    Started by Viggo, 06-16-2013 14:49
    • Replies: 9
    • Views: 276
    Last Post: 06-18-2013 14:50
    by Xenomorph  Go to last post
  2. New Gameplay Mechanics for Heavy Weapons

    Started by erutan, 04-16-2013 07:15
    5 Pages
    1 2 3 ... 5
    heavy weapons, mechanics
    • Replies: 42
    • Views: 898
    Last Post: 04-22-2013 19:48
    by TrashMan  Go to last post
  3. Burst Fire Update

    Started by Chris, 08-23-2012 12:36
    12 Pages
    1 2 3 ... 12
    burst fire, mechanics
    • Replies: 119
    • Views: 3,395
    Last Post: 01-08-2013 10:50
    by Tacobandit  Go to last post
  4. Air Combat Movement and Targeting

    Started by Belmakor, 08-15-2012 17:54
    2 Pages
    1 2
    air combat, mechanics
    • Replies: 16
    • Views: 751
    Last Post: 01-24-2013 15:36
    by GizmoGomez  Go to last post
  5. Range to target in damage formula

    Started by Comassion, 06-21-2012 14:59
    mechanics, range
    • Replies: 5
    • Views: 296
    Last Post: 06-26-2012 15:19
    by Gauddlike  Go to last post
  6. Proposed Suppression Model

    Started by Chris, 06-12-2012 12:10
    16 Pages
    1 2 3 ... 16
    mechanics, suppression
    • Replies: 156
    • Views: 5,491
    Last Post: 01-08-2013 04:04
    by Chollirem  Go to last post
  7. Poll: suppression poll

    Started by jamoecw, 05-11-2012 08:08
    3 Pages
    1 2 3
    mechanics, suppression
    • Replies: 24
    • Views: 946
    Last Post: 05-17-2012 02:01
    by irongamer  Go to last post
  8. JA2 Mechanics

    Started by erutan, 05-09-2012 18:04
    2 Pages
    1 2
    ja2 mechanics code, jagged alliance, mechanics
    • Replies: 14
    • Views: 863
    Last Post: 05-12-2012 21:49
    by Game_tester  Go to last post
  9. Suppression Mechanics

    Started by Chris, 04-27-2012 22:19
    20 Pages
    1 2 3 ... 20
    mechanics, suppression
    • Replies: 190
    • Views: 16,372
    Last Post: 01-08-2013 12:33
    by Gauddlike  Go to last post
  10. Suppressive Fire Alternative

    Started by Gazz, 04-27-2012 18:24
    4 Pages
    1 2 3 ... 4
    mechanics, suppression
    • Replies: 36
    • Views: 1,446
    Last Post: 05-04-2012 08:25
    by Gauddlike  Go to last post
  11. How does Xenonauts compare to Silent Storm?

    Started by NoxNoctum, 02-20-2012 15:22
    gameplay, mechanics
    • Replies: 4
    • Views: 617
    Last Post: 02-20-2012 19:12
    by Jean-Luc  Go to last post
  12. Squad leader

    Started by ringworm, 01-27-2012 09:50
    gui, mechanics
    • Replies: 7
    • Views: 420
    Last Post: 01-28-2012 00:20
    by Beagle  Go to last post
  13. The Air Combat Screen

    Started by shuuk, 01-24-2012 13:21
    5 Pages
    1 2 3 ... 5
    air combat, mechanics
    • Replies: 45
    • Views: 2,097
    Last Post: 02-01-2012 07:12
    by irongamer  Go to last post
  14. Saving Action Points

    Started by imperialus, 12-29-2011 15:31
    mechanics
    • Replies: 2
    • Views: 287
    Last Post: 01-01-2012 09:08
    by Chris  Go to last post
  15. Cover at corners

    Started by Teiwaz, 11-06-2011 22:27
    4 Pages
    1 2 3 ... 4
    cover system, mechanics
    • Replies: 30
    • Views: 1,592
    Last Post: 11-13-2011 10:01
    by Sathra  Go to last post
  16. Sticky Thread Sticky: FAQ - Frequently Asked Questions

    Started by Gazz, 10-22-2011 17:02
    5 Pages
    1 2 3 ... 5
    faq, features, game overview, get off my damn lawn, mechanics, suggestions, x-com, xenonauts
    • Replies: 49
    • Views: 5,731
    Last Post: 04-15-2013 01:58
    by GizmoGomez  Go to last post
  17. Psionic mechanics and balance

    Started by Gazz, 10-22-2011 15:36
    attacks, balance, mechanics, mind control, psi, psionics
    • Replies: 8
    • Views: 604
    Last Post: 10-23-2011 09:07
    by Gazz  Go to last post
  18. Flamethrower Mechanics

    Started by Gazz, 10-19-2011 21:14
    7 Pages
    1 2 3 ... 7
    • Replies: 67
    • Views: 3,821
    Last Post: 11-27-2012 20:44
    by Mordobb  Go to last post
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