Mytheos Posted August 1, 2013 Share Posted August 1, 2013 I was thinking about tinkering with a weapon balance mod. It probably will hinge on suppression so I wanted to start taking a look at that. And Stinky got me started with some of the suppression info, however is there any way to add an accuracy penalty to suppression? I was told Suppression is tied to bravery, but how does that reduce Alien TUs so they cant fire? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 1, 2013 Share Posted August 1, 2013 The effects of suppression are hardcoded. What suppression does is listed here and is hasn't changed since it was first proposed. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 1, 2013 Author Share Posted August 1, 2013 Yeah I've read through that. Was just trying to see if there was any way to produce the desired effect. Instead of Aliens being harmless when suppressed they could still fire, but would have horrible accuracy. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 1, 2013 Share Posted August 1, 2013 You could reduce the accuracy value of the aliens low TU shots, and increase the TU cost of high accuracy attacks (While increasing their accuracy, for balance.) Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 1, 2013 Author Share Posted August 1, 2013 You could reduce the accuracy value of the aliens low TU shots, and increase the TU cost of high accuracy attacks (While increasing their accuracy, for balance.) I mean for on your turn, when they are suppressed it reduces their TUs to 0, no way of changing that value right? Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 1, 2013 Share Posted August 1, 2013 Yep. However, it would effect their accuracy on the next turn. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 2, 2013 Author Share Posted August 2, 2013 Yeah their accuracy is crap enough as is. But suppression is crazy OP, so instead of 2 shots turning 80% of enemies in the entire game into harmless kittens you can go pet, it would at least give them some semblance of being dangerous.... If they had an big accuracy penalty vs being harmless. But it looks like there isnt anything you can do about it. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 2, 2013 Share Posted August 2, 2013 Suppression shouldn't reduce APs to zero - unless you're referring to reducing APs reserved for reaction fire to zero. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 2, 2013 Author Share Posted August 2, 2013 Yeah I'm just saying a Suppressed Alien is Harmless, and Suppressing Aliens is so easy its a given. 3-5 shots with ballistics can suppress every enemy in the game. Most require 1-2 shots depending on weapon. And thats just taking the shot, not hitting. Which is crazy. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 2, 2013 Author Share Posted August 2, 2013 Suppression is the core reason behind the majority of the balance issues with the game. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted August 2, 2013 Share Posted August 2, 2013 Xenonauts V19 is going to make suppression harder, I believe. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 2, 2013 Author Share Posted August 2, 2013 Xenonauts V19 is going to make suppression harder, I believe. Harder solves one part of it at least. Quote Link to comment Share on other sites More sharing options...
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