TacticalDragon Posted April 24, 2014 Share Posted April 24, 2014 The purple color is wonderfull, gives more ... flavor to the "Outspace" creatures. Quote Link to comment Share on other sites More sharing options...
kabill Posted April 24, 2014 Share Posted April 24, 2014 Anyway, here's a question. Currently the alien grenade Xenopedia articles are "free" projects - they don't require research time or staff. Should they? The primary reason alien weapons require research time is because they're prequisites for other technologies, whereas these don't do anything - they're just fluff. If they don't do anything, I'd make them free research projects as this fits with the overall design of Xenonaut's tech tree. Alternatively, use them as pre-requisite technologies for Xenonauts' own gas/incendiary grenades (I know you didn't want the player to be able to use them, but there's no reason they couldn't result in less effective player versions instead that are balanced for use against aliens.) Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 24, 2014 Author Share Posted April 24, 2014 Having just experienced an Andron terror mission, I think I'll tone their grenades down a bit, to take into account mass grenadage. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 24, 2014 Share Posted April 24, 2014 I wonder if I can do that in Paint.net... If not I can probably do it if you give me an idea of the effect you want. Quote Link to comment Share on other sites More sharing options...
a333 Posted April 25, 2014 Share Posted April 25, 2014 Sorry, it was a bit rude from me posting screenshot but keeping the file. https://dl.dropboxusercontent.com/u/60491525/alientoxingrenade_gl.png It's subtle and most probably not very important, but since the other weapons are glowing, why hurt the toxin grenade buddy? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 8, 2014 Author Share Posted May 8, 2014 Hi gang, I've been very busy as of recent, but Henry has worked up some sketches for more grenade prototypes. I've been looking over them and I've got my own favourites, but I thought I might share the different designs with you. Electrical caltrops This grenade type is going to be the "permanent landmine" that I mentioned earlier. The caltrops are going to be small electrical field emitters with a tiny alenium generator. Each by themselves will not very potent. However, scatter a load of them over an area and bang! an electrical deathrap waiting anyone stupid enough to walk into it. Sonic grenades This going to be for the Caesans. I've done quite a bit of research into sonic weapons (which ironically enough was most active in the late 60's early 70's). They're goign to produce a perfect mix of ultra and infrasonic sounds which combined cause nausea, double-vision, potential deafness and eventually blackout if subjected to enough. Explosive kunai Someone mentioned throwing knives which got my imagination racing. I've been experimenting with an accurate, one-shot multi-pellet explosive knife which I think would work quite well. It wouldn't strictly be a grenade type, rather a weapon subtype which preliminary testing indicates would be used once then the primary weapon would be used afterwards. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 8, 2014 Share Posted May 8, 2014 Hi gang, I've been very busy as of recent, but Henry has worked up some sketches for more grenade prototypes. I've been looking over them and I've got my own favourites, but I thought I might share the different designs with you. Electrical caltrops This grenade type is going to be the "permanent landmine" that I mentioned earlier. The caltrops are going to be small electrical field emitters with a tiny alenium generator. Each by themselves will not very potent. However, scatter a load of them over an area and bang! an electrical deathrap waiting anyone stupid enough to walk into it. Sonic grenades This going to be for the Caesans. I've done quite a bit of research into sonic weapons (which ironically enough was most active in the late 60's early 70's). They're goign to produce a perfect mix of ultra and infrasonic sounds which combined cause nausea, double-vision, potential deafness and eventually blackout if subjected to enough. Explosive kunai Someone mentioned throwing knives which got my imagination racing. I've been experimenting with an accurate, one-shot multi-pellet explosive knife which I think would work quite well. It wouldn't strictly be a grenade type, rather a weapon subtype which preliminary testing indicates would be used once then the primary weapon would be used afterwards. Max you'r an artist Quote Link to comment Share on other sites More sharing options...
Emperor_Zoron Posted May 12, 2014 Share Posted May 12, 2014 Does this mean humans will get incendiary explosives too? It would be nice to get a little more rocket variety... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 12, 2014 Author Share Posted May 12, 2014 The stats and some of the artwork for incendiary weapons are already there if you know where to look. If they were taken out (or as it seems never fully realised), I have to ask myself "why?". I'll have a fiddle at some point, but my first priority is making these race-specific weapons. Quote Link to comment Share on other sites More sharing options...
a333 Posted May 12, 2014 Share Posted May 12, 2014 Oh my. I find your abundance of imagination disturbing. Is it wrong that the only thing i can think of now is the "teenage crosdresser ninja sebillians"? On a serious note, it would be good for an electrical caltrops to emit some humble cold light, though i couldn't find parameters controlling it in the weapons_gc. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted May 12, 2014 Share Posted May 12, 2014 Oh my. I find your abundance of imagination disturbing.Is it wrong that the only thing i can think of now is the "teenage crosdresser ninja sebillians"? It means our Xen troops are actually clan Foot ninjas? Good idea for a reskin mod actually. @Max_Caine These caltrops reminded me of some good shenanigans with proximity grenades in TFTD. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 12, 2014 Author Share Posted May 12, 2014 Emitting a cold light would be the domain of the spectre file - you'd have to set up the animation to run through a repeated glow. The question is, who gets the caltrops? Either Harridans or Wraiths will do, as it suits either species and the have a way of getting around it. I'm thinking maybe Harridans, as that would give more of a reason to have Buzzards. Quote Link to comment Share on other sites More sharing options...
a333 Posted May 13, 2014 Share Posted May 13, 2014 Harridans seems to be better suited. They use high-techy stuff, can engineer things, are able to fly over their fields and can use it to secure sniping positions. And lighting, i meant that thing that flares do. Increasing surround tile brightness or something. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 13, 2014 Author Share Posted May 13, 2014 That's probably within the bounds of the tilerender script. Not looked at it myself, but I'll take a look and see what can be done. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted May 13, 2014 Share Posted May 13, 2014 "Throwing knives" seem like they would fit sebilians (tribal/primitive theme) or maybe wraiths (teleporting ninjas)? Quote Link to comment Share on other sites More sharing options...
Emperor_Zoron Posted May 25, 2014 Share Posted May 25, 2014 Bumping this to keep up interest. Also any news on the development of this mod? I'm rather hoping that this gets finished. It shows very great promise. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 25, 2014 Share Posted May 25, 2014 Im still waiting if Max want to work and cooperate in integration with other mods. Max your doing it great! Good luck! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 25, 2014 Author Share Posted May 25, 2014 (edited) I'm happy for others to integrate it into their mods when it's done, and not before, because I'm not keen on a half-done mod integrated into other people's work. Henry's almost done with the Xenopedia art, I've been working and re-working on explosion and smoke designs for the explosions and that's not when I'm blazing through experimental 9 to give some feedback on it to Chris and then in turn I can properly try out TD's XNT. EDIT: Just to make things clear. The hardest and longest part of this mod are the art/sound assets. From a code perspective, it's incredibly easy to make the grenade types and test them. It's not one half as easy to make the art and sound assets. Edited May 25, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Emperor_Zoron Posted June 1, 2014 Share Posted June 1, 2014 I'm happy for others to integrate it into their mods when it's done, and not before, because I'm not keen on a half-done mod integrated into other people's work. Henry's almost done with the Xenopedia art, I've been working and re-working on explosion and smoke designs for the explosions and that's not when I'm blazing through experimental 9 to give some feedback on it to Chris and then in turn I can properly try out TD's XNT.EDIT: Just to make things clear. The hardest and longest part of this mod are the art/sound assets. From a code perspective, it's incredibly easy to make the grenade types and test them. It's not one half as easy to make the art and sound assets. It is just good to hear that this project has not been abandoned. I really do want to see how this will turn out. You've done such fine work in the past. It will be nice to have some more of your stuff for the game. Well here's the best of luck to you. I can only imagine your pain. I cannot even begin to think of how you'd do... What you just said. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 1, 2014 Author Share Posted June 1, 2014 Henry's finished the art - now it's up to me to get the particle artwork done properly. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 20, 2014 Share Posted June 20, 2014 Ahem bump ahem. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 21, 2014 Share Posted June 21, 2014 What a nice mod max Its interesting the options. Did you figured other weird grenade type? Quote Link to comment Share on other sites More sharing options...
Emperor_Zoron Posted June 27, 2014 Share Posted June 27, 2014 Any nibbles you can give to us Max? Not trying to be annoying or anything. We are just all eager-beavers here. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 27, 2014 Author Share Posted June 27, 2014 I haven't got any nibbles for you. I may have to hire someone to do the particle effects. This is so much harder than I thought. EDIT: I'm pretty sick of trying to get some kind of an original particle effect. I'm going to wholesale steal the existing effects and mercilessly butcher them. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted June 28, 2014 Share Posted June 28, 2014 dude this is so sick,i love tha purple methane/potassium clorure alien like fire,also i think its a really neat decision so it totally help to recognize who started what fire!..i cant wait to see this in action ! Quote Link to comment Share on other sites More sharing options...
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