loganroy Posted April 20, 2014 Share Posted April 20, 2014 This was an issue I had in previous builds as well, but got fixed in v20 stable I believe. Basically when you have your soldier try to heal another soldier you can only heal up to 15 hp at a time. Even if you're trying to heal 20 or 30 hp, it will only do 15 but at the same time use all the time units you invested to do so. It's easy to play around it, but I had it before and figured it would be worth mentioning. Quote Link to comment Share on other sites More sharing options...
Albert Kowaletz Posted April 20, 2014 Share Posted April 20, 2014 I've got an issue where the soldier won't heal properly until next turn. Not sure if there is some underlying mechanic that I don't know of such as critical wounds. But often when my soldier has been shot down to a few HPs, healing him shows the correct amount on the cursor but then heals nothing or just a few points, the TU being wasted. On a new turn it always seems to work though, healing the soldier to his current maximum. Quote Link to comment Share on other sites More sharing options...
loganroy Posted April 22, 2014 Author Share Posted April 22, 2014 Yeah, I've had a similar thing happen. And in my later ground combats I didn't have the bug anymore. Guess it's one of those weird sort of bugs that only sometimes rears it's head. Quote Link to comment Share on other sites More sharing options...
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