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[V21 Stable - Ground Combat] Medkits and Advanced Medkits don't heal properly


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This was an issue I had in previous builds as well, but got fixed in v20 stable I believe. Basically when you have your soldier try to heal another soldier you can only heal up to 15 hp at a time. Even if you're trying to heal 20 or 30 hp, it will only do 15 but at the same time use all the time units you invested to do so. It's easy to play around it, but I had it before and figured it would be worth mentioning.

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I've got an issue where the soldier won't heal properly until next turn. Not sure if there is some underlying mechanic that I don't know of such as critical wounds. But often when my soldier has been shot down to a few HPs, healing him shows the correct amount on the cursor but then heals nothing or just a few points, the TU being wasted. On a new turn it always seems to work though, healing the soldier to his current maximum.

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