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Corsairs only have cannons?


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So in my current playthrough I started to get Corsairs but after building them I realized they just have cannons? Is this intentional because that kind of means they are worse than Condors who will get upgraded with Alenium and Plasma missiles before the Corsairs will have anything remotely in the same ballpark in terms of punching out enemy UFOs before they get into range.

Checking the http://xenonauts.wikia.com/ it kind of indicates that at some point it indeed was an advanced Condor type fighter aircraft with 1 cannon and 2 missile hardpoints, in my install it only has 2 cannon hardpoints.

I downgraded from an experimental build to the stable v22 so I'm not quite sure if that change is there for balancing purposes or my install got mixed up or something.

And if it's intentional should one wait for plasma or later weapons to build them? As is the only advantage is speed and range but in sheer firepower a Condor will seem better in terms of cost effectiveness against most targets.

I was mucking around in the aircraft.xml but that didn't take any effect. Can one change the weapon loadout via config tuning?

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You're a little late to the party. The Corsair was changed to 2 cannons a while ago, and a discussion on this very point has already happened. Chris is sticking with 2 cannons (with some changes). If you want to change this state I wrote a post here on what to look at.

EDIT: I took a look at that wiki. This is not the wiki made by Chris: this is I believe that was Steelpoint who produced that wiki, both are horribly out of date.

Edited by Max_Caine
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You're a little late to the party. The Corsair was changed to 2 cannons a while ago, and a discussion on this very point has already happened. Chris is sticking with 2 cannons (with some changes). If you want to change this state I wrote a post here on what to look at.

I had a long hiatus and just started playing again with v21 stable or something. Searching the forum for corsairs but somehow didn't have that thread pop up. Weird. I'll check again.

I was mainly surprised how badly the aircraft performed it seems to me that my Condors are running around with plasma missiles while the Corsair is stuck with pewpew laser guns so a Condor can kill stuff without getting shot thus not needing the turn rate and armor of it.

But you point all that out in your thread.

Thx for the Excel edit, I was messing around in there but not seeing the weapon slot vars.

EDIT: I took a look at that wiki. This is not the wiki made by Chris: this is I believe that was Steelpoint who produced that wiki, both are horribly out of date.

Well, wikia is kind of the first address in many games and I mainly wondered if I remembered wrong so an outdated source was kind of supporting my memory that it was once different.

EDIT: Apparently I plainly searched the wrong forum...

thx!

Edited by mangalores
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I was mainly surprised how badly the aircraft performed it seems to me that my Condors are running around with plasma missiles while the Corsair is stuck with pewpew laser guns so a Condor can kill stuff without getting shot thus not needing the turn rate and armor of it.

Well, I find dual cannons much more efficient in dealing alien fighters. Single Corsair can pretty easily(cannon kiting) kill 2 escorts without serious damage and 2 other slots can be foxtrots for shooting down capital alien ship. Even when only 2 torpedoes are needed, two 50% armed foxtrots is better than one 0% and one 100% because rearming is twice as fast. Condors get seriously obsoleted when cruisers and heavy fighters appear since both can outrun condors but not corsairs.

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Yeah, this was an actual problem. If you're playing a version-21 build, move to version 22 (or wait for final release) - Corsairs recently had their cannons improved (longer range, more ammo) specifically to make sure that they're actually more powerful than Condors. (Someone posted a great set of videos demonstrating the problem :P )

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