Chris Posted April 16, 2014 Author Share Posted April 16, 2014 It's basically just for balance. Flying suits would be overpowered otherwise. Quote Link to comment Share on other sites More sharing options...
Doomsdayman Posted April 16, 2014 Share Posted April 16, 2014 Would be nice to dominate them that way. And to put fear in the alien hearts (if they have hearts). Also this game doesn't like to loose. When I am on a roll the game crashes. Quote Link to comment Share on other sites More sharing options...
SNOWMAN Posted April 16, 2014 Share Posted April 16, 2014 As others have said, I think it'd be a great idea to provide some later-game saves. I would imagine the first half of the game has been play-tested much more extensively than the second I do have a savefile from V22.3 that's got pretty much everything reaserched and ''operation Endgame'' unlocked if it's off any use. ENDGAME .sav ENDGAME .sav Quote Link to comment Share on other sites More sharing options...
silencer Posted April 16, 2014 Share Posted April 16, 2014 Thx. Quick question though - does Predator armour lower the TUs for firing LMGs? I see that MAG LMG TU cost is 52 for 99TU soldier. Quote Link to comment Share on other sites More sharing options...
SNOWMAN Posted April 16, 2014 Share Posted April 16, 2014 Thx. Quick question though - does Predator armour lower the TUs for firing LMGs? I see that MAG LMG TU cost is 52 for 99TU soldier. I think it lowers the TU cost to 52% or 51%, not sure Quote Link to comment Share on other sites More sharing options...
Hairyscreech Posted April 16, 2014 Share Posted April 16, 2014 (edited) Grenades were just fine for me in the last version but are now causing crashes, I am getting no animation when throwing while crouched, no visible smoke but the effect of blocking shots still appears, total loss of the target cursor and then a consistent CTD if i try to load that save. Think there may be an issue with grenades when crouching. Save here: http://www.filedropper.com/2_14 edit - Just to follow up on this, if you make the solider stand before throwing then everything works fine. Edited April 17, 2014 by Hairyscreech Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 17, 2014 Share Posted April 17, 2014 Found an issue with the current build; I had an Andron simply freeze up on me and do nothing. Most of the enemies in the mission were behaving normally, but this one Andron was stuck in place and just refused to do anything at all. It had a clear line-of-sight to two of my soldiers and could have attempted to move to flank, but instead it just stood there in the open doing nothing. On the alien's turn the camera would keep switching to the Andron several times, as if he was thinking about doing something but couldn't quite decide what to do and just gave up. Will have to see if this is an issue just with Androns or all aliens, possibly this has something to do with the "passive" AI change. Quote Link to comment Share on other sites More sharing options...
Headnoob Posted April 17, 2014 Share Posted April 17, 2014 That's pretty rude mate, maybe he just wanted to enjoy the breeze. Quote Link to comment Share on other sites More sharing options...
Caaygun Posted April 17, 2014 Share Posted April 17, 2014 It could be so that he spawned on some impassable tile. We got that a few times for the latest build. Maybe it was a small obstacle blocked by the alien, or an erroneous tile. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 17, 2014 Share Posted April 17, 2014 It could be so that he spawned on some impassable tile. We got that a few times for the latest build. Maybe it was a small obstacle blocked by the alien, or an erroneous tile. I've had a Caesan spawn on water before, but he was still able to fire at me at least. This is the opposite; he was right out in the open in the middle of a road with nothing obviously blocking him, yet he didn't fire at me at all except for reaction fire. Quote Link to comment Share on other sites More sharing options...
Hairyscreech Posted April 17, 2014 Share Posted April 17, 2014 "have you tried turning your Andron off and on again?" Quote Link to comment Share on other sites More sharing options...
Caaygun Posted April 17, 2014 Share Posted April 17, 2014 Just a question and suggestion for developers: Is the game being tested by some independent people who are not fans of the original series like most of the denizens of this forum are? Because that's what will start happening after release by reviewers who may really start hacking brutally at some (seemingly) small issues we don't even recognize or handwave because of the fun we get we have been playing this game even with its experimental-beta bugs and crashes. I personally only notice some issues after they're pointed out in a bug thread, that I just lived with until then. Remember, we paid for an unfinished and buggy game, we are too positively biased, so our testing exposure value is probably rather low. Independent and non-biased testing might really help. Thought I'd point out as I didn't notice such a subject coming up on the forum, and i really wish success for this title. Quote Link to comment Share on other sites More sharing options...
Doomsdayman Posted April 17, 2014 Share Posted April 17, 2014 The rifles can shoot just as long range as a sniper. You better fix that. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 17, 2014 Author Share Posted April 17, 2014 Caaygun - no, but there's not much we can do about it. But these forums have had a hundred thousand posts on them in the last two years, most of them feedback, suggestions or bug reports, so I think we'll at least have been warned about the major issues in advance. Doomsday - that's intentional. They can't shoot as accurately as a precision rifle. Quote Link to comment Share on other sites More sharing options...
Doomsdayman Posted April 17, 2014 Share Posted April 17, 2014 (edited) So basically when your guy has 100 accuracy the sniper rifle becomes useless. So now it's bassicly Rifle vs Sniper - Rifle bigger magazine. - Same distance. - Lighter. - Rifle almost does the exact same damage as sniper. Ore it could be the MAG weapons. Also near the end save near the end save. Enemy turn won't end on Andron Supply ships. Also why are there base mission where 1/4 of the aliens have plasma cannons. And my game freezes on the aliens turn when facing a Ceasan battleship. Is there anything to counter those PSI attacks they are getting too annoying. Also shield guys aren't animated when flying. Edited April 17, 2014 by Doomsdayman Quote Link to comment Share on other sites More sharing options...
silencer Posted April 17, 2014 Share Posted April 17, 2014 No, sniper rifles have higher damage <Ammo name="ammo.ballistic.rifle" type="kinetic" damage="30" mitigation="0"> <Ammo name="ammo.ballistic.sniper" type="kinetic" damage="35" mitigation="10" isHypervelocity="0"> ... <Ammo name="ammo.MAG.MAGclip" type="kinetic" damage="105" mitigation="0"> <Ammo name="ammo.MAG.MAGclip" type="kinetic" damage="120" mitigation="35" isHypervelocity="0"> Though it is very close damage in basic weapons - Sniper Rifles have higher damage + mitigation which makes some part of armour weaker. For example MAG Sniper will deal on average 120 damage to Jackal armor since the Jackal Armour value is 35 so it will be like if soldier wasn't wearing Armour. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2014 Share Posted April 17, 2014 Doomsdayman, not really. If a solider claws his way up to 100 accuracy, then the base to-hit for a precision rifle verses an assault rifle is Snap. Precision: 65%, Assault: 45% Normal. Precision: 100%, Assault: 80% Aim. Precision: 100%, Assault: 100%. . In both cases, with full TUs a solider can fire 3 snap, 2 normal, 1 aimed or 1 normal and 1 snap. In addition, the assault rifle can fire 1 aimed and 1 normal, or 1 normal and 2 snap. Quote Link to comment Share on other sites More sharing options...
kabill Posted April 17, 2014 Share Posted April 17, 2014 So basically when your guy has 100 accuracy the sniper rifle becomes useless.So now it's bassicly Rifle vs Sniper - Rifle bigger magazine. - Same distance. - Lighter. - Rifle almost does the exact same damage as sniper. You're missing armour penetration (which the sniper weapons have a lot of) although that's largely only relevant for Androns. Sniper weapons also don't have damage drop-off beyond maximum effective range (if I've understood the "no damage scaling" variable correctly, of course!). It's also worth bearing in mind that 100 aim is only 'wasted' at the higher aim levels. A 100 aim soldier will still hit better with snap/normal shots using a sniper weapon than a rifle weapon. This said, I'd not be unhappy for rifle weapons to get a range nerf compared with sniper weapons. Both weapons overlap a little on the long-range niche at the moment. EDIT: many ninjas. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2014 Share Posted April 17, 2014 We're all part of the same clan. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 17, 2014 Share Posted April 17, 2014 I'm also getting an AI freeze it seems, and it was Caesans for me too. So potentially its a bug linked to some kind of Caesan-specific behavior, possibly psionics. Quote Link to comment Share on other sites More sharing options...
Reever Posted April 19, 2014 Share Posted April 19, 2014 My first post though i have been through the game a couple of times. I'd like to post the following bugs with version 22...please excuse if they have been mentioned already. -Singularity Torpedo has no singularity core cost when building -Sheild bearing, sentinal suit wearing, flying troops face one direction regardles of thier movement. - No GFX to show weapon when a Predator suit wearing troop equips an alien Plasma Cannon. - Not getting Alenium loot report for completing alien base attack by command centre capture. - Lock-up loop when a heavy weapon weilding troop does reaction fire, even if they have no weapon or ammo. -Civilian NPCs still entering Battleship craft via teleporters. Also about Psychic Attacks... well they just seem far too often and effective without LoS. My workaround was to place the troops weapon in backpack after firing every turn which is tedious. Now i won't do bases or battleships because there are no psychic defence items, and you can never stop the mind controlling until you reach the last room. I have actually raised an whole new 8 man team picked only with Bravery 62+ starting stats to see if by Commander rank they may have enough Bravery to withstand the mind controlling. It's a bit harsh at the moment. Quote Link to comment Share on other sites More sharing options...
frank_walls Posted April 20, 2014 Share Posted April 20, 2014 I really wish we could get a version that isn't sooooo buggy. I haven't been able to complete a mission in days. Odd things here and there are fine, but the game just keeps freezing and locking up so much it's hard to make any progress to even be able to comment on any balance issue. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted April 20, 2014 Share Posted April 20, 2014 I haven't been able to complete a mission in days. Really? I encountered one bug that messed with my game, seemingly triggered by the now-well-known crouching-grenade-throw, but other than that I've had no problems. Completing missions like clockwork. There has to be some logical explanation why you're having such a hard time. Have you played around with the files? Downloaded mods? Using a save from an earlier version? There must be some reason why that's happening to you, and not me... Quote Link to comment Share on other sites More sharing options...
frank_walls Posted April 20, 2014 Share Posted April 20, 2014 Just playing the game as is. I ran into a bug that caused it to freeze on a mission with a landing craft. I tried a few different times and it always froze. I can't progress in the game unless I take the landing craft, so I've been airstriking everything else. Well guess what, now I'm stuck on the landing craft again! Until I capture the landing craft and research the tech from it there's not much point in playing. Quote Link to comment Share on other sites More sharing options...
dpelectric Posted April 20, 2014 Share Posted April 20, 2014 (edited) I'm almost to landing ships (prob the next wave) so I haven't had a chance to run across that. Sure hope I don't. Did you post a report of the bug for the devs? Edit: I just saw the other thread where you and another guy were having the same landing ship problem. Great. Edited April 20, 2014 by dpelectric Quote Link to comment Share on other sites More sharing options...
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