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[V21 Stable HF 20/03/2014] Operation End Game Save Files (Spoilers)


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So, ran into a few issues with the final mission at this time. I've included the auto save, and the "results" where I was at the point it was impossible to continue further.

The first issue, and by far the biggest. Three psionicists exist in the Praetor's room, I expect him to be one of the three. With the current implementation of psionics, this meant every other turn three of my units would get mind controlled. Hopefully the proposed "30 range limit" and the fixing of the squad sight requirement will resolve this issue. This is something that should be monitored very closely.

In having played, and completed the operation end game prior to the current build with psionics included. The way things worked out for me before was that I had all of the time I wanted to take until I opened the door to the Praetor. This appears to no longer be the case with no warning of any indication and I can only assume it to be a bug.

The way I proceeded in this mission was clearing the main hall out. At no point did I open the door to the Praetor's room (the save with the results, I rushed a predator unit in just to show the viewers what the final room looked like, and still could not see the Praetor). Once the main hall was cleared of units thanks to my tank's main cannon, I proceeded to sweep the side rooms with half of my squad each.

While attempting to sweep the side rooms, I got swarmed with multiple waves of units coming from the Praetor's room! This delayed me many turns (as did my mind control protection tactic, and the constant loss of 3 xenonauts temporarily to mind control) until I finally sweeped both of the side rooms so that I could destroy one of the cores, and C4 the other core which resulted in the loss of three units to achieve.

Well, that's when the reapers started to spawn. I didn't think these were supposed to until after engaging the praetor and the praetor "calling" the reapers. Wouldn't the praetor think it unnecessary while the humans were still engaged in fighting outside of his chambers? The aliens have looked down upon humans the entire way through the game, never sending their full strength as a 'test', why would the praetor feel threatened while the elite guard still have the humans occupied outside?

By this point the battle was lost as the tanks get ten rounds for an entire map, no more, and they can never reload (Unsure if this is a bug) that I ended up conceding the fight. When I hit the exit game after having ended my stream, well, the victory screen showed up... which makes me wonder if somehow the praetor got killed even though I never saw him? (I had some issues with praetor leaders dying on impact in battleships, I had to raid FIVE battleships before I faced an actual praetor)

Just thought I'd make a report on the current state of the final missions mechanics.

End Game results.sav

Operation end Game Auto Save.sav

End Game results.sav

Operation end Game Auto Save.sav

End Game results.sav

Operation end Game Auto Save.sav

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Thanks. Yes, I'll remove the two Caesan Leaders from the mission as they didn't have MC at the time they were introduced.

The Reaper thing is explained in the research text, but you're meant to be doing the mission in a hurry. They will come whether or not you've attacked the Praetor.

Seems odd that you got the victory screen despite having aborted? Had you destroyed the two power cores at that point then? A straightforward abort from the start of the mission gives me a loss screen.

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Yeah, by the time I gave up, both cores were destroyed. Maybe that's why it gave victory screen?

EDIT: Possibly due to the base assault code where you destroy the base core and abort it counts as a victory?

The other file I uploaded, the End game results save is the point where I gave up from if you want to poke around that. :)

Edited by Ziggarius
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