Jean-Luc Posted January 29, 2012 Share Posted January 29, 2012 (edited) It has arcade gameplay with an emphasis on reactions, timing, and quick thinking... This couldn't be further from the truth. Air combat is actually based on a turn based game (Steambirds) and allows for pausing and issuing orders. While it's a relatively simple system it'd definitely not "arcade" in the sense that it's nothing like Tyrion or Raptor. It's no more reaction/twitch based than Baldurs Gate or Dragon Age are (pausable real time). Edited January 29, 2012 by Jean-Luc Quote Link to comment Share on other sites More sharing options...
plucx Posted January 30, 2012 Share Posted January 30, 2012 (edited) I also have trouble with the whole aircombat system. It feels like I dont have the control at all. Maybe i'm missing out on all the fuzz about this improvement. The old X-com setup sure was simplistic and limited. But really, am I flying this fighter or does the pilot is? In fact we just gave him the order to follow some basic kind of tactics: Close up, stay far, long rang fire. What if I did not coordinate my planes properly? Is there a pilot in there? For multiple fighter battle it wasn't that hard. You did need some coordination but it wasn't so far out of place. Also, the manufacturing capabilities in the game gave you the ability to man several bases and equipt them with an interception fleet. Funding is now, sadly, totally different. I will miss all this production management, it made a real part of the game for me. I'm not a fan of these changes. Edited January 30, 2012 by plucx Quote Link to comment Share on other sites More sharing options...
iamkyon Posted January 30, 2012 Share Posted January 30, 2012 Also, the manufacturing capabilities in the game gave you the ability to man several bases and equipt them with an interception fleet. Funding is now, sadly, totally different. I will miss all this production management, it made a real part of the game for me.I'm not a fan of these changes. I'm sorry, but what is this all about? Quote Link to comment Share on other sites More sharing options...
plucx Posted January 30, 2012 Share Posted January 30, 2012 Production is not capable to fund bases like it did before, therefore limit the number of plane you can have at the same time in the air. I mostly use human technology in these games. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 30, 2012 Share Posted January 30, 2012 Why can you not buy more planes? You can buy and build as many as you have the money/resources and hangars for... Quote Link to comment Share on other sites More sharing options...
montalto Posted January 30, 2012 Share Posted January 30, 2012 Hello everyone, I have a quick question-- how do I cause ufo crashes? I have destroyed 58 ufos with only 1 crash site. More auto cannon and less missles? I actually don't mind this new system (once i figure it out) with different ships it should be kinda cool. Although after I have picked the thousanth lock in fallout or skyrim it does get a tad bit old, I hope the air combat doesn't end up that way. With all of the destoryed UFOs I have noticed the funding goes up considerably. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 30, 2012 Share Posted January 30, 2012 are you shooting them down over land? Quote Link to comment Share on other sites More sharing options...
montalto Posted January 30, 2012 Share Posted January 30, 2012 Ya I sure am. I think I have read here that the fighters don't spawn a crash site, the covairs don't seem to spawn sites either- is it just the 2 types of ufo's so far? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 30, 2012 Share Posted January 30, 2012 Scouts spawn crashsites more often as long as you dont bring em down with the MiG. the MiG has a lot more firepower and should be used for the heavier crafts such as corvettes and up. If you are haveing problems with makeing corvetts spawn crashsites try only using 1 MiG to down it. you might be overkilling it. THink Chris said if you deal more then 20% more damage then is required to make it crash you obliderate it into fine dust. (paraphrased) Quote Link to comment Share on other sites More sharing options...
montalto Posted January 30, 2012 Share Posted January 30, 2012 (edited) I'll give that a try, sounds like good advice. Thanks. 3 fighters shot down with cannons and no crash sites yet... looks like 20 to 24 shots from the cannon destroy a fighter. ufos are at #157 - just got second ground mission- shot down a scout. Edited January 30, 2012 by montalto update Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted January 30, 2012 Share Posted January 30, 2012 yeah fighters don't spawn them at all... Quote Link to comment Share on other sites More sharing options...
shuuk Posted January 30, 2012 Author Share Posted January 30, 2012 hmm i see im not alone with this. Is a coder here and can say it is possible to have both systems in the game? And before the combat starts we have to choice what system we want to play? Or in the game options? Quote Link to comment Share on other sites More sharing options...
plucx Posted January 30, 2012 Share Posted January 30, 2012 Not yet, but I get heavy loses and as such, not sustainable. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 30, 2012 Share Posted January 30, 2012 That could well just be a balancing issue as the air combat hasn't got to that stage yet. I imagine it should be fairly straight forward to take down most of the early alien craft with the early human craft. If it is a bit more difficult it is probably the balancing that needs tweaking. For example are lock on times for missiles too long? Are the relative speeds not right? Is cannon range too short? Many things can alter the difficulty of the system without needing to throw it all away and go back to the x-com system, which was in itself poor at best. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 30, 2012 Share Posted January 30, 2012 Every time when I attack scout it generates crash site. I use 2x sidewinder + canon Corvette - 4x Avalanche Fighters never generates crash sites ( they explode in the air ) I like Air Combat. Especially when Corvette has 2x fighters. Nice fun Quote Link to comment Share on other sites More sharing options...
plucx Posted January 30, 2012 Share Posted January 30, 2012 I'm not asking for a return the the old systems. But something that is enjoyable at least. Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 30, 2012 Share Posted January 30, 2012 Hmmm for me new system is perfect. Yesterday I played UFO 1 and after watching ai combat I miss xenonauts combat Quote Link to comment Share on other sites More sharing options...
montalto Posted January 31, 2012 Share Posted January 31, 2012 I think the new system is fun, basic alien AI makes it a bit predictible on tactics to use. I am expecting to get quite a few planes shot down in the final version when they use more of the screen. Quote Link to comment Share on other sites More sharing options...
plucx Posted January 31, 2012 Share Posted January 31, 2012 I can't wait to see a version that get me as satisfied as you are! Quote Link to comment Share on other sites More sharing options...
nutbarz Posted February 1, 2012 Share Posted February 1, 2012 I can't wait to see a version that get me as satisfied as you are! I Agree. So Far In the First Month I Always lose all of my Planes. I guess I Cant Start Expanding my Bases like I did in the old game when it was one of the first things I did. I Also would move all the hangers to the "Top" to create a chokepoint for the inevitable alien assault on one of my bases. Quote Link to comment Share on other sites More sharing options...
irongamer Posted February 1, 2012 Share Posted February 1, 2012 Single enemy ships never have a chance. You see which aircraft the enemy is tracking. Send that one off in one direction and come around behind with your other aircraft. It works every time and after taking out an arbitrary number of ships this way it doesn't feel very interesting any more. Obviously you have the upper hand in a 2 on 1 battle. It is just that the single enemy ships don't seem worth it to have the whole air battle radar thing popup, it doesn't really contribute anything to the game experience. Radar pops up, oh single ship again, click one fighter one direction, click one fighter the opposite to flank, win. Currently the single enemy battles don't add anything to the experience for me. Now the corvette ships with multiple fighters, I haven't had any luck besting those with only 2 fighters. Quote Link to comment Share on other sites More sharing options...
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