Jump to content

Entering "Polishing" phase!


Chris

Recommended Posts

That was on the old style UFO submaps.

The new style ones don't have ground tiles attached they overlay on whatever is underneath them so it wouldn't work as well.

The picture you have there for example would look really odd if it crashed into a field, patch of sand or whatever but somehow had broken concrete piled up around it.

I would like to see some kind of crash damage but I am not really sure what would work without making different crashed UFO hull for each different terrain type.

I believe the current design is supposed to reflect a controlled but forced descent rather than an uncontrolled crash.

The old design also had damage leading back from the resting point of the ship to the initial impact which looked very nice.

Again though with the overlay system that would just significantly increase the amount of space required for a crashed ship and take away any elements placed in a massive area just for the aesthetics.

Link to comment
Share on other sites

What debris though?

Remember that the same submap is used for all tilesets so any rubble would need to be appropriate for all possible backgrounds.

Having a UFO crashed in lovely green field would look very odd in the middle of an industrial area or as the only green part of a middle eastern village or Arctic area.

The crashed UFO exteriors are not damaged enough to purely use debris from the craft unfortunately, although it could be from the underside which is not visible...

If you specifically design a crashed UFO background submap for each tileset then it should work but then you lose the option to have multiple possible positions for crashed ships on a single level or for sharing the same map for a crashed and landed craft.

Might be worth investing some time into thinking about what could work.

Link to comment
Share on other sites

Yeah, I was thinking ufo parts and stuff, but you are right abot ufo spawning points making it a bit more complicated affair. I would love it if GH would be able to add a ufo debris submap to spawn automatically under crashed ufo hull submap. (Along with fire and smoke) The submaps just need to be designed per ufo so the debris wouldn't block any crucial paths or all the tiles would need to be walk-throughable. (Whats the word?)

Link to comment
Share on other sites

Not as easy to come by on the arctic maps, stands out from the desert and middle east maps and looks a bit odd to have piles of dirt around something crashed on a tarmac/concrete parking lot on an industrial map with no broken tarmac/concrete visible.

You can sort of get around it by having a little bit of transparency in places so the underlying tiles show through but for some reason the transparent tiles I have made show the transparency as black areas so not been able to experiment.

Anyway if people want to continue this discussion it would be best to make a new thread in the mapping subforum.

Edited by Gauddlike
Link to comment
Share on other sites

Glad you are into polishing phase, well done.

However, I would be careful with steam since you have picked the moment that the floodgates have opened to set a release date. The amount of shovelware on the front page is now forcing new games off the release tab with hours instead of days.

Hopefully steam will add new store filters within the next 10weeks, otherwise you can see rants by totalbiscuit and others about the issue.

If you give the community notice about who you have spoken to etc then we can push other elements. Remember you are pushing Win/Mac and Linux and there a lot of very vocal mac and linux mags/sites who would give you coverage.

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...