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Geoscape Balance Discussion Build V21 Experimental 1!


Chris

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Wasn't the scripted local force crash sites supposed to be in the game for one sole reason: the player would get both caesan and sebillian corpses to study in the early game even if random generator wouldn't otherwise spawn either? Few of my latest games, I have really struggled to get sebillian crash sites and even all the local force sites are all caesan. Is there a bug, has something changed or is it a "LTP" problem? :)

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Should the probability for both sebillian and caesan light scout and scout be the same, and also, where can this be altered?

Now that I'm having scouts.... it's all sebillian. :D

I feel the "introduction" phase of the game (light scout/scout) is so long, it really benefit from some variation.

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OK, I'm up to January now and I've got swarms of Carriers, Strike Cruisers, and Cruisers with heavy fighter escorts flying around. I just finished Marauder tech, but haven't been able to build any yet. My existing Foxtrots and Condors can't deal with the size and numbers of the enemy ships even though I have two Foxes and three Condors at each base. The alien ship sizes are definitely progressing too fast IMO. My feeling is that Veteran is OK in ground combat with a reduction in accuracy, but definitely moving along too quickly in the air.

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