Overall, the gameplay looks solid. My one gripe is that aliens seem to die to easy (save for the cyberdisc) and your troops can take hits like a champ. Maybe I'll just have to start of at a higher difficulty.
Oh yeah, I was skeptical about the new chryssalid. After seeing it in action, not so much.
Did you notice that the two rookies on the terror mission only had about 7-9 hitpoints? I think it may be related to the armour type worn, class type and/or the experience level, perhaps all three.And your troops can take hits like a champ
They did say that it was a third of the way through, so they do have like Ace says certain hitpoint bonuses. It was on normal difficulty which would probably also be a factor, and with such a small squad size I expect certain concessions have to be made to their vulnerability.
I'm with you on that one, Max_Caine, but I'll wager my left paw that I saw a video of what's-his-face (the guy standing up in the stream) saying that XCOM would be even more lethal than the original. I think it was an E3 video... Anyway, that is obviously wrong and would have made no sense with the smaller squads.
Looking more closely, I can see several things about the aliens.
1) The aliens look like they are drip-fed to the player. An alien "reveal" turns up a small team, and the teams appear to be deliberately spaced throughout the level.
2) Aliens always appear in teams of 2-3
3) Aliens have a tactical but no strategic awareness. By this I mean each team will go and do it's bit regardless of what the other teams do. Teams don't act in support of each other. Take for example the first playthrough. The Sectoids don't adequately support the Mutons trying to take down the sniper, and the two teams of Mutons could have taken out the SHIV if they had concentrated their efforts. In the second level, the cyberdiscs operate entirely separate of each other. This is possibly because it's on Normal setting, but I wonder if this is what GJ meant by "good enough" A.I.
Those are valid points. Best case scenario it's down to the difficulty, and on higher levels aliens will work together more. What I think is more likely though is that the AI won't get better, and that the difference in levels will be down to the numbers (hit points, hit probability and so forth).
I'm definitely thinking about starting at a higher difficulty, but I don't think we have enough of a sample in order to say much about the alien AI or their spacing throughout the level or anything like that.
Last edited by Langy; 08-28-2012 at 21:32.
In XCOM overwatch is a specific ability with a specific predictable result. You sacrifice your ability to fire that turn in order to set up overwatch. If an enemy unit enters the line of sight/fire the RF always happens, there are no reflex rolls or anything like that and the RF-ing unit can fire only once. RF is a player activated ability in XCOM.
Due to the D&D-esque move action/standard action system used in XCOM things need to be more binary like that.
Last edited by Jean-Luc; 08-28-2012 at 22:15.
"This is a primitive culture. I am here to facilitate its incorporation"