It is a mock up of the intercept window.
Notice the buttons for intercept, disengage, tail until over land etc.
It is a mock up of the intercept window.
Notice the buttons for intercept, disengage, tail until over land etc.
Devil's Advocate and forum moderator
I like the red non-art top down view. I think it fits better with the theme of the intercept window. The art view could be shown after pressing a button ... maybe as list of photos of that class of ufo that are on file or something in that vein.
+1 for art view from my side. Last build has art view and I hope it will stay
Hmm, this thread is old, but I'll throw in my 2 cents.
Perhaps on first contact, you would only get the radar signature (Red Top Down), But after fighting it, and winning you would have access to photos from the pilots. Or perhaps this would unlock after the crash site investigation and recovery. Or Research?
Subsequent Interception Engagement range reached screens would show the Art instead of the Radar Signature.
I'd still love to have some indication of where exactly this engagement is taking place. Its really difficult to work out what squadron is fighting when you have two identical squadrons up in the air at once.
Also it would be nice to know what region gets the relations bonus as a result. There might be times when youd rather shoot it down in Russia than in Europe if you get what I mean?
+1 on art view. And when their are no escorts, their should be no mentioning of it in the UI screen.
I must ask, why are all the weapon and menu graphics in the air combat UI made in totally different style than all the other graphics in the game? You should pursue an unified look thorough the game, so the minigun, missile and fighter jet graphics IMO should look "realistic" in the same manner as soldier portraits and their weapons, no? This way you won't have problems like this, where different windows and screens don't match overall atmosphere.