Bromley86 Posted April 20, 2014 Share Posted April 20, 2014 How do you get your whole squad up to Commander? Currently I only have 6 in Nov '79. Okay, I'm being flippant. I take it rank progression is currently (and will remain at release) something like a basic 10 "stars" = rank one, 25 stars = rank 2, 50 stars = ranks 3, etc. If so, I assume the only way to avoid having an entire squad of Commanders will be to massively increase the number of stars required? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 20, 2014 Share Posted April 20, 2014 From gameconfig.xml: <soldierRanks> <!-- Soldiers increase their ranking when they have a certain number of rank points. A rank point is gained each time an AP, strength, accuracy, reflexes or bravery progress is done. --> <Private--------rankPoints="0" /> <Corporal-------rankPoints="3" /> <Sergeant------rankPoints="9" /> <Lieutenant-----rankPoints="16" /> <Captain--------rankPoints="30" /> <Major----------rankPoints="45" /> <Commander----rankPoints="75" /> <Colonel--------rankPoints="100" /> </soldierRanks> Quote Link to comment Share on other sites More sharing options...
Bromley86 Posted April 20, 2014 Author Share Posted April 20, 2014 Cheers Gauddlike! Do you know if it's fixed for release, or whether they're considering a more usual Xcom system (1 Sgt per 5 soldiers, etc.)? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 20, 2014 Share Posted April 20, 2014 Chris has said a few times that he doesn't see a need to change it so it will likely stay as it is. Quote Link to comment Share on other sites More sharing options...
TehRoach Posted April 21, 2014 Share Posted April 21, 2014 (edited) Chris has said a few times that he doesn't see a need to change it so it will likely stay as it is. That is a pity, as my troop ranks tend to get top heavy. I did like the fact that almost everyone of your troops panic in UFO: Enemy Unknown when your Commander went down. I am not a fan of (the new) X-Com: Enemy Unknown ranking system, where all of your end game troops are of the highest rank. (well at least in a game that you have a chance of winning). I would really like to see them add in the "rookie" rank and bump up all the other ranks a notch to lengthen the time in the lower ranks as I tent to find myself using Lt's to draw fire, something that is best left to the privates Edited April 21, 2014 by TehRoach Quote Link to comment Share on other sites More sharing options...
MortuusSum Posted April 22, 2014 Share Posted April 22, 2014 (edited) I've seen a few threads that talk about not liking the way the ranks work in Xenonauts, but it seems (to me at least) that there's a fairly simple and obvious solution: just rename the ranks. I agree that it's ludicrous to have a squad of majors and colonels deploying to deal with an alien scout ship (not to mention the incredible speed with which Xenonaut operatives become more brass than a bedstand). To fix this, I plan on renaming the ranks in strings.xml (by the way, thanks very much, Gauddlike, for recommending Notepad++) to end lower, probably somewhere around Sergeant, maybe Lieutenant or Captain. Since it's not inconceivable for a squad of special forces soldiers to be all NCOs or lower Officers, the whole thing works fine. EDIT: Here's the rank progression I used (taken from www.forces.ca) Private (Recruit) / Pte ® Private / Pte Corporal /Cpl Master Corporal / MCpl Sergeant / Sgt Warrant Officer / WO Master Warrant Officer / MWO Chief Warrant Officer / CWO Edited April 22, 2014 by MortuusSum added rank progression Quote Link to comment Share on other sites More sharing options...
silencer Posted April 22, 2014 Share Posted April 22, 2014 Oh, but I want Master Sergeant Shooter Sergeant Quote Link to comment Share on other sites More sharing options...
MortuusSum Posted April 22, 2014 Share Posted April 22, 2014 Easily done, I just went with what I could look up quickly. Just open up strings.xml and scroll down until you get to the ranks, then make the changes you want. Quote Link to comment Share on other sites More sharing options...
silencer Posted April 22, 2014 Share Posted April 22, 2014 I know - it was rather joking post - maybe someone will create the ranking from Duty Calls Quote Link to comment Share on other sites More sharing options...
TehRoach Posted April 28, 2014 Share Posted April 28, 2014 Easily done, I just went with what I could look up quickly. Just open up strings.xml and scroll down until you get to the ranks, then make the changes you want. Ahh cool, that is problem solved for me Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 28, 2014 Share Posted April 28, 2014 I also prefer that approach. I went for non military ranks instead though. Their military rank is awarded by their own military, the Xenonauts progression just reflects their seniority and experience within the organisation. If nothing else it is a good excuse to bring back the rank of Rookie! Quote Link to comment Share on other sites More sharing options...
TehRoach Posted April 28, 2014 Share Posted April 28, 2014 Yes the Rookie rank is definitely needed, aka cannon fodder. There is definitely going to be a few aliens behind that door, cause the mission hasn't ended and that is the only blacked out part of the map left. Get the rookie to open the door Quote Link to comment Share on other sites More sharing options...
Caaygun Posted April 28, 2014 Share Posted April 28, 2014 Perhaps instead of Rookie or Private, the new recruits may be called "Recruit". To reflect they are new, and to also do not dismiss the fact that some of them are war veterans. Private sounds a bit too green. Quote Link to comment Share on other sites More sharing options...
Muskrat Posted April 28, 2014 Share Posted April 28, 2014 (edited) Rank's in Xenunauts don't really indicate rank - as in job role, but experience level. I'd rather have them be something more descriptive (Recruit, Rookie, Soldier, Veteran, etc..), or just eliminate that title all together, and have rank be an independent, player controlled function. You can already tell experience by how much they've improved, stat wise. It's too late to change it for release, but maybe a patch later? I'd limit rank for soldier's to Lieutenant, or Captain, and allow the player to promote. Maybe something simple like Private, Sargent, Lieutenant. Basically, you have have 1 Lieutenant for every 10 or 12 soldier's, 2 Sargent's, and the rest are privates - trying to simulate a realistic squad structure. Rank give's a higher moral bonus when in the vicinity of soldier's, but also a higher panic when wounded or killed. The player can choose who to promote to what ranks. I'd require all rank positions to be filled. Promoting a soldier gives a bonus to bravery, demoting a HIGHER penalty to bravery (so you end up worse off) to simulate effect on moral. Edited April 28, 2014 by Muskrat Quote Link to comment Share on other sites More sharing options...
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