Name Posted April 23, 2014 Share Posted April 23, 2014 Not like I foolishly sent a shrike to one of these and lost 10 good people gutting my already sparse troops thus ending a break even campaign, but you are supposed to send fighters to these right? Quote Link to comment Share on other sites More sharing options...
Dirk Ralthar Posted April 23, 2014 Share Posted April 23, 2014 Yep, you kill them with fighters. Sending a troop laden dropship is like trying to kill a tank with a paperclip... not very effective. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 23, 2014 Share Posted April 23, 2014 Didn't occur to me someone might try that Quote Link to comment Share on other sites More sharing options...
silenced Posted April 23, 2014 Share Posted April 23, 2014 Didn't occur to me someone might try that Well, I tried to intercept a landed UFO with a dropship. Bad for me it took off right when the troops had arrived. Since then: always send interceptors first to prevent situations like that. Quote Link to comment Share on other sites More sharing options...
mangalores Posted April 23, 2014 Share Posted April 23, 2014 Didn't occur to me someone might try that EDIT: Ninjaed... On a similar note: I'm not sure it makes sense that a dropship on its way to a landed UFO will just casually engage the UFO when it flies again, the pilot knows he has no weapons onboard, right? Shouldn't a dropship disengage from aerial threats and run for the hills (if the UFO decides to give chase and destroy it fine, but currently the dropship just runs into the UFO oblivious of the threat)? I guess the behaviour might have been with the idea of having late game ships as capable fighters like the Avenger which routinely was the best combat ship as well. Quote Link to comment Share on other sites More sharing options...
Name Posted April 23, 2014 Author Share Posted April 23, 2014 Didn't occur to me someone might try that Didn't occur to me to read the black box either. Mistakes were made. *Sigh. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted April 23, 2014 Share Posted April 23, 2014 Didn't occur to me someone might try that You know, you might actually disable air intercepts of any kind for unarmed dropships as in it won't let you launch them on the intercept screen. I think you can actually do that now. Quote Link to comment Share on other sites More sharing options...
Dirk Ralthar Posted April 23, 2014 Share Posted April 23, 2014 EDIT: Ninjaed...On a similar note: I'm not sure it makes sense that a dropship on its way to a landed UFO will just casually engage the UFO when it flies again, the pilot knows he has no weapons onboard, right? Shouldn't a dropship disengage from aerial threats and run for the hills (if the UFO decides to give chase and destroy it fine, but currently the dropship just runs into the UFO oblivious of the threat)? I guess the behaviour might have been with the idea of having late game ships as capable fighters like the Avenger which routinely was the best combat ship as well. If you want to get technical, he does have weapons onboard. Couple of rifles, some grenades, maybe a rocket launcher.... Quote Link to comment Share on other sites More sharing options...
Name Posted April 23, 2014 Author Share Posted April 23, 2014 If you want to get technical, he does have weapons onboard. Couple of rifles, some grenades, maybe a rocket launcher.... and 8-14 people to fire them. Lets make it happen. 1% win for transports. I would like to say that they fought the good fight, and the xeno menace left them alone.... But pris-----Earth is not some fairy tale world. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 24, 2014 Share Posted April 24, 2014 If you want to get technical, he does have weapons onboard. Couple of rifles, some grenades, maybe a rocket launcher.... "Alright lads, open the windows and let 'em have it!" Quote Link to comment Share on other sites More sharing options...
Muskrat Posted April 24, 2014 Share Posted April 24, 2014 Shouldn't a dropship disengage from aerial threats and run for the hills (if the UFO decides to give chase and destroy it fine, but currently the dropship just runs into the UFO oblivious of the threat)? . If alien ships can land to avoid my fighter's, why can't my drop ship land to avoid their's? Obviously this doesn't work over water. Quote Link to comment Share on other sites More sharing options...
Burzmali Posted April 25, 2014 Share Posted April 25, 2014 and 8-14 people to fire them. Lets make it happen. 1% win for transports. I would like to say that they fought the good fight, and the xeno menace left them alone.... But pris-----Earth is not some fairy tale world. Considering the amount of damage you can do to a UFO's interior with explosives, I'd imagine row of rocketeers on the back of a dropship would be a fair threat. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted April 25, 2014 Share Posted April 25, 2014 Considering the amount of damage you can do to a UFO's interior with explosives, I'd imagine row of rocketeers on the back of a dropship would be a fair threat.Ah...do you think aliens fly around with the doors open? Or do they like to roll down the windows in nice weather? :-) Quote Link to comment Share on other sites More sharing options...
Dirk Ralthar Posted April 25, 2014 Share Posted April 25, 2014 Ah...do you think aliens fly around with the doors open? Or do they like to roll down the windows in nice weather? :-) What, you don't pop the canopy when it's sunny out? Besides, one shot should blow the front door wide open, on some of the UFO designs that would be enough to get a shot in to kill the crew Quote Link to comment Share on other sites More sharing options...
StellarRat Posted April 25, 2014 Share Posted April 25, 2014 What, you don't pop the canopy when it's sunny out? Besides, one shot should blow the front door wide open, on some of the UFO designs that would be enough to get a shot in to kill the crewThat would be a hell of a shot. Besides if you look that configuration of the UFOs and the transports it would be nearly impossible to get in position to fire at the hatches. You'd have to be facing in opposite directions or make an incredible high angle shot out the side door. Quote Link to comment Share on other sites More sharing options...
Dirk Ralthar Posted April 25, 2014 Share Posted April 25, 2014 I never said it wasn't a long shot. Quote Link to comment Share on other sites More sharing options...
xman0 Posted May 1, 2014 Share Posted May 1, 2014 Have the fighters go to the landed UFO, they will circle; send the transport there. If the UFO takes off, then, the fighters will hopefully intercept it right away (unless you have very bad luck) - entirely a matter of timing (so far that the fighters don't leave for lack of fuel before you can deploy your ground assault). Quote Link to comment Share on other sites More sharing options...
StK Posted May 1, 2014 Share Posted May 1, 2014 Besides, one shot should blow the front door wide open, on some of the UFO designs that would be enough to get a shot in to kill the crew Aren't the doors kinda folded away during flight? On a more serious note: Yes maybe Dropships should be disabled for Air Intercept missions. Missclicks do happen. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted May 1, 2014 Share Posted May 1, 2014 Looking a the UFO image files it does look like the doors are somehow retracted into the hull while in flight. Either that or access areas were not considered when the initial drawings were done but that couldn't be possible Quote Link to comment Share on other sites More sharing options...
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