Akavit Posted August 19, 2013 Share Posted August 19, 2013 Hmm. Regarding door abuse, I think it would work better to have it take 6 AP to open the door and 15 to close it. Quote Link to comment Share on other sites More sharing options...
wongjoe05 Posted August 19, 2013 Share Posted August 19, 2013 The sniper rifle are more and more useless. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 19, 2013 Share Posted August 19, 2013 The sniper rifle are more and more useless.I disagree. It still has huge range compared to the other weapons. It's my goto weapon when the others have failed to stop someone. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 19, 2013 Share Posted August 19, 2013 I disagree. It still has huge range compared to the other weapons. It's my goto weapon when the others have failed to stop someone. Yeah, always have one or two snipers and they do their fair share of the lifting. I've found as well that a sniper-armed soldier functions as a good backup grenadier when needed since you can swap them to their pistol to leave the off-hand free. A lot of time sniper rifles and their users, in spite of the nerfs over the previous few builds. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted August 19, 2013 Share Posted August 19, 2013 (edited) The key to not being annoyed with the sniper rifle is to not trust the accuracy gauge; assume you'll hit a target behind one block of cover around half the time and it'll be less frustrating for you. If anything, I'm thinking of not taking an LMG guy along, and taking another rifleman. That'd mean my squad would be two shieldbearers, three snipers and three rifles. I trade better suppression for the ability to take an accurate but low-to-medium damage shot when needed, which is something I really appreciate. With suppression being weaker this version with the sebillian and robot suppression changes, coupled with various bugs (cheating AI, inconsistent results when breaching), and the new ninja smoke bombs to play with, I'm not sure I want to bring a weapon that has suppression as its major feature. That's not a problem with the LMG, though. I think that the sniper-AR-LMG balance is better than it's ever been since I started playing in, er, v17? or so, and I wouldn't be surprised if I was the only one who was considering benching Mr. LMG. It seems like a geniune option, so mission accomplished on that front, I guess! Edited August 19, 2013 by Ol' Stinky Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 19, 2013 Share Posted August 19, 2013 part of the problem is that I want two five-man teams. I almost always end up dividing into teams and doing a sweep. 1xSniper, 2xRifleman, 1xAssault, 1xHeavy (either missile or LMG) Granted, the mix would be different in a Alien base assault. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 19, 2013 Share Posted August 19, 2013 I wouldnt mind 10 if it becomes a situation of having to use scout fodder, but as long as you do everything correctly, everyone comes home, then 10 would be too many. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 19, 2013 Share Posted August 19, 2013 (edited) If anything' date=' I'm thinking of not taking an LMG guy along, and taking another rifleman. [/quote'] I haven't been using shields because they have crashed my game and because they weigh so much my shield guys can't carry but a pistol and maybe couple grenades. My assault teams now are just rifle and shotgun guys with Jackal (or better) and grenades of various flavors plus a couple blocks of C4 (to blow the door.) As far as the LMG, I'm still using them. With a good gunner they can do some serious damage. I had one put 3 out 5 rounds into a alien inside a UFO from about 15 tiles out the other night. That was instano death for that one. Still like 'um. Edited August 19, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted August 19, 2013 Share Posted August 19, 2013 I haven't been using shields because they have crashed my game and because they weigh so much my shield guys can't carry but a pistol and maybe couple grenades. My assault teams now are just rifle and shotgun guys with Jackal (or better) and grenades of various flavors plus a couple blocks of C4 (to blow the door.)As far as the LMG, I'm still using them. With a good gunner they can do some serious damage. I had one put 3 out 5 rounds into a alien inside a UFO from about 15 tiles out the other night. That was instano death for that one. Still like 'um. Yeah, they can dish out the pain and then some. Right now, though, I'm leaning towards something more reliable, even if it doesn't put out nearly as much damage. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 19, 2013 Share Posted August 19, 2013 Yeah' date=' they can dish out the pain and then some. Right now, though, I'm leaning towards something more reliable, even if it doesn't put out nearly as much damage.[/quote']I think a great deal depends on your gunners accuracy rating. You want your best shots on the HW. The rifle and assault guys are going to spend a lot more time moving and in all likelihood will be much closer to enemy when they do fire. Quote Link to comment Share on other sites More sharing options...
cyllan Posted August 20, 2013 Share Posted August 20, 2013 I have to say, I was still impressed when the Sebillians started trying to blast through the walls of the barn to try and get to the ruckus my troops were causing with their friends. TOTALLY thought that was AI doing what the AI was supposed to do. arent the building walls tiles destructible?..... i do remember original xcom me getting hits after they destroyed a wall...... Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted August 20, 2013 Share Posted August 20, 2013 Yes, they're destructible. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 20, 2013 Share Posted August 20, 2013 Kimchi - it sounds like an installation error. You should Revalidate your files in Steam (right click on the game). Quote Link to comment Share on other sites More sharing options...
MrWily Posted August 21, 2013 Share Posted August 21, 2013 Very nice update indeed. I've been playing this game for almost a year now and it's finally starting to surpass the original in complexity and overall glory. Two things I've been annoyed with lately though is: 1. If you have reserved AP when you go to equip a med-Pac, you cannot heal using all your AP. You have to equip your weapon again and then the med-Pac again to heal properly. 2. Flash bangs are still pretty useless. If I throw one in the face of a sebillian, he shouldn't be able to fire back. Otherwise, keep up the good work. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 21, 2013 Share Posted August 21, 2013 Yeah, you're right. That's causing crashes again. We'll get that fixed for the next update. Quote Link to comment Share on other sites More sharing options...
Sherelian Posted August 21, 2013 Share Posted August 21, 2013 Intercepters still lose all fuel as soon they trag a landed UFO. Very annoying if an UFO lands just a second before the can shot it and they have to fly back due lack of fuel, altough it was on 80%. Quote Link to comment Share on other sites More sharing options...
Anon_Spartan Posted August 22, 2013 Share Posted August 22, 2013 A few builds ago, I remember there being a accuracy problem with aliens being adjacent to cover made them damn near immortal, even if they were attacked from an unguarded side. Is that still an issue? And unless I'm remembering incorrectly, but doesn't the Light Scout barely have 16 tiles in it? I thought it was 4x4. It seems a bit cramped to fit so many aliens into that space, although I don't mind for more aliens to kill for experience. Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 22, 2013 Share Posted August 22, 2013 My main issue atm is the constant random crashing. Bloody hard to play. Gotta save every 60seconds or crash to desktop it seems. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 22, 2013 Share Posted August 22, 2013 Prime - again, that sounds like it's something wrong with your local copy rather than the game itself. I've not seen any other reports of frequent random CTDs. Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 22, 2013 Share Posted August 22, 2013 Why would you suspect the local copy continuously corrupts itself? Is steam integrity checks failing? Quote Link to comment Share on other sites More sharing options...
a333 Posted August 22, 2013 Share Posted August 22, 2013 Because your local copy behaves differently for some reason. It would help if you'd post Antivirus/Firewall software status, as well as the system specs. Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 22, 2013 Share Posted August 22, 2013 Ok, well it said 1 file failed to validate, however it was a 240byte file so I really can't see that causing all these completely random crashing. I try to replicate the crashing but it isn't always the same thing that triggers it, however atm I am in a alien base and it seems throwing too many grenades can cause issues. If problem persists I will purge my local copy and redownload it. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 22, 2013 Share Posted August 22, 2013 OK. It may also be that there's undiscovered bugs linked to grenade spam, but your first post made it sound like you weren't doing anything unusual Do you know which file it was that didn't validate? Quote Link to comment Share on other sites More sharing options...
cody522 Posted August 22, 2013 Share Posted August 22, 2013 Was there a hotfix? I just downloaded something big. Quote Link to comment Share on other sites More sharing options...
Aaron Posted August 22, 2013 Author Share Posted August 22, 2013 No hotfix, we will have a new build out later today but the last change from us was 19.7 last week Quote Link to comment Share on other sites More sharing options...
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