Megathron Posted November 10, 2013 Share Posted November 10, 2013 As the title descriobes it already, i would love that grenades lying on the ground from dead aliens would explode if they get hit from other explosives and maybe fly trough the air before they explode aswell. Aswell shrapnell fire "cause trough exploding ammunition on ground" like in XCOM-3. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 12, 2013 Share Posted November 12, 2013 We did try it, but it got a bit complex to keep track of. Also it led to your soldiers exploding, because the items they were carrying would explode when they were shot by powerful alien weapons...even if the shot didn't actually kill the soldier. Quote Link to comment Share on other sites More sharing options...
Megathron Posted November 12, 2013 Author Share Posted November 12, 2013 Ah ok ^^ Quote Link to comment Share on other sites More sharing options...
Lidhuin Posted November 12, 2013 Share Posted November 12, 2013 From a gameplay point of a view, I can see that being an issue. But if I'm carrying five grenades on my belt and a plasma rifle hits them, I kinda expect them to blow up (As it is, I am trying a new tactic of starting out a squad fully equipped with flashbangs. Stuns all around!) Quote Link to comment Share on other sites More sharing options...
Chris Posted November 12, 2013 Share Posted November 12, 2013 From a gameplay point of a view, I can see that being an issue.But if I'm carrying five grenades on my belt and a plasma rifle hits them, I kinda expect them to blow up (As it is, I am trying a new tactic of starting out a squad fully equipped with flashbangs. Stuns all around!) It's quite a lot less hilarious than it sounds when it actually happens regularly in the game Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 12, 2013 Share Posted November 12, 2013 (edited) It's quite a lot less hilarious than it sounds when it actually happens regularly in the game Very less hilarious! I would only be in favor of a change like that if it was for specific weapons that are supposed to be "unstable" like the gas tank of a flamethrower or some other explosive that says, "Use at your own risk!". Edited November 12, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
superbob Posted November 12, 2013 Share Posted November 12, 2013 IIRC there is a similar game mechanic in place in JA2 1.13 - some explosives tend to go boom in soldier inventory if hit by a blast wave. So... one soldier's 40mm grenades go boom, this triggers a landmine a guy next to him was holding, combined these explosions make frag and gas grenades go off on nearby personnel... Basically a chain reaction that could randomly wipe out your whole team after an enemy tossed a mini grenade at you and missed. The flip side, of course, was that hitting a group of well equipped enemies with a mortar shell had a significant chance of detonating whatever explosives they were carrying, meaning a rather quick victory. In xenonauts however, this would also mean all the valuable gear would go up in smoke, so exploding aliens = less money. I wouldn't like that... Quote Link to comment Share on other sites More sharing options...
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