Caaygun Posted February 20, 2014 Share Posted February 20, 2014 The difficulty being subdivided into areas such as, Speed of Invesion Escalation Efficiency of Research Cost of Production Sponsor Nation Demeanor Soldier Power Alien Unit Power Alien Ship Power Alien Ship Crew Count or others, all would be tweakable, then there would be a Master Difficulty rating derived from these you see, some people might prefer easier ground combat but tougher management etc. or others would like tech advancing slower or faster, would prefer the difficulty arise from the Alien units being tougher or the invading waves being too often and numerous etc. How does this sound? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 21, 2014 Share Posted February 21, 2014 It sounds like a lot of work for little gain (that could even in worst case scenarios be detremental instead of a gain) Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 21, 2014 Share Posted February 21, 2014 The current difficulty hasn't yet been finalised, once it is then the devs will need to decide what should be altered for the other difficulty settings. I believe Aaron had a post a while back asking what people thought would be good things to adjust to make the difficulty settings different enough. Whatever changes are made those settings will likely be available in an xml file (currently in gameconfig.xml) so the only thing that would really be needed is a custom difficulty button. The settings can be adjusted manually or if possible they could be set through a game screen but I haven't looked into doing that so I don't know if it is possible to alter outside files easily. I know hotkeys can be set through the menu but that relies on calling a 'hotkeylist' that may be hard coded in some way. Quote Link to comment Share on other sites More sharing options...
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