thothkins Posted July 30, 2013 Share Posted July 30, 2013 We could just keep it as a surprise. If only to see the first post of "My entire squad had to be scraped off the road with a shovel." Quote Link to comment Share on other sites More sharing options...
Chris Posted July 30, 2013 Share Posted July 30, 2013 Duke - It's something we're going to ask GJ to look at when he's back late this week or next, so hopefully at some point in the V19 builds. Quote Link to comment Share on other sites More sharing options...
Anon_Spartan Posted July 31, 2013 Share Posted July 31, 2013 I'm not sure if this was added already but will players ever get rewards for taking down alien fighters? Reducing the number of them spawning certainly makes it more bearable. And even a randomly determined number of alloys would be sweet. And can UFOs be destroyed outright in air combat? I guess I've just never applied enough destructive force to one. Quote Link to comment Share on other sites More sharing options...
mercy Posted July 31, 2013 Share Posted July 31, 2013 How long until STEAM DEMO? Quote Link to comment Share on other sites More sharing options...
Name Posted July 31, 2013 Share Posted July 31, 2013 How long until STEAM DEMO? ummm there is a demo on kickstarter but its out of date. Quote Link to comment Share on other sites More sharing options...
Avid Posted July 31, 2013 Share Posted July 31, 2013 And can UFOs be destroyed outright in air combat? I guess I've just never applied enough destructive force to one. Yup, a UFO can certainly be destroyed in the air with a more powerful interceptor and missiles further into the game. Quote Link to comment Share on other sites More sharing options...
mercy Posted August 1, 2013 Share Posted August 1, 2013 Seeing a recent state might change some variables in me favoring buy decision. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 1, 2013 Share Posted August 1, 2013 Go check some Lets Plays then. Quote Link to comment Share on other sites More sharing options...
Duke Posted August 2, 2013 Share Posted August 2, 2013 i hope in 19 stable immortal xenonauts aircaft should be mortal at insane difficulty Quote Link to comment Share on other sites More sharing options...
Went Posted August 2, 2013 Share Posted August 2, 2013 i hope in 19 stable immortal xenonauts aircaft should be mortal at insane difficulty Despite the fact that I generally uphold the mortal fighters, I do not think that this solution will work. Let me explain. Insane difficulty implies iron man mode, which means that every encounter with a new set of UFOs will be unpredictable. Unpredictable encounters in 50% lead to fighter crash (there is no effective way to withdraw battlefield). Unrecoverable crashes lead to intolerable money loss, and then, to downspiralling of entire game to fail. Thus, insane mode with mortal aircrafts will be for geniuses (who can predict any UFO strength), fanatics (who have the time to restart game dozen of times), or people who already know the game inside and out. Quote Link to comment Share on other sites More sharing options...
Duke Posted August 2, 2013 Share Posted August 2, 2013 Despite the fact that I generally uphold the mortal fighters, I do not think that this solution will work. Let me explain. Insane difficulty implies iron man mode, which means that every encounter with a new set of UFOs will be unpredictable. Unpredictable encounters in 50% lead to fighter crash (there is no effective way to withdraw battlefield). Unrecoverable crashes lead to intolerable money loss, and then, to downspiralling of entire game to fail. Thus, insane mode with mortal aircrafts will be for geniuses (who can predict any UFO strength), fanatics (who have the time to restart game dozen of times), or people who already know the game inside and out. insane difficulty always chalenge to gamer. if you afraid that - dont play in this difficulty Quote Link to comment Share on other sites More sharing options...
Went Posted August 2, 2013 Share Posted August 2, 2013 (edited) insane difficulty always chalenge to gamer. if you afraid that - dont play in this difficulty So bombastic There is a difference between difficulty that makes player to think and difficulty that makes player to restart and restart again. These concepts can be similar in games divided to short-term episodes. But in solid game as Xenonauts they are not. Edited August 2, 2013 by Went Quote Link to comment Share on other sites More sharing options...
HTH82 Posted August 2, 2013 Share Posted August 2, 2013 i tried this experimental build and found something amiss right at the first ufo mission - the chance to hit has gone down SEVERELY! when i had in earlier builds a chance of 40% (which isnt good but enough) with an AR on single shot - i now have a freaking useless 1%... even sniper rifles have been reduced to garbage since they improve the chance at the same range to merely 3%... i dont really know what you guys are thinking - but geting close enough to actually have a chance to kill something with these chances is outright impossible. i suggest rethinking that issue. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 2, 2013 Share Posted August 2, 2013 i tried this experimental build and found something amiss right at the first ufo mission - the chance to hit has gone down SEVERELY!when i had in earlier builds a chance of 40% (which isnt good but enough) with an AR on single shot - i now have a freaking useless 1%... even sniper rifles have been reduced to garbage since they improve the chance at the same range to merely 3%... i dont really know what you guys are thinking - but geting close enough to actually have a chance to kill something with these chances is outright impossible. i suggest rethinking that issue. There are bugs in the to hit calculations for the experimental build. It won't stay that way. Wait for the next Stable beta. Quote Link to comment Share on other sites More sharing options...
HTH82 Posted August 3, 2013 Share Posted August 3, 2013 oh good. thx. i think i saw some mentioning about changes in the chance to hit calculations - allthough i dont really remember the details. i must have been mistaken then. whatever. i cant wait for the bugs to be straightened out - the game is quite promising. in one of my earlier trys i had researched the alien plasma stuff to the point where some research entry said that it can be modified to be used by humans. i was wondering why the stuff didnt appear in the soldier equip screen. any suggestions on that? did i miss something? Quote Link to comment Share on other sites More sharing options...
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