Skitso Posted April 3, 2014 Share Posted April 3, 2014 (edited) EDIT: This map pack is obsolete: Check here: http://www.goldhawkinteractive.com/forums/showthread.php/10166-Skitso-s-Ultimate-Megamix-Map-Pack?p=112462#post112462 Edited May 28, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
kabill Posted April 3, 2014 Share Posted April 3, 2014 Yay, more maps! Look forward to trying them. Quote Link to comment Share on other sites More sharing options...
Skitso Posted April 4, 2014 Author Share Posted April 4, 2014 I found and fixed few small bugs in one of the maps. They are now fixed and the file is updated. Sorry guys. Quote Link to comment Share on other sites More sharing options...
Skitso Posted April 16, 2014 Author Share Posted April 16, 2014 Updated the map collection to work with the new tile folder structure change in the latest patch. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 5, 2014 Share Posted May 5, 2014 Had a look at these today. Here's my thoughts: Parking hall - I like this one. I've tweaked it a bit so it can go in the game, the biggest change being removing the parking hall (it just didn't work for me for some reason). Small business - I wasn't a huge fan of this one. Trainstock - I took the big one here and spent quite a bit of time playing about with it. I ended up shrinking it down and turning it into a Light Scout map. I kept the big building but modified the roof design a bit. Thanks for doing them, it's always nice to have more maps in the game. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 5, 2014 Author Share Posted May 5, 2014 (edited) Haha, you'll want to maybe rename the parking hall then? It's an honor to have my maps in the game. Thanks for including them! Edited May 5, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
radek Posted May 7, 2014 Share Posted May 7, 2014 I think ur nick or name should be mentioned in the credites somehow for the effort u made for this game. At least small font in the "special thx to:" zone Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 7, 2014 Author Share Posted May 7, 2014 Thanks. I'm sure Chris will credit me somewhere. Quote Link to comment Share on other sites More sharing options...
Anderty Posted May 27, 2014 Share Posted May 27, 2014 Not sure why, but I can't download archive from provided link in media-fire. It just don't give me anything. As well, Skitso, I saw, that one of desert maps were added without your maps installed. If so, can you, please, then somehow note, which maps potentially are doubled? Thank you anyway, I really like your maps! Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 27, 2014 Author Share Posted May 27, 2014 (edited) Yeah, the link has corrupted somehow... no worries though, as I'm releasing the skitso megamix map pack in the near future that will have all my maps in a single archive. All my maps have been designed and named so they will overwrite all duplicates within the game, so no worries there. Edited May 27, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Anderty Posted May 27, 2014 Share Posted May 27, 2014 Oh my, I knew you are planning something sweet. Thank you and good luck. Can't wait till release this mega-uber-puper map pack of gods! ;P Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 28, 2014 Share Posted May 28, 2014 These look really cool (not played them yet). I like the use of second levels. Its a shame the official maps don't make more use of them at present - though I suspect this is because it shows deficiencies in enemy AI? Out of curiosity. Can enemy AI spawn on rooftops? Quote Link to comment Share on other sites More sharing options...
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