Msvknight Posted October 20, 2013 Share Posted October 20, 2013 What do you take? Quote Link to comment Share on other sites More sharing options...
TrashMan Posted October 20, 2013 Share Posted October 20, 2013 A mix Quote Link to comment Share on other sites More sharing options...
Hovis Posted October 20, 2013 Share Posted October 20, 2013 I mod the game for larger numbers of troops in the transport, eighteen to be exact, and for my standard crew I use a variation of the modern British Army infantry doctrine. So two sections of eight troops, in two fire teams of four. Each group contains two riflemen, one machinegun and one rocket launcher. The two spare troops are snipers. If I'm taking a tank with me then it's the same deal but with only nine soldiers. Later in the game I liked to have a designated grab team, to take aliens alive, and this is typically made up of lots of riflemen and rocket launcher troops carrying stun rockets, stun grenades and maybe a couple of guys with batons and shields. This squad has a bad habit of suffering pretty obscene casualty rates, but those are the risks. I also like to have a designated hard target squad, which is usually a tank and then nine guys with mostly machineguns and rockets with a couple of riflemen as spotters. I use those guys for terror missions or a particularly nasty looking crash site where I don't give a crap if I make a mess of everybody and everything on the ground. Must confess, I have yet to work out an optimal team for base assaults. I like to take a tank in, but they can get blocked off in unpredictable ways, so I might have to go with pure infantry. However I do it though it always turns into a bloodbath. Edited to add, always carry lots of grenades too. SO MANY GRENADES. Aliens do not like grenades. Quote Link to comment Share on other sites More sharing options...
Solver Posted October 20, 2013 Share Posted October 20, 2013 For base assaults: explosives. Lots of. And some more. Alien bases will have most aliens in one big room with several entrances. So I fill it with explosives. Soldiers firing rockets into the room, then eventually I throw in several smoke grenades and go in, by which time most aliens inside should be dead. Quote Link to comment Share on other sites More sharing options...
Amaror Posted October 20, 2013 Share Posted October 20, 2013 Äh, all of them? Why would you only use one kind of weapons. I use heavies, snipers, riflemen and shield and pistol assaults with shotguns for storming the ufo Quote Link to comment Share on other sites More sharing options...
crusherven Posted October 20, 2013 Share Posted October 20, 2013 Can't answer the poll--I take all of those things. Quote Link to comment Share on other sites More sharing options...
Dranak Posted October 20, 2013 Share Posted October 20, 2013 Can't answer the poll--I take all of those things. Pretty much this, and the ratio depends on the type of mission. Quote Link to comment Share on other sites More sharing options...
Wraith_Magus Posted October 20, 2013 Share Posted October 20, 2013 Like the others, I'm mystified by why you wouldn't take an "all the above" option. With 8 soldiers at the start, I take 2 shotguns, 2 grenadier/shielders, 3 rifles, and 1 sniper rifle. I add a machine gun and another sniper from there. I also don't see why Rocket Launchers and Machine Guns are "Heavy Weapons", when Rocket Launchers are just explosives-delivery systems, and Machine Guns are just rifles permanently stuck on autofire. The best I can figure, the mindset that seems to have gone into making this poll seems to be that we, as players, are going with some sort of "zerg rush" mentality that means we only equip one "best" loadout of character and spam that relentlessly. That's not how most people play. Quote Link to comment Share on other sites More sharing options...
Hovis Posted October 20, 2013 Share Posted October 20, 2013 Like the others, I'm mystified by why you wouldn't take an "all the above" option. With 8 soldiers at the start, I take 2 shotguns, 2 grenadier/shielders, 3 rifles, and 1 sniper rifle. I add a machine gun and another sniper from there. I also don't see why Rocket Launchers and Machine Guns are "Heavy Weapons", when Rocket Launchers are just explosives-delivery systems, and Machine Guns are just rifles permanently stuck on autofire. The best I can figure, the mindset that seems to have gone into making this poll seems to be that we, as players, are going with some sort of "zerg rush" mentality that means we only equip one "best" loadout of character and spam that relentlessly. That's not how most people play. I think the question is really one of mobility, you could categorise MGs and rocket launchers as heavy weapons because you're not really agile using them. It might be easier to ask if there are any weapons people don't ever use. Only weapons I can think that I'd really even want to live without are the shotgun, pistol and sniper rifle. But then I'm funny like that. Quote Link to comment Share on other sites More sharing options...
Msvknight Posted October 21, 2013 Author Share Posted October 21, 2013 Sorry I forgot to add a little bit of everything Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 21, 2013 Share Posted October 21, 2013 I think the question is really one of mobility, you could categorise MGs and rocket launchers as heavy weapons because you're not really agile using them.It might be easier to ask if there are any weapons people don't ever use. Only weapons I can think that I'd really even want to live without are the shotgun, pistol and sniper rifle. But then I'm funny like that. Wouldn't the sniper rifle be added to the heavy weapons then since that also suffers an accuracy penaltty if it moves? Quote Link to comment Share on other sites More sharing options...
Hovis Posted October 21, 2013 Share Posted October 21, 2013 Wouldn't the sniper rifle be added to the heavy weapons then since that also suffers an accuracy penaltty if it moves? Yeah I think so. Quote Link to comment Share on other sites More sharing options...
Avesenchai Posted October 27, 2013 Share Posted October 27, 2013 Most common composition for me is: 3-4 snipers 1-2 machinegun 1-2 rocket 1 assault rifle 1 expendable rookie holding a shield whose job is to spot aliens and draw reaction fire Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted October 27, 2013 Share Posted October 27, 2013 2 Riflemen 1 Medic 1 Sniper 1 HW (Rockets) 1 Man armed with a shield and a crap ton of Stun battons 1 Armored Car Quote Link to comment Share on other sites More sharing options...
superbob Posted October 27, 2013 Share Posted October 27, 2013 I really like the rocket launchers. Make things go boom. Sometimes I get the impression my troops may be worse than the aliens, and the game really is about an alien race that arrived to save the Earth from a bunch of psychos who airdrop into a random area and blow everything up. Not as bad as it was in classic x-com where I'd level the area with blaster launchers before leaving the transporter, but close. Quote Link to comment Share on other sites More sharing options...
Gromitek Posted October 28, 2013 Share Posted October 28, 2013 8 x universal soldiers with sniper rifle + shotgun and medikit in the backpack + grenades Quote Link to comment Share on other sites More sharing options...
WildLynx Posted October 28, 2013 Share Posted October 28, 2013 depending on the dropship 2-4 snipers 2-4 rifleman (and grenade throwers) 2 RPG soldiers 1 Scimitar Quote Link to comment Share on other sites More sharing options...
Muskrat Posted November 1, 2013 Share Posted November 1, 2013 right now I've been taking: 2 "Scouts" - Riot Shield + Pistol, with Rocket Launcher + 1 rocket and 2x Smoke and Flash grenades. When I got heavier armor I had to lose the RL. I need to evaluate strength stat of these guys. 2 Riflemen - added 2 of each grenade to belt. 2 Snipers 2 Machine gunners. - added 2 frag grenades to belt. The scouts lead the way, and act as moving cover for the riflemen, using the rocket launcher as needed. The MG and Snipers are support on the flanks. If needed they can be split up into 2 groups of 4, for flanking missions/etc. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted November 2, 2013 Share Posted November 2, 2013 Granted, I've not played since 17 (or maybe 18), but my squads then consisted of about 4 snipers, a couple of mg's, a couple of light riflemen and/or a rocket trooper. Being honest, rockets aren't needed. You can carry many more grenades spread out across your soldiers. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted November 2, 2013 Share Posted November 2, 2013 Rockets can fly farther and do a crap ton more damage. ...unless you're talking about HE packs... ...need to start switching to those instead of piddly little grenades... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 4, 2013 Share Posted November 4, 2013 I have 2 hoplites, armed with a stun rod, pistol and shield. The stun rod is very good in the cramped confines of a ufo. Quote Link to comment Share on other sites More sharing options...
lemm Posted November 6, 2013 Share Posted November 6, 2013 I take a little bit of everything, variety is the spice of life after all. However, sniper rifles are generally more useful in Arctic and Farm maps, whereas assault rifles and carbines are better for base missions and large ships. Quote Link to comment Share on other sites More sharing options...
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