UmberSkies Posted April 29, 2014 Share Posted April 29, 2014 I'm not certain if this is a bug or not, so I'm posting it here to see if anyone else is experiencing it. The game was fine yesterday, woke up today and anytime I order my soldiers to move, they will move one tile and then stop, forcing me to reorder the command, where upon they will move on more tile and stop. As you can probably imagine, this has lead to some tediousness The only change I have made to the game is to increase the AP values of the aliens psionics in order to disable them. I don't see how that would affect soldier movement on my turn though. So, any thoughts or advice my fellow Xenonauts? Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 29, 2014 Share Posted April 29, 2014 Look like this issue came with last update and is related to new Line of sight mode, Persistent LOS. See update thread. Do you began a new game or loaded save? Quote Link to comment Share on other sites More sharing options...
raziel1981 Posted April 29, 2014 Share Posted April 29, 2014 can confirm this problem too, tried an old save. Will try a new game later. apparently i'm not getting the "alien seen" icon either (neither the red or yellow one). Quote Link to comment Share on other sites More sharing options...
kabill Posted April 29, 2014 Share Posted April 29, 2014 As a temporary fix, if you go to assets->config.xml and change "PersistantLoS" to "0" (it's 1 at the moment) it reverts the change and the game works properly. Quote Link to comment Share on other sites More sharing options...
UmberSkies Posted April 30, 2014 Author Share Posted April 30, 2014 Look like this issue came with last update and is related to new Line of sight mode, Persistent LOS.See update thread. Do you began a new game or loaded save? It's a loaded game. I'm new to playing the experimental builds, are you supposed to start a new game each experimental update, or only on the major updates? As a temporary fix, if you go to assets->config.xml and change "PersistantLoS" to "0" (it's 1 at the moment) it reverts the change and the game works properly. Awesome, thank you very much Quote Link to comment Share on other sites More sharing options...
Dranak Posted April 30, 2014 Share Posted April 30, 2014 Most new experimental builds either totally break saves, or cause new bugs so it's best to restart. Quote Link to comment Share on other sites More sharing options...
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