Msvknight Posted March 20, 2014 Share Posted March 20, 2014 if you look at the heath, it says 52/50 Quote Link to comment Share on other sites More sharing options...
Beltorn Posted March 20, 2014 Share Posted March 20, 2014 i see that a lot. It happens when your soldier was wounded in previous mission and hasn't fully healed yet, the only question is how the game calculates new HP maximum? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 20, 2014 Share Posted March 20, 2014 Is that when you do multiple missions without returning to base or does it also happen after coming back between missions? Quote Link to comment Share on other sites More sharing options...
Msvknight Posted March 21, 2014 Author Share Posted March 21, 2014 he got injured on a mission, when back to base, about 3-4 days later, I did this mision Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 21, 2014 Share Posted March 21, 2014 I made another bug report in the experimental sub forums with saves from both GS and GC. Quote Link to comment Share on other sites More sharing options...
Mercent Posted March 27, 2014 Share Posted March 27, 2014 (edited) i can confirm that this happens during mission hopping as well. Edit: i think i know the reason for it. It has to do with wounds. If a guy is wounded, max health pts threshold dropped, and if he did not recover never to regain his max possible health pts, he will have excess of health pts over the threshold in the next mission. It has to do with the calculations i think. Edited March 29, 2014 by Mercent Quote Link to comment Share on other sites More sharing options...
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