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tu cost to fire?


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Their TU value determines it. Each firing action burns a % value of time units, for example, the burst fire on a machine gun expends 80% of your time units. If you have 50 TU that means that 40 get used in that shot, if you have 100 TUs it expends 80. This means that characters cannot exceed a set number of combat actions despite their TU value, determined by their weapon class. All having a high TU count does is allow you to move farther, and reposition faster.

Edited by Dirk Ralthar
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Dirk has it right.

The soldiers have different shot costs because they have different total TU amounts and the shot costs are based on a percentage of that total amount.

The costs for shots are listed down the TU reserve slider for easy reference.

As your soldiers gain a higher TU cap they can still only fire the same number of shots but can use the higher amount of remaining TU for increased movement distance as movement costs are still a flat TU cost.

Edited by Gauddlike
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ACC argueably gives you more shots because you dont have to aim that much if you hit better....

and the idea sounds very nice but I think it would be the devil the to balance

Edited by StK
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