gougou123 Posted February 1, 2014 Share Posted February 1, 2014 good.....thanks Quote Link to comment Share on other sites More sharing options...
AgentFransis Posted February 2, 2014 Share Posted February 2, 2014 I had a crash when loading a base defense but when I tried it a couple more times it loaded fine. Quote Link to comment Share on other sites More sharing options...
Buatha Posted February 2, 2014 Share Posted February 2, 2014 I have a UFO hanging off the edge of a farm map (save available). So, you walk into the UFO and it's like a hallway since there's only a two-person wide area to walk Additionally, an NPC farmer just sits still like a statue on his turn. Quote Link to comment Share on other sites More sharing options...
ako Posted February 2, 2014 Share Posted February 2, 2014 Have any of you experienced an "endless" map. After shutting down an UFO, and going into the mission, and killing all the visible aliens. I got stuck on the map, searched all the visible areas and still no alien to be seen. Later i restarted the same mission, and saw a alien on the same tile set of a chair. So i'm guessing, that an alien got deployed on the same space as a wall, or inside somewhere that i was unable to access, at least not without demolishing all the wall. I have 2 save games, one of the endless map, and the other one of the alien 'sitting' on the chair. I can provide them here if you want. Have any of you had a similar issue? Quote Link to comment Share on other sites More sharing options...
Buatha Posted February 2, 2014 Share Posted February 2, 2014 Hey, ako. I was almost afraid of something like that with my "half-visible" UFO, but it didn't happen. This is the first time I've seen any weird corruption of a map since playing the experimental builds. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 2, 2014 Share Posted February 2, 2014 Ako - yeah, if you email me the save game it'd help. It's almost certainly that an alien has spawned inside some scenery. Quote Link to comment Share on other sites More sharing options...
Pbs Posted February 3, 2014 Share Posted February 3, 2014 You really need to make an easy difficulty, well, you know, an easy one. I play Enemy Unknown, Terror From The Deep, Apocalypse, but in first mission i lost almost all squad. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted February 3, 2014 Share Posted February 3, 2014 You really need to make an easy difficulty, well, you know, an easy one. I play Enemy Unknown, Terror From The Deep, Apocalypse, but in first mission i lost almost all squad. Did you take any shields along for the mission? Think of shields as being the rookies from the OG X-Com: they're there to take the reaction shot hits for you. Also, don't use assault rifles, use sniper rifles for your generic guys. Finally, take a load of smoke grenades. Smoke tiles stack, so being behind five tiles of smoke helps a lot. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 3, 2014 Share Posted February 3, 2014 Yeah, I do plan to make "easy" easier than it currently is. Quote Link to comment Share on other sites More sharing options...
ako Posted February 4, 2014 Share Posted February 4, 2014 I just sent you an email with the 2 save games. Other than that, had no problems so far. Quote Link to comment Share on other sites More sharing options...
CaptainChuckles Posted February 4, 2014 Share Posted February 4, 2014 Just played the game for the first time since, I dunno, one of the experimental V20s I think. Anyway I think its coming along really nicely. Unless I'm missing something the new loading screen seems great-a simple, clean iteration that is the first I've seen to replace the old placeholder. It only took 10 seconds maybe to load. I don't have a fast computer, it is about 8 years old and xenonauts isn't installed on an SSD. The new reaction system feels familiar and intuitive, and for the first time aliens ran inside a building where I had a guy camped out on approach to the UFO. As soon as he opened the door... shotgun to the face. I've only played the first mission so far to check it out, but I think things are looking really nice. congrats. looking forward to release. Quote Link to comment Share on other sites More sharing options...
Fire@Jimmi Posted February 4, 2014 Share Posted February 4, 2014 Oh two more things. One time I sent 2 foxtrots after a small ufo and auto-resolved the combat. It was successful but there was no loss of ammo after the fight. I've also on more than one occasion auto-resolved some fights that were supposed to be 100% where my planes were reduced to 0% health even as I was the victor of the encounter.Thanks, Chris I also have experienced this Quote Link to comment Share on other sites More sharing options...
Dranak Posted February 5, 2014 Share Posted February 5, 2014 Oh two more things. One time I sent 2 foxtrots after a small ufo and auto-resolved the combat. It was successful but there was no loss of ammo after the fight. I've also on more than one occasion auto-resolved some fights that were supposed to be 100% where my planes were reduced to 0% health even as I was the victor of the encounter.Thanks, Chris Scouts are a pretty bad offender for that. Not to mention you can lose with Alenium torpedoes, which the only way to even take damage in manual combat is to actively sabotage your flight. Quote Link to comment Share on other sites More sharing options...
Fire@Jimmi Posted February 6, 2014 Share Posted February 6, 2014 Anyone else finding this version to be easier than the Stable? Or is just that I'm getting better? lol Quote Link to comment Share on other sites More sharing options...
Sentelin Posted February 6, 2014 Share Posted February 6, 2014 Anyone else finding this version to be easier than the Stable? Or is just that I'm getting better? lol It's just you getting better.This version is neither easier nor harder Quote Link to comment Share on other sites More sharing options...
RuskiVolkov Posted February 7, 2014 Share Posted February 7, 2014 I really want to try out this new version, but with school starting soon I've been so damn busy . Happy to hear some of the crashes were fixed, and I like the 3 TU for crouch now. Will update if I have a chance to lay this experimental! Quote Link to comment Share on other sites More sharing options...
Akrakorn Posted February 8, 2014 Share Posted February 8, 2014 I'm happy to announce I managed to complete Xenonauts (yet again) in this new version. Aside from a few random crashes (which I couldn't reproduce, for some odd reason), it seems fairly stable. Quote Link to comment Share on other sites More sharing options...
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